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Alexandermb

0 A.D. Art Team
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Posts posted by Alexandermb

  1. 17 hours ago, stanislas69 said:

    @Alexandermb Just found this...https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend

    Can you look if we scavenge stuff there, like those new saddles etc ?
    I'm so sorry I hadn't look before, it would have been way easier for you...

    The saddle is as i had in mind months ago, use the same rig of the horse and the same variant, just like the cape's so they won't be clipping with the body.
    Also trot animation is flawless.

  2. On 9/1/2018 at 11:45 AM, LordGood said:

    Usually do this but I felt like being particularly stupid today.

    Also when i went to check where i left off it autosaved over my autosave so now i have it set to backlog at least 10

    If keeps crashing when exporting X Collada file try exporting to another folder, it work for me some times.

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    • Thanks 1
  3. i did a github commit with those files (same as the shoushe), i will make a mod folder like i did for the other files, also the cavalry crossbow variants haven't been added yet to the public folder, nor created i haven't looked through Terra Magna nor Xiongnu or any other mod yet until cavalry is finished and camels too.

    image.png.8bf8bbb4185080cd8fa121702c533e99.png

    • Like 1
  4. 25 minutes ago, wowgetoffyourcellphone said:

    A cross legged rider variation would be cool but that's up to you.  :)

    I'll make some melee camel units for you after work. I had been holding off because the old animations weren't up to snuff.

    Yep, i have planned something with the kushites references @Sundiata posted. at least the archer is mostly done but i may ask what could fit the promotion in the camels?

    • Like 1
  5. See how its going, if this is okay i start with the riders. (For a better perspective compare the camels animations from the actual ones to this ones and see what i mean about rushed walking)

    • Added 3 seat points to the base camel Front-Mid-Back.
    • Added 2 prop points for cargo each side near the back.
    • Have the same head prop point of the horse.
    • Have one in the chest i will delete if i don't find any use for it.

      Yes, bactrian model can have only 1 seat and different place of prop points.


    Mod folder.
    Camel_New.7z

    • Like 1
  6. i think its more texture related, the actual camel has around 800 tris yet it looks like a camel compared to the difference between old horse and new horse but in case of need i could try do some adjustments.

    image.png.417fab2d88759f3ebf16fd5e51bc1192.png

    and for now it does need new animations the actual walk and run doesn't fit the walking/runing speed and looks rushed, the actual walking animation is something like my 1st gif but x6 speed.

  7. 1 hour ago, LordGood said:

    Most games i see use a fishnet have a scale modifier animation, that is not possible in ours, throwing a net will take some creative thinking if we want it to look right.

    I might have an idea about how to make a net, something like an spider web, and a 6 or 12 bones armature making an star so when the net is trowed the star is expanded.

    • Like 3
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