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Everything posted by sphyrth
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Here's another aspect I'm going to jab at: There are no real significant differences among the factions. Everybody can rush. Everybody can build armies and fight. No faction really specializes in any of that. For example, even with their walls the Iberians can still be raided almost as easily as any other faction. The Mauryan Worker Elephant? I don't see a lot of players using the advantage of "faster builder" and the "saving wood because for the Mobile Dropsite". Carthage's Embassies, Faster CC Build and Stronger Walls? I don't see them having practical advantages. Now I've become a bitter old whiner again. My fallback argument is always "It's still in Alpha."
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Empires Apart. ==Freemium==
sphyrth replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
- 209 replies
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- rts
- microtransactions
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Being new to this, I would really like how 0 A.D.'s current gameplay pattern sort of looks like. I recently got a comment from Youtube arguing that the game is just "Build an army, then send them to fight". Now, I would go on and argue that it's not THAT empty or it's still in Alpha, but I'll just give him the benefit of the doubt. So far, the arguments I've seen are "The game is empty because..." Just eXplore and eXterminate Just populate and gather Just rush (summing up the 3 above) Use little/no strategy. And by the gameplay visions set forth in this section, I still can't see what is the envisioned gameplay pattern actually is. Can someone give me an easy-to-digest version of what the gameplay pattern should be?
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He seems to be going for the Trial-and-Error Method of Learning. Also, Vanilla for the Game, DE for the Thumbnail.
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Not exactly sure. But I thought it interesting, too.
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I haven't actually tried it yet, but I thought you can have a batch size of 1. And that's how you can control it.
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Amphibian Hoplite - Supported Champions Support Units
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wowgetoffyourcellphone's gameplay design
sphyrth replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Is there a poll for this? The third option is what I favor. -
Too late. I already have that replay and recorded my commentary on it. Should be coming up in the next few weeks. Gonna do this one if the game length and max unit count is decent for my machine.
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wowgetoffyourcellphone's gameplay design
sphyrth replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Formations? I'll just go soft for now. Citizen Soldiers - Historical but Broken. The fact that you don't recognize them as "Villagers that can fight" should already tell you that it's broken. Please don't remove, just improve. Overall Gameplay Design? Moving away from AoE2 and closer to Battle Realms. I mean.... Resource Outpost > Civic Center Soft Capping - I happen to like this because "Don't ADD a resource, just REPLACE population" Peasants (Slaves) transforming into Military Non-upgrade Phase Transitions -
Mechanical hard drives should die already
sphyrth replied to jeffnz's topic in Introductions & Off-Topic Discussion
Don't be so harsh. Have a heart for people who need more space at the cost of speed like me. -
A little bit of update: Romans - Let's just assume that the two wolves represent Romulus and Remus Thebans - Although the closest correlation I can find is a Disney movie, the Club of Hercules Iberians - I didn't notice that I missed this one. And the only thing I can find is that it's a modified design of a certain shield I found on Pinterest.
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Sword units. Sword units are strong against Siege Weapons. You might be surprised but even Women can take them down.
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I prefer that format the Loot has employed (Following from that Bamboo Spearman Example): Attack: (Hack Icon) 3, (Pierce Icon) 2.5, (Rate Icon) 1 Defense: (Hack Icon) 5, (Pierce Icon) 5, (Crush Icon) 15 Capture: (I don't know what to do with this part) Speed: (Walk Icon) 8.5, (Run Icon) 15 Loot: (Experience Icon) 100, (Food Icon) 5, (Wood Icon) 5
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Thanks for the info! I'm not the Anavultus, but I'm going to tell him that.
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Amphibian Hoplite - Attack Synchronization
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Before the main post, I just want to let @borg- know that his fanbase has slightly grown. Your call, man. Winning must be so common for you that you don't know what replay you should post.
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Anavultus - Disjunction I also have the same problem on how "Grugnas" should be pronounced.
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In the next episode he continues to talk about Fried Chicken
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Haha. Yeah. Judging from the way he's trying to "populate" his city. It's more like he's played something like Sim.
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Some thoughts from yet another newbie
sphyrth replied to Sertularian's topic in Introductions & Off-Topic Discussion
Shameless Plug for an Early Game Tutorial. Disclaimer: I'm only a practicing Youtuber, so you don't expect that word "quality" to be in here. Anyway, I also think that Video Tutorials are a thing now (asides from the "Nobody reads the Manual" mantra). It's one of the things I want to spread out. Video Tutorials are either scarce or a little outdated. That's where you have me as a buffer until the better ones start popping out. -
Reminds me of me when I was starting out. From doing random things to getting pummeled by Easy. ing
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Anavultus - Mordor There has to be an easier way to do this.