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Grapjas

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Posts posted by Grapjas

  1. 28 minutes ago, PhyZik said:

    Is true, a24 is trash compared to a23. The wheelchair banner fits this release perfect.

     

    Best wishes

    your Cav-GOAT

    I'll refuse to understand how some people can just be this toxic and full of theirselves honestly. 

    Don't you guys know no one is getting payed and everyone is giving their free time and will to work on this?

    To not agree, criticise, discuss is one thing but ^ that = :throw-up: 

    EDIT: Also the prime example of what i meant when i said the devs shouldnt weigh to hard on negative opinions like these.

    • Like 2
  2. 4 hours ago, LetswaveaBook said:

    For the I need resources button, In MP would it be an idea that if you press a key (for example like tab), a drop-down menu appears and it shows how many resources your allies have. In that case you don´t need to ask team mates if they have excess resources, but rather can check it for yourself. On the other hand, this might have negative impact with players demanding that you send your excess resources to them.

    Apart from the hotkey, you can already see the resources of your allies by first buying the cartography upgrade, and then hovering over your resources on the upper left corner.

  3. This has been suggested before, by myself and possibly others too. I don't think it will ever be accepted by the devs. Your best bet would be making a mod for it yourself and share it for the people who also want that mechanic.

  4. I'm interested in working/helping along with making scenario tutorials when i have the time. I guess it's also important of having some form of minimum level (or baseline) of quality for the tutorials if multiple people will work on this no? Otherwise it may feel a little inconsistent to the one playing the tutorials. 

    Edit: I see many possibilties for the cinametic tool to be used, introducing units, buildings, or showing some tactics with a short scene presenting it (After the cinametic scene let the user mimic what he just saw).

  5. Nvm this thread, it's all solved.

     

    @Stan`

    tent_arab.dae (Didnt make any changes to the dae file)

    Spoiler

     

    +-- Collada Import parameters------
    | input file      : C:\Users\richie\Desktop\tent_arab.dae
    | use units       : no
    | autoconnect     : no
    +-- Armature Import parameters ----
    | find bone chains: no
    | min chain len   : 0
    | fix orientation : no
    | keep bind info  : no
    Schema validation (Error): Critical error: ERROR_XML_PARSER_ERROR Additional: Start tag expected, '<' not found

    The Collada import has been forced to stop.
    Please fix the reported error and then try again.+----------------------------------
    | Collada Import : FAIL
    +----------------------------------

     

    Your plugin also seems to give a warning

    Spoiler

    Warning: class IMPORT_SCENE_OT_xml contains a property which should be an annotation!
    E:\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_pyrogenesis\__init__.py:72
        assign as a type annotation: IMPORT_SCENE_OT_xml.filter_glob
        assign as a type annotation: IMPORT_SCENE_OT_xml.import_props
        assign as a type annotation: IMPORT_SCENE_OT_xml.import_textures
        assign as a type annotation: IMPORT_SCENE_OT_xml.import_depth

     

  6. 13 minutes ago, wraitii said:

    wounded units should really lose fighting capability for it to make sense.

    I much like this idea tbh. Sounds like something i would add to my mod. Gonna give it a shot. Along with buildable tents in neutral territory and replace the priest/surgeon/healer mechanic.

  7. 1 hour ago, Sundiata said:

    Think of it as a placebo effect (a very strong and real psychological effect). Even today, some people still go to faith healers and claim they were cured of whatever. They can even make the cripples walk! Charlatans aside, clergy were often medical care givers, whether it was tending to the sick, or performing "miracles", people back then did believe in their power, and they did provide some care for the sick, so therefore it's a fair abstraction imo. Priests did often accompany armies..

    I understand why priests are ingame, just saying the way it works is fantasy (and probably just a copied mechanic from AOE). The vast majority of those 'miracles' happened outside of combat if you even want to refer to such things. In regards to them being in armies, i suggested they buff the army rather than heal it because of their presence.

    Anyway, temples cannot be build in neutral territories, the tents i was suggesting can. I won't deny that priests were actually assisting to take care of wounded/sick people, outside of combat.

    But if we talk about warfare, you had 2 options: A:(tactical) Retreat to live and fight another day B: Fight till death
    and not C: have some people waving hands and magically heal up soldiers while combat is going on. Come to think about it, it would be a decent solution if priests/healers/surgeons/druids could only heal people that are not actively fighting, but im not sure how hard/easy that is to implement.

  8. 11 minutes ago, Nescio said:

    Aren't they?

    Not on all civs no, Kushites says priest, persians magus (magician?), maury priest etc.

    EDIT: i'm not exactly advocating to remove priests from the game, but just suggesting a rework that doesnt involve fantasy. Priests generally boosted morale of people.

  9. 16 minutes ago, Genava55 said:

    I like the idea but to work it should be built really fast and I see how it could be abused by some players. By spamming it to block some units

    I agree. It could be balanced by being only able to make 1 set of like 5 tents which could hold like 20 soldiers inside total. They should be easily destroyed by siege (one shot even) and also by melee units.

    3 hours ago, Stan` said:

    What if you consider them surgeons and healers. Sure it wasn't 1940 medicine but they did exist. They didnt wave hands but it's a good abstraction IMHO adding healing camps might be too much mircro.

    Then call them surgeons or healers :)
    I don't necessarily see how it's much micro to build a set of tents and put soldiers inside of it, but that probably differs from player to player.

  10. 1 hour ago, hyperion said:

    Walls, free houses, etc are major differences in civs while unique techs are at best minor differences. I'm also in the camp of major differences are preferable over minor ones. As for justification, what else other than it's more fun is needed. The argument of realism/make sense is crappy in my book as the game is to far from realism to begin with due to it's very nature. Vision range, building a city where only a couple hundred meters of surroundings are known, shooting through obstacles and many more come to mind. We even have sci-fi elements like teleportation, so really anything can be done as long as it's fun to play.

     

    49 minutes ago, Sundiata said:

    There's abstraction, and then there's fantasy. Abstractions are unavoidable. But we try hard to avoid fantasy (we have mods for that). 

    Still advocating to remove priest heals because it's pure unneeded fantasy in the way this game does it :P .
    Even IF you want to refer to biblical times these miracles have happened, they never ever happened during war or active combat but always outside of it.


    But this probably won't get any traction because many comp players use this mechanic. Just put 10+ priests inside box formation on flee formation and watch the literal magic happen (also very much a form of dancing btw).

    Out of combat healing (AKA resting) i can get behind. I think this could be way more creative. Like, make players be able to build a relatively weak camp of tents they can build inside neutral territory where units can "rest" / heal up but has 0 defense on its own in addition to temple and barracks / CC healing that's already present. 

    • Haha 1
  11. 44 minutes ago, Pangolin said:

    Grajas thank you, it also works for me but under old version Alpha 23, but i just wanted to play with new version alpha 24.

    Meanwhile i succed in installing the alpha 24 version with the following command launched in a terminal window :

    
     
    
    sudo apt install snapd
    sudo snap install 0ad
    snap refresh 0ad --ignore-validation
    sudo apt-get update
    sudo apt-get upgrade

    Sincerely,

    Weird... for me it installed A24 immediately from the ubuntu software store.

  12.  

    10 minutes ago, Pangolin said:

    I cannot install 0AD alpha 24 on my computer under Ubuntu 20.04.

    I can only play with alpha 23...

    how can i upgrade OAD to alpha 24 ?

    Even though i only started using Ubuntu recently, i installed 0 A.D. from the Ubuntu software store flawlessy and it works. 

  13. 1 hour ago, andy5995 said:

    And the civs can't be changed from the game setup menu. When I uncheck the player name and civ from within Atlas, changes to the civ name are not saved.

    I noticed this too. I simply deleted them in the xml file and then you can change settings again @ game setup. Same story for teams, cant be changed either unless deleted in xml.

      "PlayerData": [
        {
        },
        {
        },
        {
        },
        {
        },
        {
        },
        {
        },
        {
        },
        {
        }
      ],

     

    • Like 1
  14. If people need a little more guidance on how to convert their maps from a23 to a24 on windows:

    1. click start, type "cmd"
    2. type "python3" inside the command prompt and hit enter, it will open the microsoft app store directing you to the python app. Download and install that.
    3. Go to the directory where your skirmish map is. Put the file @andy5995 provided in there. 
    4. Click the directory bar
      Spoiler

      image.thumb.png.97358bec47f3ccbb04f12d2b6c58f82c.png

    5. Type cmd and hit enter
      Spoiler

      481869321_Nieuwproject.thumb.png.48b3d38d5904a23188078b85205aaf57.png

    6. copy the following line and paste it inside the command prompt (including the dot at the end): python3 0ad-map-upgrade-20210222-01.py 7 .
    7. Done. Now you can open up your map again. 

     

     

    • Like 4
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