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Posts posted by Grapjas
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It would be great altogether indeed because i microtarget nearly every soldier and this gives confirmation on which one was clicked (sometimes not so clear, also because of lag).
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To say this release has been rushed is a little ridiculous on it's own to be honest.
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4 hours ago, LetswaveaBook said:
For the I need resources button, In MP would it be an idea that if you press a key (for example like tab), a drop-down menu appears and it shows how many resources your allies have. In that case you don´t need to ask team mates if they have excess resources, but rather can check it for yourself. On the other hand, this might have negative impact with players demanding that you send your excess resources to them.
Apart from the hotkey, you can already see the resources of your allies by first buying the cartography upgrade, and then hovering over your resources on the upper left corner.
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This has been suggested before, by myself and possibly others too.
I don't think it will ever be accepted by the devs.Your best bet would be making a mod for it yourself and share it for the people who also want that mechanic. -
Take the rest you need and thanks for all your hard work.
Take care and see you soon
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Wouldn't weigh to hard on negative opinions though, some that are complaining the loudest have a toxic attitude ingame aswell (and probably at most things in life).
I also like A24 massively more than A23.
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I'm interested in working/helping along with making scenario tutorials when i have the time. I guess it's also important of having some form of minimum level (or baseline) of quality for the tutorials if multiple people will work on this no? Otherwise it may feel a little inconsistent to the one playing the tutorials.
Edit: I see many possibilties for the cinametic tool to be used, introducing units, buildings, or showing some tactics with a short scene presenting it (After the cinametic scene let the user mimic what he just saw).
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Even though in dutch, arguably one of the biggest tech/game reviewing website we have here (for like more advanced users) spotted the update (the previous updates too) and highlighted the changes and gave a bit of a backstory on what 0 A.D. is.
https://tweakers.net/downloads/54838/0-a-punt-d-alpha-24.html
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Nvm this thread, it's all solved.
tent_arab.dae (Didnt make any changes to the dae file)Spoiler+-- Collada Import parameters------
| input file : C:\Users\richie\Desktop\tent_arab.dae
| use units : no
| autoconnect : no
+-- Armature Import parameters ----
| find bone chains: no
| min chain len : 0
| fix orientation : no
| keep bind info : no
Schema validation (Error): Critical error: ERROR_XML_PARSER_ERROR Additional: Start tag expected, '<' not foundThe Collada import has been forced to stop.
Please fix the reported error and then try again.+----------------------------------
| Collada Import : FAIL
+----------------------------------Your plugin also seems to give a warningSpoilerWarning: class IMPORT_SCENE_OT_xml contains a property which should be an annotation!
E:\Blender Foundation\Blender 2.91\2.91\scripts\addons\io_scene_pyrogenesis\__init__.py:72
assign as a type annotation: IMPORT_SCENE_OT_xml.filter_glob
assign as a type annotation: IMPORT_SCENE_OT_xml.import_props
assign as a type annotation: IMPORT_SCENE_OT_xml.import_textures
assign as a type annotation: IMPORT_SCENE_OT_xml.import_depth -
13 minutes ago, wraitii said:
wounded units should really lose fighting capability for it to make sense.
I much like this idea tbh. Sounds like something i would add to my mod. Gonna give it a shot. Along with buildable tents in neutral territory and replace the priest/surgeon/healer mechanic.
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1 hour ago, Sundiata said:
Think of it as a placebo effect (a very strong and real psychological effect). Even today, some people still go to faith healers and claim they were cured of whatever. They can even make the cripples walk! Charlatans aside, clergy were often medical care givers, whether it was tending to the sick, or performing "miracles", people back then did believe in their power, and they did provide some care for the sick, so therefore it's a fair abstraction imo. Priests did often accompany armies..
I understand why priests are ingame, just saying the way it works is fantasy (and probably just a copied mechanic from AOE). The vast majority of those 'miracles' happened outside of combat if you even want to refer to such things. In regards to them being in armies, i suggested they buff the army rather than heal it because of their presence.
Anyway, temples cannot be build in neutral territories, the tents i was suggesting can. I won't deny that priests were actually assisting to take care of wounded/sick people, outside of combat.
But if we talk about warfare, you had 2 options: A:(tactical) Retreat to live and fight another day B: Fight till death
and not C: have some people waving hands and magically heal up soldiers while combat is going on. Come to think about it, it would be a decent solution if priests/healers/surgeons/druids could only heal people that are not actively fighting, but im not sure how hard/easy that is to implement. -
11 minutes ago, Nescio said:
Aren't they?
Not on all civs no, Kushites says priest, persians magus (magician?), maury priest etc.
EDIT: i'm not exactly advocating to remove priests from the game, but just suggesting a rework that doesnt involve fantasy. Priests generally boosted morale of people.
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16 minutes ago, Genava55 said:
I like the idea but to work it should be built really fast and I see how it could be abused by some players. By spamming it to block some units
I agree. It could be balanced by being only able to make 1 set of like 5 tents which could hold like 20 soldiers inside total. They should be easily destroyed by siege (one shot even) and also by melee units.
3 hours ago, Stan` said:What if you consider them surgeons and healers. Sure it wasn't 1940 medicine but they did exist. They didnt wave hands but it's a good abstraction IMHO adding healing camps might be too much mircro.
Then call them surgeons or healers
I don't necessarily see how it's much micro to build a set of tents and put soldiers inside of it, but that probably differs from player to player. -
1 hour ago, hyperion said:
Walls, free houses, etc are major differences in civs while unique techs are at best minor differences. I'm also in the camp of major differences are preferable over minor ones. As for justification, what else other than it's more fun is needed. The argument of realism/make sense is crappy in my book as the game is to far from realism to begin with due to it's very nature. Vision range, building a city where only a couple hundred meters of surroundings are known, shooting through obstacles and many more come to mind. We even have sci-fi elements like teleportation, so really anything can be done as long as it's fun to play.
49 minutes ago, Sundiata said:There's abstraction, and then there's fantasy. Abstractions are unavoidable. But we try hard to avoid fantasy (we have mods for that).
Still advocating to remove priest heals because it's pure unneeded fantasy in the way this game does it .
Even IF you want to refer to biblical times these miracles have happened, they never ever happened during war or active combat but always outside of it.
But this probably won't get any traction because many comp players use this mechanic. Just put 10+ priests inside box formation on flee formation and watch the literal magic happen (also very much a form of dancing btw).Out of combat healing (AKA resting) i can get behind. I think this could be way more creative. Like, make players be able to build a relatively weak camp of tents they can build inside neutral territory where units can "rest" / heal up but has 0 defense on its own in addition to temple and barracks / CC healing that's already present.
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44 minutes ago, Pangolin said:
Grajas thank you, it also works for me but under old version Alpha 23, but i just wanted to play with new version alpha 24.
Meanwhile i succed in installing the alpha 24 version with the following command launched in a terminal window :
sudo apt install snapd sudo snap install 0ad snap refresh 0ad --ignore-validation sudo apt-get update sudo apt-get upgrade
Sincerely,
Weird... for me it installed A24 immediately from the ubuntu software store.
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10 minutes ago, Pangolin said:
I cannot install 0AD alpha 24 on my computer under Ubuntu 20.04.
I can only play with alpha 23...
how can i upgrade OAD to alpha 24 ?
Even though i only started using Ubuntu recently, i installed 0 A.D. from the Ubuntu software store flawlessy and it works.
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(The video stan provided to be precise)
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7 minutes ago, Nescio said:
I'm not sure what you mean.
If a civ has been set for a player inside Atlas you cannot change them ingame at the gamesetup. As if it were a scenario map even though it's a skirmish map.
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1 hour ago, andy5995 said:
And the civs can't be changed from the game setup menu. When I uncheck the player name and civ from within Atlas, changes to the civ name are not saved.
I noticed this too. I simply deleted them in the xml file and then you can change settings again @ game setup. Same story for teams, cant be changed either unless deleted in xml.
"PlayerData": [ { }, { }, { }, { }, { }, { }, { }, { } ],
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If people need a little more guidance on how to convert their maps from a23 to a24 on windows:
- click start, type "cmd"
- type "python3" inside the command prompt and hit enter, it will open the microsoft app store directing you to the python app. Download and install that.
- Go to the directory where your skirmish map is. Put the file @andy5995 provided in there.
- Click the directory bar
- Type cmd and hit enter
- copy the following line and paste it inside the command prompt (including the dot at the end): python3 0ad-map-upgrade-20210222-01.py 7 .
- Done. Now you can open up your map again.
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Mod is now up to date with A24. Updated the download links in the original post.
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Very nice work everyone! loving the new options in atlas in particular
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Bring back a23
in Gameplay Discussion
Posted · Edited by Grapjas
I'll refuse to understand how some people can just be this toxic and full of theirselves honestly.
Don't you guys know no one is getting payed and everyone is giving their free time and will to work on this?
To not agree, criticise, discuss is one thing but ^ that =
EDIT: Also the prime example of what i meant when i said the devs shouldnt weigh to hard on negative opinions like these.