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Nescio

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Everything posted by Nescio

  1. The Cattolica di Stilo, an interesting (11th C?) Byzantine square church:
  2. Heresy! The immortal names of the divine Baekdu bloodline should not be misused!
  3. You're completely right, free standing towers belong to the Medieval times, not really to Antiquity. Unfortunately, the AI is unable to construct walls, and if outposts and towers were to be removed, the AI would be significantly more vulnerable than it is already.
  4. OpenGL 4.0 was released eight years ago ...
  5. It seems I'm having this problem too. My operating system is Fedora 28 and yes, I've installed all dependencies listed at https://trac.wildfiregames.com/wiki/BuildInstructions#Fedora Outputs: [b@p50 gcc]$ g++ -dumpversion 8 [b@p50 gcc]$ make -j3 [b@p50 gcc]$ cd ../../../binaries/system/ [b@p50 system]$ test [b@p50 system]$ pyrogenesis Cache: 400 (total: 15904) MiB TIMER| InitVfs: 1.1263 ms TIMER| CONFIG_Init: 685.974 us Sound: AlcInit success, using OpenAL Soft ERROR: CVFSFile: file audio/sound_group.rng couldn't be opened (vfs_load: -110100) ERROR: CXeromyces: failed adding validator for 'audio/sound_group.rng' ERROR: CSoundManager: failed to load grammar file 'audio/sound_group.rng' TIMER| shutdown ConfigDB: 0.345 us AL lib: (WW) FreeContext: (0x11171d0) Deleting 64 Sources TIMER| resource modules: 1.56899 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_png_decode: 0 c (0x) tc_dds_transform: 0 c (0x) tc_pool_alloc: 18.871 kc (1x) tc_transform: 0 c (0x) tc_plain_transform: 0 c (0x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 0 c (0x) xml_validation: 0 c (0x) ----------------------------------------------------- TIMER| shutdown misc: 128.86 us Cache: 400 (total: 15904) MiB TIMER| InitVfs: 209.077 us TIMER| CONFIG_Init: 197.571 us Sound: AlcInit success, using OpenAL Soft ERROR: CVFSFile: file audio/sound_group.rng couldn't be opened (vfs_load: -110100) ERROR: CXeromyces: failed adding validator for 'audio/sound_group.rng' ERROR: CSoundManager: failed to load grammar file 'audio/sound_group.rng' ERROR: CVFSFile: file hwdetect/hwdetect.js couldn't be opened (vfs_load: -110100) ERROR: Failed to load hardware detection script TIMER| RunHardwareDetection: 13.9676 ms TIMER| write_sys_info: 28.245 ms ERROR: CVFSFile: file gui/gui_page.rng couldn't be opened (vfs_load: -110100) ERROR: CXeromyces: failed adding validator for 'gui/gui_page.rng' ERROR: CGUIManager: failed to load GUI page grammar file 'gui/gui_page.rng' ERROR: CVFSFile: file gui/gui.rng couldn't be opened (vfs_load: -110100) ERROR: CXeromyces: failed adding validator for 'gui/gui.rng' ERROR: CGUIManager: failed to load GUI XML grammar file 'gui/gui.rng' ERROR: CVFSFile: file shaders/program.rng couldn't be opened (vfs_load: -110100) ERROR: CXeromyces: failed adding validator for 'shaders/program.rng' ERROR: CShaderManager: failed to load grammar shaders/program.rng TIMER| InitRenderer: 4.29702 ms ERROR: Failed to open font file fonts/mono-10.fnt ERROR: Failed to open font file fonts/sans-10.fnt TIMER| ps_console: 37.262 us TIMER| ps_lang_hotkeys: 492.916 us ERROR: CCacheLoader failed to find archived or source file for: "gui/page_pregame.xml" ERROR: Failed to open font file fonts/mono-stroke-10.fnt ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/gui_text.xml" ERROR: Failed to load effect 'gui_text' Segmentation fault (core dumped)
  6. Garrisoned siege towers and warships can already shoot while moving (as of A22), so I suppose you could give camel, chariot, elephant, and horse archers a buildingAI attribute as a temporary solution.
  7. First you'll want to change the size of the right panel. It's defined in /binaries/data/mods/public/gui/session/session.xml Next you'll adjust what is displayed inside (building orders etc.), which is defined in separate files, located in /binaries/data/mods/public/gui/session/selection_panels_right/ Then you'll have to edit the maximum number of elements and the rowlength for each of those inside /binaries/data/mods/public/gui/session/selection_panels.js For the top panel, you'll need the `updateTopPanel()` function inside /binaries/data/mods/public/gui/session/session.js Individual sub-elements are located in /binaries/data/mods/public/gui/session/top_panel/ and loaded by /binaries/data/mods/public/gui/session/top_panel.xml Who?
  8. No, I don't speak Spanish. What exactly do you want to change? Modifying the GUI can be quite time consuming and frustrating.
  9. Carthago delenda est is not incorrect, however, the ceterum censeo is at least as famous, and without it you'd miss the beautiful alliteration, therefore I have a preference for the full sentence instead of the short-hand (Actually Polybius wrote Greek, but hardly anyone would recognize “δοκεῖ δέ μοι καὶ Καρχηδόνα μὴ εἶναι.” (I had to look up the exact sentence as well, my Greek is not as good as my Latin.) Likewise, ”ἀνερρίφθω κύβος” is better known by its Latin translation alea iacta est.)
  10. Ceterum censeo Carthaginem delendam esse.
  11. Moravia (c. 833–907) was probably the least significant; it interacted both with the Byzantines and the Franks/Germans though. The Khazar Khaganate (c. 650–969) was a Byzantine ally and trading partner, although there was some tension on the Crimea; it adopted Judaism to be able to trade with both Christian and Muslim states. The Bulgarian Empire (c. 681–1018) was the great rival of the Byzantine Empire during this period; they competed with each other for control of the Balkans; the Bulgarian Empire came quite close to taking over the Byzantine Empire, but eventually the Byzantines prevailed and gradually conquered them. The Rus' were Swedes who invaded and settled a vast area between the Baltic and Black Seas, parts of which were later known as Ruthenia or Russia (named after Rurik, founder of the Rus'). Their capital was Kiev. The Rus' launched a raid on Constantinople once but eventually became Byzantine allies and trading partners, converted to Eastern Orthodoxy, assisted in defeating the Bulgarian Empire, and supplied the Byzantines with the first Varangian Guard.
  12. You probably should consider including the Rus', Khazars, the First Bulgarian Empire, and Great Moravia then.
  13. Greatest territorial extent does not say everything. Sasanians are probably early, but Avars were still important in the 9th C: The Abbasids splintered into many factions during the 9th C:
  14. From those names it seems you're focusing on c. 800 A.D., which is sensible. I'd strongly recommend to include Saint Boniface as a Carolingian hero. Charles Martel and Pepin the Short are also worth considering. As for the Byzantines, the Justinian dynasty (6th C) is probably too early and has more in common with late antiquity than high middle ages, so I don't think Belisarius, Justinian, and Theodora are suitable. Personally I would recommend the Macedonian dynasty (867–1056), under which the Byzantines peaked, although it's a century later than the Carolingians. They have many potential hero candidates, just look at https://en.wikipedia.org/wiki/List_of_Roman_emperors#Macedonian_dynasty_(867–1056) for a start.
  15. https://news.nationalgeographic.com/2018/04/mass-child-human-animal-sacrifice-peru-chimu-science/
  16. Here's the relevant entry in Brill's New Pauly:
  17. www.bbc.co.uk/news/world-europe-43899393 (Although not directly related, it somehow reminded me of an earlier genocide discussion )
  18. Celtiberians are Celts south of the Pyrenees and Iberians are speakers of the Iberian language(s). Not to be confused with the kingdom of Iberia (modern Georgia) in the Southern Caucasus. 0 A.D.'s "Iberians" is basically an amalgam of all peoples that happened to live on the Iberian peninsula, thus merging very different civilizations and ethnicities into a single factions: Iberians, Celtiberians, Vascones/Basques, Cantabri, Lusitani, etc.
  19. Since this formation is the last element of a list, there should not be a comma behind it. Also, it would be more helpful if you would just post the file next time, rather than quoting its contents
  20. "Emblem": "session/portraits/emblems/emblem_byzantines.png", "Template": "structures/byza_civil_centre", "Template": "units/byza_support_female_citizen", "Template": "units/byza_infantry_archer_b", "Template": "units/byza_infantry_spearman_b", "Template": "units/byza_cavalry_spearman_b", "skirmish/structures/default_house_10" : "structures/{civ}_house" Do all of these files exist?
  21. Dynasty. Probably the Macedonian (867–1057).
  22. "Byzantine" is a modern term to cover twelve centuries. Rather than trying to contain all that anachronistically in a single civilization, you should chose a single period or dynasty and base your faction on that.
  23. Traction trebuchets (pulling ropes) and counterweight trebuchets (dropping weight) are two different things. The one you animated is clearly a counterweight, which will be useful in a Third Crusade or late Middle Ages mod, but not in a Carolingian. Here are a few traction trebuchet images used at Wikipedia:
  24. Yes, traction trebuchets (or mangonel) existed in Europe since the 6th C AD, and possibly centuries earlier in China, however, the one you animated clearly uses a counterweight, not torsion.
  25. Please correct me if I'm mistaken, but I was under the impression this mod is supposed to cover the 500-1000 AD timeframe. Counterweight trebuchets first appear in the 12th C AD, thus postdating the Carolingians.
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