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Kimball

WFG Retired
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Posts posted by Kimball

  1. Well, our water isn't static and we don't plan on having triggers lag when looped. We'll be sure to include an abundance of eye candy objects, but don't forget that this game was made by modders for modders, allowing anyone to create additional eye candy mods for the editor.

  2. Not a bad start. :) Nice work.

    The Haven is still around, just somewhat inactive. Communities are hard to start unless you have a base community. For example, communities like PDS and even this one began to thrive feeding off of the HeavenGames communities.

  3. One thing we might want to think about is that since the building textures are universal within a faction, we could have civilization-themed 'scraps' that fly off of a structure when hit by a longer-ranged siege weapon, such as a catapult. Rams shouldn't have that effect because that would look cheesy.

  4. Yep. 0 A.D. will ship with Atlas, the scenario editing tool that allows you to adjust mountains, water, terrain and foliage to your heart's desires, not to mention all the cool scenario design stuff you can do with it.

  5. Maybe you'd like to help development? Are you proficient in Photoshop, 3DS Max, Maya, Blender or the like? If not, are you good at creating sound effects or even think you have an interesting voice? Maybe you're a programmer, and know C++? And finally, if none of those apply to you, I'd encourage you to try a game like Age of Mythology or Age of Empires (2 or 3, whatever suits you) and try your hand at the editor. If you find yourself creating remarkable things, you could be helping out with the 0 A.D. campaign in the coming months/year!

  6. Well, I wouldn't get too carried away with the feature requests. Armor upgrading implementation might be a tad difficult at this point, and remember that although it isn't polished, the game is in a somewhat solid state. Units will be upgraded by the amount of time that they're alive in three stages: Basic, Advanced and Elite. The units will be upgraded in all sorts of manners, including armor and all. I'd say this is just about as accurate as it gets. As the unit ages, he gains more experience, and is given better armor and weaponry combined with his skill, making him much more worth having.

  7. Both ideas are fantastic.

    And that's what I meant. I don't mean that by constantly hacking away at a forest, it should grow back at a rate that is fast enough to be efficient. If you leave a dead forest alone for quite some time (let's say 25-30 minutes game time?), you should start to see small plants grow in it's place.

    I think allowing the female villagers to plant domesticated plants would be a great idea. Maybe these trees aren't as plentiful as a fruit tree you'd find in the wild, or maybe you have to wait a while before they become useful.

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