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Posts posted by Kimball
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Yes, turn-based war games don't work out too well because war isn't turn-based, it's ruthless fighting to the death.
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We do have some unit cheats laid out and a few of them finished. Not to worry, we'll surprise you.
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Well, our water isn't static and we don't plan on having triggers lag when looped. We'll be sure to include an abundance of eye candy objects, but don't forget that this game was made by modders for modders, allowing anyone to create additional eye candy mods for the editor.
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There are footprints, so making caravan footprints last longer would be a good idea.
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Movement will work like in AoM, where no road bonuses, or roads at all for that matter, will exist. It is possible to create a mod that creates a similar effect though. Perhaps you'd like to endorse that when the game is released.
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If anyone needs a link over, it's http://www.purpledesignstudios.com/textures/
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Not a bad start.
Nice work.
The Haven is still around, just somewhat inactive. Communities are hard to start unless you have a base community. For example, communities like PDS and even this one began to thrive feeding off of the HeavenGames communities.
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One thing we might want to think about is that since the building textures are universal within a faction, we could have civilization-themed 'scraps' that fly off of a structure when hit by a longer-ranged siege weapon, such as a catapult. Rams shouldn't have that effect because that would look cheesy.
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Or even allowing an ally to temporarily control a unit if you send him to your ally's town center. That way the ally could make use of a platoon you send over if they're in need of extra manpower and have a strategy in mind.
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Eve
in Screenshots
Yep. 0 A.D. will ship with Atlas, the scenario editing tool that allows you to adjust mountains, water, terrain and foliage to your heart's desires, not to mention all the cool scenario design stuff you can do with it.
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Can't say I know you. Are you one of the newer AoMHers?
Either way, welcome to WFG! If you have any questions about the game, feel free to ask.
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So you finally got ESO working?
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Lookin' good so far.
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None of these are done yet, but those will be included (at least the first three as far as I know). Read the phalanx article we posted around Christmas time for some more info.
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Good luck, I'd love to see your finals.
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Actually, that's where you're wrong. We'd love to have you as a voice guy. Record us some samples and fill out an application form.
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Maybe you'd like to help development? Are you proficient in Photoshop, 3DS Max, Maya, Blender or the like? If not, are you good at creating sound effects or even think you have an interesting voice? Maybe you're a programmer, and know C++? And finally, if none of those apply to you, I'd encourage you to try a game like Age of Mythology or Age of Empires (2 or 3, whatever suits you) and try your hand at the editor. If you find yourself creating remarkable things, you could be helping out with the 0 A.D. campaign in the coming months/year!
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Well, I wouldn't get too carried away with the feature requests. Armor upgrading implementation might be a tad difficult at this point, and remember that although it isn't polished, the game is in a somewhat solid state. Units will be upgraded by the amount of time that they're alive in three stages: Basic, Advanced and Elite. The units will be upgraded in all sorts of manners, including armor and all. I'd say this is just about as accurate as it gets. As the unit ages, he gains more experience, and is given better armor and weaponry combined with his skill, making him much more worth having.
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We don't have endless stone. The idea that orchards provide both wood and food might be a bit complicated. Not that it can't be done, but it's somewhat a lot to think about. Also, how would we price them? Free seeds?
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... that's really hard to gauge at this point, as we'd have to index pretty much everything, determine size and importance.. blah blah blah...
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Both ideas are fantastic.
And that's what I meant. I don't mean that by constantly hacking away at a forest, it should grow back at a rate that is fast enough to be efficient. If you leave a dead forest alone for quite some time (let's say 25-30 minutes game time?), you should start to see small plants grow in it's place.
I think allowing the female villagers to plant domesticated plants would be a great idea. Maybe these trees aren't as plentiful as a fruit tree you'd find in the wild, or maybe you have to wait a while before they become useful.
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Eh, late 2009 at the soonest. The beta testing period is going to be a long one. We want to squash every bug before claiming 1.0.
That's the goal at least. We realize we'll miss a few, but we want to get most of them.
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I do think we should consider a tree system of some kind. That always bugged me. And remember how awesome that Gaia godpower looked when the trees grew out of the ground?
Desert Outcropping
in Screenshots
Posted
The game isn't yet perfectly balanced, so the odds of who wins a particular battle might not actually represent the way the game will play out upon release.