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Posts posted by Kimball
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After reading that description, a small part of me died on the inside... *weeps*
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Gotta be honest, not a fan. :/
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It is. Check Jason's link.
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It depends on the model. Sometimes the texture is the hardest part, and sometimes it's the model. Mapping is the hardest part when you're dealing with rounded surfaces, like an animal, a helmet or a really complex building.
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He means he would like to see you model some Greek/Persian buildings for 0 A.D. if you're interested. In which case, feel free to add me on MSN and send me a message when you've got some free time!
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Well I'm asking so I can do cool stuff like see-thru cloth materials and partial player color. I've never tried before so I wanted to make sure it was possible before I broke something.
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Would I be able to use interpolated alphas (DXT5 - basically means alpha has grey areas which are partially colored) on objects or is that impossible?
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Hello Matt, welcome to WFG! Good to hear from others in the industry. What sort of languages do you have experience with?
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If you don't know C++ or javascript and you've never used Maya, Blender, Photoshop, GIMP, Abelton or Logic, there are two ways you can help us out:
1. Get the word out! Tell your friends, post about us on other forums and help 0 A.D. become a known entity.
2. Once Atlas is reasonably functional (with triggers and the like), practice using it until you've mastered the basic functions of map-making and trigger use, then apply as a member of the campaign team. We'll consider your application then.
Edit: There's always the third option of learning one of the other trades in the mean time. Depending on your interests, it can be very rewarding.
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Whoa, that tower looks pretty sharp! Looking for a job?
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I agree with Philip - GTA would be dull without all of the brand mockery. Racing games like Need For Speed and Midnight Club (also a Rockstar game) have used such ingame advertisement to increase their profits. I was genuinely surprised when I first drove through Midnight Club's Los Angeles to find Best Buys, fast food joints, popular local eateries, and even real LA radio stations on the billboards. It's only a matter of time before this becomes more widespread. Just so long as we preserve the industry's dignity and keep it out of the history games.
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My brother loved Boulder, so that would be my suggestion. He only stayed for a year because he missed his girlfriend, but he loved the academics and social life. Everyone on the hall left their door open and just walked in eachother's rooms to hang out and everyone went to the football games, and that's not the case with the school he transferred to.
Boulder is actually my number one choice right now. I was accepted to USC for the Spring, but I figure it's not worth it to either take the first semester off and maybe add another year to my college experience, or to go to another school and transfer halfway through. They also offered me the option to transfer after just two semesters instead of four like everyone else, so hopefully I'll be able to spend sophomore year at USC.
Both great academic/football/party schools, and if things go as planned, I'll get both sides of the public/private school spectrum.
@Cobra
For ROTC, consider an engineering degree , or if science isn't your thing, go for communications or international relations. That's a recommendation straight from COL Anderson, the commandant of the San Diego ROTC program (covers every school from SDSU to UCSD to USD).
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Hehe, of course. I intend on majoring in Business Administration with an emphasis in Marketing. I've also considered minoring in something creative, like music or something to do with game development. I won't really know until August though.
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USMC ROTC: United States Marine Corps Reserve Officer's Training Corps. Basically a shot at an officer's commission in the service via the ROTC program while in college.
I graduate high school in 18 days, and I have my option of University of Arizona, University of the Pacific, Arizona State University or University of Colorado at Boulder. Which would you choose?
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Well, welcome to the forums (again)! If I may ask, what are you majoring in that got you into the "Intro to Game Design" course?
Any chance you could grant us some insight into that short web series you spoke of?
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Sounds like an interesting idea, and it does have its merits. Features like that will be best suited for consideration and inclusion once we get a foothold on testing the gameplay and balancing the factions.
How would overpopulation be accounted for then? Would the number simply run over and prevent the player from training new units until additional housing units are constructed or the units die off? Would there be some sort of penalty for having more bodies than places to sleep?
You also mentioned that military structures would remain under enemy control. What exactly would constitute as control over a territory. Being that there are enemy structures here, I assume that this territory was under enemy control, so would the destruction of non-economic buildings (houses, mills etc.) be necessary to exercise proper control over that territory? How would temples and other non-threatening, but also non-economic buildings (Government/Special buildings) be handled?
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I gotta say, I think the two projects in the Mod section are slightly over-ambitious. Though I do love that people are passionate about creating mods for 0 A.D., and I do wholeheartedly support their efforts, an aspect of realistic expectations needs to be accounted for when designing a mod. Faction creation isn't nearly as tedious as it was in Age of Mythology (AoM), but it does require more effort than it did in games like AoE and RTW. In those games, most units used existing models (in some cases out of necessity) and many shared the same low-resolution textures.
Modding in 0 A.D. is streamlined in that you will be able to make efficient use of existing resources (such as base models for human units), and we made sure not to limit the designer in his capabilities. Recognize, though, that it does share some aspects of the complexity of a mod developed for AoM, in that each unit has its own texture and that your mod may require some additional 3D work depending on just how accurate you want your faction to be. Adding factions is one thing, but changing the era for the environment and developing a whole new set of factions (ie. Colonial A.D.) will require nearly as much work as it took to make the game itself, especially if the developer chooses to pursue accurate representations of some of the weapons found in that time period as opposed to simple developer's trickery (for example, including unique projectiles in the animation to circumvent the implementation of new flight path parameters). Each has its disadvantages, and I need not advocate one way or another, but it is something that you'll need to consider when outlining your mod idea.
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Heh, don't worry about it. Your English is good enough to the point that I hadn't noticed that you weren't a native speaker until you mentioned it!
Just as a suggestion, I'd open a new thread once you get a list of units for your factions together. No use in letting it get lost in here!
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Well, a list of civilizations you intend to include is clearly less helpful than even the most rudimentary of outlines. I definitely recognize that you need an in depth design document to get started, as I suggested.
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Well you've certainly shown in the last few weeks your dedication to research. What's the harm in forming a DD of your own and building a team around your idea? Though the game is far from complete, it is already receptive of mod folders and it's built to accept additional assets. Since the development of artistic assets doesn't require the game to be finished, if you're truly passionate about your idea, I would highly recommend getting a group together.
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1. As you said, it will not be from any other civilizations. As the Greeks, you will not be able to recruit Persians to support you. The recruiting will be from related Hellenic tribes that are logically and historically affiliated with the Greeks.
2. Certain units and buildings can only be constructed when certain stages of your city's development have been attained. As you may have read in the DD, the game consists of three stages of settlement development: Village, Town and City. Specific units will only be available to those settlements that have developed enough to logically sustain their training.
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@ UberSauce
We've taken careful preventative measures to ensure that we have not prejudiced or insulted any beliefs system by implementing any representation of religious figures. Though your idea may sound like an excellent sequel to the original game, it may be better suited for a modding team to undertake to avoid any allegations against our efforts. Consider that even recently (2 weeks ago), Muslims have attacked the creators of South Park for portraying "Muhammad", who was shown wearing a full-body bear suit and proper precautions were taken to ensure that it never actually disrespected the figure while poking fun at the media's inability to portray him without retributions. Unreasonable? Most definitely. But we as a team would prefer to remain without any political or religious affiliation as to not alienate any fans or potential contributors.
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I wholeheartedly agree with the author. Well said, too.
In regards to PC gaming affected by piracy, consider that the 1% loss in sales is vastly outweighed by the insurmountable marketing benefits provided by simply getting the product in the hands of a potential future customer. If your product was worth pirating, careful measures to prevent piracy in subsequent titles may produce a noticeable increase in sales, now having created fans that would have otherwise never experienced your original title had they not resorted to piracy. I won't pretend to pull numbers out of my @#$%, but I can say that reluctant permission on behalf of the developers for pirates to illegally distribute their game can be beneficial if there are plans for sequels. Conversely, consider that it would take a criminally insane person to tell their boss that they should subtly promote the efforts of the gamers who are convicted of stripping them of their profits for the eventual possibility of increased sales for succeeding releases. Though I am quite skeptical of the suggestion that this tool will ever be used by any development organization, I think the potential should at least be recognized and accounted for when considering the prospect of implementing tools and limitations that only serve to decrease the number of customers, pirates or legitimate paying customers. Realize that these pirates are enthusiasts of your work regardless of their contribution to your wallet, or lack thereof.
DRM just serves to demonstrate the industry's ignorance of the true benefits of piracy. Controlling your customer base with restrictive and frequent authentication only limits the potential for publicity and enjoyment. Are games not developed for the enjoyment of the player? If they truly serve as a mere source of income for the developers, game development may not have been the best career choice. If games are advancing to an age where profit is further intrinsic than the opinion of the gamer, commercial game development may have finally sold out, as the rock industry has in the last two decades. Indie games, specifically those released in open source environments, may be the last sincere branch of the industry. There are few benefits of development of a game which yields no monetary gain aside from the opinions and contributions of the fans. Games like 0 A.D. are genuinely developed for the players, intricately constructed in the free time of those who continually express their passion for games.
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Most likely smaller, actually. Much smaller. Lugaru was developed by a single high school student in the late 90's. Overgrowth, its successor and the reason for the release of this discounted package, is currently undergoing development by a team of 4 close-knit friends. One advantage they have over us is constant real life contact.
Age of Empires Online Announced
in Gaming Discussion & Match-making
Posted
I think because it's geared toward a slightly younger crowd (while subtly trying to appeal to us as former fans). Thus, the dumbed-down descriptions and the exaggerated unit concepts. A 10 yr. old kid is going to want to tell all his friends about the two-sworded maniac he uses to crush on the AOE adaptation of FarmVille.