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Posts posted by Kimball
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Except not. Alex now?
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The difference is the programming of the gadget/widget itself. Performance would be the same, but I'd end up redesigning the layout to fit in Vista's gadget sidebar, which is more linear. The difference here was my ability to develop and test a widget, since Mac is my primary OS.
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Like I said, if I learn how to develop widgets and gadgets for other operating systems and find a way to test them, I'll release additional feed-based devices.
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I'm considering finding ways to port this to be available for Windows Vista as a gadget.
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I'm pretty sure you've dropped in before. Anyway, welcome.
On a side note, I gotta get that tower model from you.
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Mac OS X users now have an easy way to keep up-to-date with 0 A.D. news and forum updates with the release of the 0 A.D. Widget! The application features a simple, user-friendly interface and dual-RSS feed support, displaying both new forum posts (listed as topics) and all news updates posted to the 0 A.D. homepage.
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[img center]http://xs229.xs.to/xs229/08291/0adwidgetpreview417.png[/img center]
Mac OS X users now have an easy way to keep up-to-date with 0 A.D. news and forum updates with the release of the 0 A.D. Widget! The application features a simple, user-friendly interface and dual-RSS feed support, displaying both new forum posts (listed as topics) and all news updates posted to the 0 A.D. homepage. The widget displays the 4 most recent news posts and the 12 most recent forum posts in public access forums.
Download the 0 A.D. Widget421 kb | Mac OSX 10.4 or higher required
INSTALLATION
Once you have downloaded the ZIP archive, simply open the archive and double click on the 0 A.D. Widget icon and a window will appear asking if you wish to install the 0 A.D. widget. If you have installed the widget, but no 0 A.D. widget appears on your dashboard, simply click the plus icon in the lower-left corner of the screen and drag the 0 A.D. icon into the dashboard area. To get rid of the widget, hold ALT and hover over the widget in the dashboard and then click on the X icon that will appear in the upper-left corner.
If at any time you wish to uninstall the widget, click the plus icon in the lower-left corner of the dashboard and click 'Manage Widgets...' and find the 0 A.D. Widget in the list that will appear. Click the red icon with the minus symbol to move the 0 A.D. widget to the trash.
Download page not working? Try this one instead.
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Ah, a much more enthusiastic showcase. Well done.
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Nov 15 2007, 07:56 PM
TJ (GoM) is around often, but doesn't visit here much anymore. Regardless, Gmax only doesn't work because we don't have a direct export script, however you can export to another format from Gmax, import in say, Blender, and then export out of Blender.
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Sort of, except the 'phasing up' is automated. It's not like in AoM where you physically have to buy an advancement upgrade.
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There are no ages, in that each civilization is 'frozen' in time. There are phases, however, that are based on the size and age of your city rather than the age of your civilization. The larger the city, the more it is capable of.
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The problem I see with the whole 'conqueror the world' thing is that we'd end up with a massive dominating alliance of elite players that conqueror everybody and don't allow newcomers to succeed.
Instead, let's cater to clans. Through negotiations with our matchmaking host, whoever that may be, we'd develop a clan registration window. Leaders would be able to register clans (a minimum of 3 other members registered to the matchmaking service), define username prefix/suffixes to specify clan membership (or maybe even a little icon that appears next to a member's name), and a clan page could be generated where members could choose to enlist.
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I think an option allowing a pre-built day/night cycle would be great for random map play. Maybe it also has effects on unit visibility, but of course that would require some extra parameters to be added to unit definitions, which means more work and a slightly longer wait for release.
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And trust me, you'll know when it's done. We'll make sure you know.
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Lost Cause This enclosed encounter shows a troop of Greek soldiers fighting their last battle against ruthless Persian enemies. This screenshot demonstrates 0 A.D. in a widescreen environment.
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Click here for an accurate demonstration of a Greek phalanx and lots of units formed up.
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There will very likely be improvements before we officially release the game.
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Portal does look pretty darn cool. I think I'll get Orange Box when I get the chance. I've been looking at it for a while but no motivation.
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I agree. Micromanagement can only go so far, even in an RPG. Like if you forget to brush your teeth they'll rot and you'll always have mouth pain. More realistic, yes, but terrible for gameplay.
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Agreed.
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Not exactly sure what you mean by a point system. Elaborate?
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Anyone can be outnumbered.
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Not in Part 1.
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It'd be a fun mod for units to carry their dead into a pile and then set fire to it after a battle is over.
Post A Fact About The Previous Poster
in Fun and Games
Posted
Alex plays Gladiatus and posted a pretty weird tutorial about how to play Company of Heroes.