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Posts
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Posts posted by Kimball
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Cool, hopefully I can use this.
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Ah, yes. Scenario design is quite fun. Even if it doesn't serve a purpose, like when used for eye candy shots.
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A very contradicting statement. Bravo.
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Most people probably downloaded it from AoMH.
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You could, in theory, be playing 0 A.D. within a week if you applied today.
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I'm quite familiar with AoE3H.
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Already showed me this though.
Nice, but it could be cooler if you added a campaign or something.
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It would have been hinting if it had winked. But that smiley does not wink.
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I've always thought a first-person RTS would be cool, or even a game where you play one of the characters in an RTS game instead of the God or leader position.
Another thing I thought would be awesome is an FPS game where you play as a soldier in an ancient battle rather than these lame gun-oriented games.
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I love Satriani! I've seen him in concert in San Francisco. Quite incredible.
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I don't like seeing him in all these serious roles because I remember him as a funny-looking kid on Even-Stevens.
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Man, that kid is in everything now.
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Lol, Michael is a nerd.
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I think it's funny that the game isn't out and people are already planning their mods..
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Weird. But it also has that chemical...I'm gonna hit the hay. Night WF.
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Happy Thanksgiving everyone.
Problem is, I'm still hungry.
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At this point, we're a little bit too far along to go back and fix everything. Remember, it's a video game. Play it because its fun. If a boat took up the entire screen, it might not be worth having because it could get in the way of playing the game or in some cases be unable to move. If you were to have a dock in a small lake and build a massive boat in the way, you could be obstructing fishing routes and have no way of disposing or moving this monstrous creation.
You might also notice that the buildings aren't perfectly to scale with our units. For the same reason, our buildings are a little bit smaller so that you can build an adequate city in a small area.
As for the unit's heads, I appreciate your input but they are correctly scaled in my mind. Look at this unit showcase image of the Persian Immortal. The heads are in proportion, and you can compare it to just about any image of a human being.
Except for those with freakishly large or small heads.
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Looks like you need to move your main div over a bunch. In Safari it slides off the left side of the page.
Be careful with that browser compatibility stuff. If you need help, browsershots.org is always here to help.
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Since the game engine is in an early alpha stage, there is no promise of a beta release soon, even to a limited group of playtesters, however the actual release is quite far away in reality.
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Welcome Finn.
I would have the joy of playing RTR, but Parallels (a Mac program allowing the use of an additional operating system simultaneously, such as Windows) only supports DirectX 8.1 and RTW requires DirectX 9. Sucks.
Anyway, enjoy the forums, enjoy the content, enjoy the teasers.
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Lol, I bet those 5 members are inclined to stick around.
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Added the scenario designer field description.
A Blast from my Past...
in Gaming Discussion & Match-making
Posted
Yeah really. All three of those features would have made AoM even more incredible. It still remains my favorite game though, and it still is quite unique in terms of gameplay. They removed a lot of blood because they wanted it to be "more appropriate" and they downsized ships and naval beasts because they wanted to make the game more accessable (then zoom out dumbshits..lol), but I don't know why they went lower res on the textures and removed the dynamic lighting feature. Maybe due to time restraints?