-
Posts
1.621 -
Joined
-
Last visited
-
Days Won
3
Posts posted by Kimball
-
-
Lol. Well, when PDS expands into 0 A.D. when this thing is released, our first modpack will be mythology.
-
Lol, cute quote down there.
-
I think I've gotten about 50 extra signatures so far, but keep it up people, we're counting on you!
-
Well I don't know how appropriate it is to advertise a AoM scenario in the 0 A.D. forums, but while we're at it...
-
I have to agree with this. I know a lot of people who throw the phrase around like it's a greeting, but the term 'like' is reserved for special occasions. It's backwards in my opinion.
I don't think the messed up world of divorce and death has much to do with it, but I think it's more of a generational thing than anything.
-
Sounds like your IP or provider range is blocked. :/
-
I was aware that GIMP didn't support Photoshop's blending options, but I didn't know that it didn't support adjustment layers either. As a Mac user, I've never had to deal with GIMP (mostly because it's too much of a pain to install on a Mac), but I'll try to install it so I can understand what you're dealing with and possibly help out.
As for Blender, we'll wait for Dnas on that one. He's obsessed with Blender.
-
f all the places I posted this, I don't know why I picked this place last. Lol..a bunch of ex-AoK guys, of course you'd support this.
A petition has created for MacSoft to port the Age of Mythology:The Titans expansion to Macs, as they did with the original game, and with The Warchiefs expansion pack. As a Mac user, I find it very frustrating to have a wealth of scenarios and other content on this site and only be able to download and use 20% of it, not including the issue of auto-installers.
With this petition (currently of 809 signatures, including my own - #809), hopefully we can convince MacSoft that it would be beneficial to them. With over 800 Mac users, not including those who have not yet seen the petition, willing to pay up to $35 for this expansion (the price of The Warchiefs expansion), there is over $28,000 of profit sitting in their hands if they were to simply convert the game. I would estimate that the petition accounts for about 7% of users who will buy the expansion considering those who don't use or look for the game online.
This community is quite a small percentage of the people who have purchased Age of Mythology, and we are all very aware of that. They could be looking at a quarter of a million in profit after selling this game. While this might not seem as relevant as converting the new Age of Empires: Asian Dynasties expansion profit wise, on the matter of a general fan-base, the conversion would even be popular with many of you because you wouldn't have to listen to my fat @#$% about vanilla versions and all that crap.
I encourage all of you to sign this petition for the Macintosh community, and possibly a rush of new AoM designers, allowing this game to live on even further in a world on fluid operating systems. Lol..that's gonna get me a lot of hate mail.
Think of the Mac users. Jml, myself....other people that aren't that well known..
-
So MacSoft isn't planning a port of TAD. The next Mac vs. Titans is here.
-
One of my favorite videos ever:
-
This is quite a turnout. Great catch.
-
It's actually all the same person trying to see how many ways we can say it.
-
Lol, how many people are going to ask that question before we release the game?
-
I hate our winking smiley. He looks either constipated or aggravated.
Howabout..
or
?
-
Looking at that list, most of those guys did register a few years back. Only one of them registered yesterday, but he mentioned having been lurking here for a while.
-
This new flood of members could be a group of long-time visitors that never saw a need to register. It would be too hard to monitor who has been registered long enough to qualify because people could have secondary accounts, and they could even be guys from RomanArmyTalk that have been closely following 0 A.D. because of Mythos.
-
I could still take requests if I had to. That is how I came to creating such a collection after all.
-
Did you know that this guy first inspired me to start texturing with his leprechaun texture mod back at AoMH? Lol, if he can even remember that mod.
Glad to see you considering applying Peps. Hope to see you around.
-
My plane ticket is to fly back today, but the fires still aren't contained and there's no sign of smoke clearing.
-
-
I decided I might work on this a tad.
A little faster than I'd have liked it to be, but I wasn't about to make 60 frames worth, so 32 it is.
-
Again, excellent work with this 'rambling'. I'd bet that you could write an Osprey book if you wanted to. I don't think they have any books on celtic structures. Just one on the Celtic warrior and a second on fortresses.
-
Application Form
General Questions
Q: What do you look for in a candidate?
A: We're looking for hardworking and motivated individuals with a good temperament, the ability to commit 10+ hours a week to the project, a passion for RTS gaming, and an interest in working on one of the most ambitious free, open-source games to date. You will mostly create your own schedule. Working as a team means that everyone has a say in what goes into the project, and everyone has their piece of the puzzle.
Q : How do I apply?
You can apply by starting a new thread in this forum ("Applications") according to the following instructions. No need to take this the wrong way - we're still a small team of volunteers looking for some more volunteers, and we keep things pretty informal. This application system is just how we keep things organized around here.
Don't worry if you don't have a lot of experience. We value a person's characteristics and social qualities, their ability to learn, and their aptitude for teamwork more than their particular skill sets and experience.
To apply, you will first need to register on the forums if you haven't done so already. Once you have registered, copy, paste and fill out the form below to create a new topic in the Applications Forum where you can receive direct feedback and current staff can direct questions regarding your application.
We ask you follow a simple format for the title of your application to keep things organized:
"[position] application - [name or alias] "
Example: Texture Artist Application - John Doe
You can use your partial name or even a forum alias only if you insist, but we prefer to work in first-name terms at WFG.
Now comes the actual application. Copy the form below and paste it into the the thread body. Simply respond to all the questions and post the thread. Scroll down to view a description of the positions available on the team, what you can expect to do if you had that position, and also what positions we are currently seeking to fill.Copy, paste and fill out the form below and create a new topic to apply.
After you post up a thread with an application, you'll get contacted and may get interviewed by a Wildfire Games team member.
If your application is accepted, you'll immediately be able to settle into your new team environment and start work as soon as you're ready for it. Each member is given his/her own personal task manager forum, in which they can post whatever he or she likes, such as absences, game ideas, source images, progress reports, or ask for advice from other team members. Until the game is released, there will almost always be something for you to do. These things are extremely flexible and everyone usually gets to work on parts of the game they're most interested and capable of working on.
We look forward to your application and we welcome you to our team!Application FormPosition: The position or role you are applying for. See the list above for the current available staff roles in Wildfire Games.
Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes/No
Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes/No
Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes/No
Name: Your full name (A nickname is ok, but we prefer to work on a first-name basis at least).
Email: your email (at) provider (dot) com
Location: e.g.: Stockholm, Sweden/West Cost US/Eastern Europe/Goa, India/etc. (helps us to calculate GMT for real-time meetings, can be as general as you like, though it should be enough to get an idea of what time during the day you are available). Where you currently reside.
Availability: How many hours per week on average do you think you'll have for Wildfire Games? What about 6 months from now?
Age:(Optional) How old are you? Not because it matters, but rather we ask this to anticipate your availability and other factors based on where you are in life.
Occupation: [(Optional) What keeps you busy in your day to day life? Student, work? etc.
Skills and Experience: What qualifies you for this position? What experience have you had in the past?
Motivation: Tell us what motivates you to pursue these skills and experiences.
Personality: Creatively describe the way you see yourself in one sentence.
Short Essay: How and when did you find out about Wildfire Games? What motivates you to be a part of the project? What do you seek to gain in being a part of Wildfire Games?
Interests and Hobbies: Tell us briefly about some of the other things you enjoy doing your free time. We ask this to get to know your background a bit better
Staff:(Optional) Do you know, or know of anyone on the team?
Community:(Optional) What communities, websites, or forums do you frequent that relate to your interests and the gaming world?
Favorite Game: What’s your favorite game currently? What about your overall favorite?
Work Examples: If applicable to the position you're applying to, please include a few examples of your experience.
Openings
-
Gameplay, AI, Sound and Graphics Programmers
- If you dig 0 A.D., and you can write code, just come as you are and start contributing. We don't want to hinder your progress with any application forms. People who make good, substantial contributions over time will be asked to be a part of the official team anyway. (All contributors will get credit for their work, though). Check out our intro in 0 A.D. programming for more info on how to get started, checking out the code from SVN, submitting patches and more.
-
3D Modelers and Texture artists
- If you are experienced at 3D modelling, have at least basic texturing skills (know how to use Gimp/Photoshop and have some photo editing experience), know how to UV unwrap something, and have some experience creating low-poly assets - just read through the legal waiver and take a look at the open tasks. If you see anything you're interested in, just post to let others know you are working on it and start working on it. Asking for more references/posting WIPs of your progress is highly encouraged. If what you create is good enough it will be included in the game and if you keep creating good content you will eventually be asked to join the team in a more official capacity.
-
3D Animators
- If you know how to animate 3D models, please just read through the legal waiver and take a look at the open tasks. If you see anything you're interested in, just post to let others know you are working on it and start working on it. Asking for more references/posting WIPs (either create a quick Youtube video or GIF file and link to in the task thread) of your progress is highly encouraged. If what you create is good enough it will be included in the game and if you keep creating good content you will eventually be asked to join the team in a more official capacity.
-
Documentation writer
- With a project this size documentation is a must, if you think you have what it takes, please head over to the wiki and help out. If you feel that you don't know enough about one of the more technical subjects there is always use for user documentation, so as long as you have played the game a couple of times there is something you can help out with. (And you can always use the wiki to document your own learning process on a subject, if it's something you've found useful - chances are someone else will benefit from it as well.)
-
Illustrators/Graphic Designers
- Draw, paint and design various parts of the game in 2d graphics within 0 A.D.'s established art direction. Please provide a portfolio - even a Photobucket slide show will do. As part of the interview process, you will have to complete a simple test project (most likely a 256x256 unit icon). Some experience with 3D modeling and animating is a plus, but not required.
-
Video editors:
- Create several promotional, educational and other videos for 0 A.D. These may include an intro scene for 0 A.D., a general promotional trailer about the basic features of the game, an ad targeted to OS developers to join the project, and videos that document the development as new releases come out, perhaps explaining how certain parts of the game mechanics work. Candidates should be able to demonstrate past work in a portfolio. 3d graphics capabilities are a plus, but most videos should be perfectly doable with 2d graphics and in-game recording.
-
Scenario Designers:
- Create playable scenarios from descriptions within the Design Document using our custom Atlas scenario design tool. Emphasis is on playability and balance. Must be able to match the quality and style of existing custom maps. Good eye candy work is appreciated, but the emphasis is--again--on playability and balance. Willingness to collaborate and take constructive criticism is a must. When applying, please post screenshots of some of your scenario design work from other games, as well as at least 3 screenshots of map work done from within Atlas.
-
Sound Lead
-
You should have
- A solid understanding of sound creation/editing so you can guide other contributors, and edit sound clips yourself. Preferably documented.
- Previous game development experience is a huge plus
- Any teamwork experience, especially in a leading position, is advantageous
-
Other tasks may include
- Keeping documentation up-to-date
- Putting the sounds into the game via XML editing
- Interacting with the programmers to make sure that sound is implemented in a way that makes the most sense.
- You are most encouraged to make original sound contributions of your own to 0 A.D., and that is, of course, a huge plus.
-
You should have
-
Documentation manager
- One or two volunteer contributors to oversee maintenance of user & developer documentation on the Trac system.
-
We're looking for someone with:
- Very good written English skills are needed
- Very good expression skills are also needed
- Technical knowledge is a plus
- Previous experience with documentation of open source or other software is also a big advantage
- Familiarity with the game is not a big issue and can be learned as you go along, though is of course an advantage if you have it. Please provide expository writing examples.
-
Gameplay, AI, Sound and Graphics Programmers
-
As many of you know, the Witch fire in southern California has devastated the residents of San Diego. As such, my school has been temporarily evacuated for the poor air quality until this Sunday. The time period that I am home could be expended depending on just how long these fires last.
There are about 18 fires burning as far north as Marine boot camp Camp Pendleton and from Solano Beach to San Diego. Here's a map of where the fires currently are burning: California Wildfire Tracking Map 1.9 MB. You can see the two dots right above Oceanside, which are the two fires at Camp Pendleton, which is about 10 miles from my school.
Here is a satellite image of the smoke from these fires. About halfway down that image is a large red area which is the Witch fire. Yesterday morning I woke up to that cloud of haze and it was raining ash. Every time you took a step a cloud of ash would escape out of your footprints, which was actually pretty awesome looking.
I turned on the flash so that you could see the severity of the white ash rain we were getting that morning. That's basically the view from just outside my front door. Looks like a concentration camp when its foggy..lol. That orange streak in the background is the sun rising through the smokey haze. I woke up that morning and thought that someone had been smoking in my room, and my throat still hurts because of the high level of smoke in the air.
Well, that's pretty much my life's update right there. Enjoy.
Modding.
in Game Modification
Posted
Lol. I've had my mind set for a while. A mythology mod would do us good here. I'll look into it and see if I can figure out a way to implement god powers. Myth units could just have their own building, so that's easy enough.