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Posts
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Everything posted by Phalanx
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My computer won't let me paste a copy of default.cfg. It doesn't bring up a message, it just won't let me. Is there another way to create it? It claims it is "read only files"
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where do you find local.cfg? Do I have to create it as a copy of default.cfg?
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umm..... What was supposed to happen? I don't understand.
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There are a lot of screenshots and gameplay videos that have pretty good shader quality, but I cannot seem to get that quality. What options to I need to change to get the best possible shader and graphic quality?
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Well, I'll be glad to help in any way I am able.
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Sweet. Submitted. I want your guy's opinion on something. To balance the roster that we have collectively come up with, I am planning on leaving the Thracians out of the new proposed roster (or suggesting that they be heavily nerfed). This is done to balance the Seleucids on a meta scale, because the diversity of the roster makes it a bit op. It is a Diadochi faction so it needs good pikes/spears, it is a Middle Eastern faction so it needs good archers, and the devs already stated that is was a cav faction, so swords are the area that needs to be cut. If you think having the swords early won't make it OP, please tell me. I'm just trying to balance it so the new roster isn't very OP against other factions.
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Question: (because I'm no programmer and a lot of what was described as fixed went right over my head) The units pathfind better for long distances, but is the lag fixed? As I said, the question is probably answered above, but I just don't understand it.
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Sorry, but where would I go to do so?
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I am slowly working on writing the document. Just a not though, the tower garrison flag for the Seleucid is the Macedonian flag. Just a small fix notification.
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Sorry for being incompetent, but what should the PDF have?
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I was thinking about attempting to do that by myself.... Dont know if I can.
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Actually, nvm. It would be better to wait, to give the devs time. Ignore that last post.
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Mercenary camps and Neutral buildings.
Phalanx replied to Lion.Kanzen's topic in Gameplay Discussion
Question: what happens if there is a merc camp in one's territory? I think that an opponent should have a longer training time/more expensive units.- 75 replies
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- mercenaries
- strategic
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Is there some possible way that we can get the new roster (the full one suggested above [ with the interchange of Syrian archer with Mysian] ) into Alpha 19? Maybe not entirely finish unique visuals yet, work with what is already there, but get the units in the game so they can be tested? I might be being a bit pushy here, and I apologize, but I am quite eager to see the changes to the game's overall civ balance, and run through more combat tests in Atlas.
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Oh. Okay. I thought one or the other was already done. My apologies.
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Hmm.... That is unfortunate.
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Are we expecting melee to have ranged charges? Hastatus pila, Thureosphoros javelins? It is mentioned in faction design files, but I have not seen mention of it?
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I have seen some designers on this thread.
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We could replace your idea if the Iranian with the Mysian heavy archer. You had an article that they were dressed in the Macedonian style, and being from that part of Asia Minor means that they would have a large greek influence, possibly leading to heavier armour. You could either just use them to replace say, the Syrian archer in the proposed new roster. The Mysian archers would be slower, and less damage dealing than the Cretans, but would have more armour, letting the player make a tactical decision, without overbalancing the faction
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I think the range of javelin cav should be increased. Right now, they are basically useless, but they need to ne right next to an oponent to attack. Range increase, please. That, or increase the armour a lot. Also, companipn cav need to be stronger. They are not cost effective at all, and that limits Macedonia and the Seleucids melee cav options be an insane amount. -edit. Sorry for double message (I removed it)
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ah.
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I'm confused. So they ran into this problem with another faction?
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well, the faction's page says it is a cav faction. This would be a lot of archers, and might de-balance it. I think, maybe two archers? Replace the light peltast with an archer? Or, it would have to be a one or the other, or two or the other situation, like the Traditional vs. Reform choice. Then we could use all of them.
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Still nice though.... So, what direction do you think we should take for the archer?
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Well, in Demetrius's army, Cretan archers were used a LOT.