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JC (naval supremacist)

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Posts posted by JC (naval supremacist)

  1. @Dakara , "Team France' ,  c'est  nulle.  " l'Equipe de France " ça aurait eu plus de gueule.

     

    To join de conversation about 'dance', i think it's retarded to ban it as it's impossible to define/quantify a sequence of move on time as a dance or a regular move. What's the limit ?  

    Make unit move less than 1 meter so it moonwalk ? How many clicks per sec is allowed before it's considered as dance?  Simply formation dance should be allowed?  A dance while escaping is ok but then how does it comes it's different when you do it with the hero to lure the ennemies ?   Only hero dance should be banned ?  Then what about those cavalery champs , they move even faster than hero cavalery.    Put Hero on defensive mode is ok ? Ok, then why bring him in front of the battle each time ?

    Also, how can you realisticly face a group of slingers doing the usual Rauls slinger trick : shoot, retreat in formation, shoot, retreat .. formation dance when too close.. etc ..  on the distance of a map ?   You are supposed to get shoot and let all your units bump in each other waiting to get killed 1 by 1 ?  Make also formation ?  then when the skirmishers hit back those behind the formation are too distant to shoot. So you need to get closer, but the skirmishers need 1,25 secs to shoot and the slingers are already on their way to escape in formation dance .. etc ...       just to say that if you want to ban a move like dance you should ban also every trick that exploit the game flaws..

    And, after all, dancing requires to stop doing everything else : eco, making new units, building

    Both opponents can dance

    Also, i noticed that those who hate dance are those who like to group 200 slingers together, put Healer Hero in middle to erase the damage of ennemy towers , so they can go outside for a walk or watch some videos on youtube as the slingers just lead them to victory on sandbox mode

     

  2. On 8/7/2019 at 7:58 PM, abc1 said:

    I mean detailed, what has what bonus against what

    There's 3  variables   :  pierce, hack and crush  .   Each unit has an amount of p,h,c for attack and for armor.

    example

    Buildings :   Far far more 'pierce' armor than 'crush' armor

    Catapults : Lots of 'crush' attack ,

    Archers : Lots of "pierce' attack ,

    ---> use a catapult vs building

     

  3. 10 hours ago, jeromescherer said:

    Hi ! I'm from Besançon, France. I discovered this game thanks to my friend and co-worker from that city as well. We even played against two guys from here we didn't knew before. Small world! 

    My pseudo is my name ... I did it too fast, though it was going to be my login :D Thanks to the people who worked on that game, it's great!

    I'm at GMT+2 (summer) and I think it's +1 in winter ^^

    jerome, you will notice that the FR speakers are statistically the best players

    • Haha 2
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