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JC (naval supremacist)

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Posts posted by JC (naval supremacist)

  1. What is a champion in this game ? He cost a lot and dont work. Nearly every game starts at Phase 3 and finish as a ping pong game between Castles and Champions.

    The simple citizens definively stucked in a role of worker in the backyard :boredom:

    Werent the champs only citizens with skills above average ? If no, were they mercenaries ? If so, isnt too irrealistic to have an exlusive army of mercenaries ?

    Why make a binary distinction between champs and citizens ? What about giving random (but ranged between 2 values) abilities for each citizen trained and give

    a graphic distinction for those who are stronger. This way, in order to have a big army of champions, the player has simply to produce lot of units (praying that a good rate of champs will born among them)

    After, the player can decide to save his best units from imminent death in order to build up a high-rated army of champs. In a kind of way, its a bit similar to the Veteran system but more oriented to something

    about gifted at beginning than aquired with experience.

    Beside this, some civs should still be able engage mercenaries.

  2. yeah, but why then in this game Sparte champs cost as much as other champs if every citizen was basicaly a 'Champ' ?

    Beside this, even if they were trained since 7 and selected at birth, this cannot means that every spartan is a Champ.

    A champ is a rare soldier who shows unique skills in combat. Its more about a nature gift than training and Champs have both.

    For exemple, the immortals and silver shield were simply the best soldiers among the survivors (best of the best and trained).

    Spartans, by definition, overtrained common people and their champions standing among them (may i remind people that the 300 spartans were the 300 best and not the whole army)

    Spartans champs should be able to work as their arent professional soldiers (this would rebalance a bit sparta civ) . Or at least do something that dont let Sparta being the vanilla-minimalistic civ of the game

  3. Many (but still the minority) wars were lost despite the better eco/military score in history.

    you are right .. and its precisely the matter of this topic

    -------------

    But agree, its like playing Mario Bross, just finish the game.... but this score will be probably correlated with the final result (at least, try to, the aim of the score is to show how good you are in achieving the goal)

    Moreover, after a team match, it can show which players play best even among the team which lost. You can even report this efficiency score for a player on the average efficiency score of the whole team -->

    the score of a good player will be even more good if his allies were bad and did nothing.

    ----------

    By now, i notice that my proposition is not perfect as a player can send his inner soldier units to go kill some isolated units. If no building or units are build (no invest) , as a result, the ratio will be

    a division by 0 ... --> so, to avoid this, the invest denominator should add the cost of the CC + the 9 starting units .

    Also, if a player resign, all the remaining health (health of buildings and units) should be charged as a lost in the score to avoid that tower-defensive players artificialy grow the numerator of the score

    by resign just before ennemy start to destroy his buildings

    So,

    If a active-defensive player resist and dont resign, he will score high by killing lot of ennemies attacks with no lost. His high score will prove that he has been usefull for the team.

    If a player thinks he can only skirmish and rush with some horses with no invest in growing, he will be quicky crushed and his kills will be lower than the lost

    If a player is totally passive and wait behind his towers that all allies die, he will be finally sieged by all ennemies at the end with catapults, rams and upgraded champs ->

    he will succeed to kill no more than 3 or 5 champs with his castle, but will lost all the health of his buildings and units in garnison once as his buildings will crawl one after another.

    ----------

    i think the subject of the score can be very interessting and deserve the remarks and suggestion of all contributors

  4. >suppress the champion units of sparta and rather make every units of sparta something a bit stronger than other civ equivalent

    but this can be an upgrade in Phase3 and the hoplites can take the graphics of the spartans champs.

    im a fan of spartan civ but i notice now, that sparta has no walls , no champs from barracks or castle, no slingers, mininal cav, no catapults, no archers, leonidas aura is limited, minimal navy,

    extra building for champs, long time prod for hoplites, and spartan champs are out-classed now by Mace silver shield champs ( ++ philippe2 global map aura)

    In historical sparta, there were no professionnal soldiers (no champs) but only citizen soldiers. But i notice in game that the units in Sparta civ arent true spartans citizens but sub-citizens from peripherical cities.

    So an option ' spartan military training ' should be an option in phase 3 and make every pedestrian units a bit stronger (even females) . This way, one can delete Sparta champs and make Sparta a civ a bit more unique and no more

    minimalistic

  5. I had a talk with elexis about it . Do a sum of eco and military is the best option, knowing that you can hit high simply by making

    hundreds and thousands of farms ?

    If one divide the military score by the eco score, one have something which represent approximately the efficiency in using of ressources . Right ?

    I propose to define a score as the division of the

    (total amount of health killed (units + buildings) - total amount of health lost (units + buildings) )

    by

    the total amount of ressources invested (in units and buildings)

    This score would reflect strictely the results and no more the ressources engaged to win. And so, producing hundreds of units - making them walking , idling, working ressources or even building 100 towers will have no effect on this score.

  6. how desactivate formations by default ? Shouldn t be activated when units have to walk distances together ?

    In formation, melee units suffer a big time penalty in deployment for attack and sometimes run away (?) . Range units can fire even in formations

    (brits slinger massive rush is fatal)

  7. hi all,

    i m JC (best naval player so far :rockon: ) . I have just a suggestion to make for Sparta civ as i notice that they have no longer a determinent strength.

    Wouldnt it be a good idea to underline in 0ad what made Sparta unique in history ? --> best civilian soldiers . So suppress the champion units of sparta

    and rather make every units of sparta something a bit stronger than other civ equivalent. This special feature could include more diversified game play

    or at least, let the spartan champs ability to work

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