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Posts posted by Jeru
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BadassTester, I have read a little bit about this but I am eager to learn more. Could you write a little further explanation and direct me to some resources on this topic? Thanks.
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My only comment is usability-related. This is nothing less than great for new players but after a few games there should be an opt-out option.
Also there is a big difference between historical background, which is pure education/entertainment, and the civ bonuses, which is important info for decision-making that new players may want at their fingertips even when they become experienced players. So maybe some sort of three-tiered system is worth thinking about - One that's fastest but least informative (like the current version), one that's most complete (like what you're proposing) and one that provides quick reference, or a cheat sheet. (Think the cheat sheet that shows up in Google Reader when you hit the question mark).
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Thanks for the vote of confidence, S!
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Great ideas, would love to collaborate with you on this.
I am interested in looking at some mockups, if you'd like to draw any.
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Don't worry, we'll be keeping the best parts and make it even better - Friendlier for new visitors, easier to share and more appealing to prospective developers.
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Hi Faizan! You should be writing speeches!
Are you from Pakistan? Are the links at the bottom of your post to your business?
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Hi rolfberg! Welcome to the forums.
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Forud, thanks for your contribution, it certainly looks like you know your stuff. However, I recommend you please write more clearly, it is hard to keep track of your corrections.
I suggest for each correction you write:
1. What the name of the unit is in English
2. The current (incorrect) Persian translation
3. Your suggested translation
4. Any comments you'd like to add, like what the original mistake was, how your suggestion corrects it, any doubts you may have about your correction, how the word looks like in the modern (Arabized) Persian writing system, interesting background details that have to do with history or the Persian language etc.
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We keep making progress all the time. You are invited to step up to the plate and help finish the game.
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I meant we need to finish more fundamental areas of the game first. We still have a lot of floors to build in this skyscraper before we can decide about the specifics of the door and lobby.
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Maybe. As I said, it's a long time off - We need to finish the game first.
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The top goal of a tutorial campaign is to let complete novices learn how to play the game as easily as possible. That means eliminating unnecessary complexity, like Sophokles mentioned, and starting from the absolute very basics, which might entail having a narrator hold the user's hand and order them around, at least at the beginning. (I am in college and unfortunately I see bad teaching every day
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So although we want the game to be fun for experienced RTS players, the tutorial campaign is not the place to accomplish that. This goal is better served in other campaigns that might be bundled with the game, in user-generated scenarios and campaigns, and in multiplayer gameplay.
Why dawn of civilization and not the fall of Rome? Teaching the game should start with teaching how to manage the simplest units, like civilians, in the earliest phase of settlements, which is a village. From there the user will learn about towns, cities, building armies and such. The dawn of a civilization is a good historical background for this.
There's no word yet on the number of scenarios in the campaign. Maybe we'll manage to bundle it all into one scenario, but that's a long time off.
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1. Jeff - That would be TLA, which is on the backburner.
2. This article could be revised to reflect the new FOSS status - No more discussion of "closed" formats because there aren't any.
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Whoa! Crazy artwork. Glad to see talented people like you are interested in 0 A.D. You're invited to fill out an application so you can start doing cool stuff with us.
(Couldn't help but notice Israel is missing from your world map, which is weird, because Lebanon is even smaller and it did get a mention
No biggie though)
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English Carthaginians
Yes? Ken?
My Lord? Adoní?
How may I serve you? Keiṣád ašarteḫá?
As you wish Kirṣonḫá
I'm coming Hinéni
On my way Bedarkí
Attack! Tkóf!
For my family! Lemišpaḥtí!
Build Bnéh
Farm Zraʿ
Mine or Dig Aḥapór
Chop Krót
Gather Qtóf
Herd Erʿeh
Fish Dug
Repair Takén
Hunt ṣud
Your Orders? Hora'otéikha?
Ready, Sir Muḫán, adoní
My Liege? Mefaqdí?
By your Command Lifqudatḫá
Yes my Lord Ken, adoní
As you wish Kirtsonḫá
Cities will Fall! ʿarím tipólnah!
War cry! Aḥarái!
To victory! Laniṣaḥón!
Yes, great one? Ken, adoní?
Your wish? Reṣonḫá?
By the Gods Bešém ha'elím
Heal Rapéh
At your service Lešerutkhá
Orders, Sir Lifqudatḫá, adoní
Ready Muḫán
Move out! ṣ'u!
March! kadíma ṣ'ád!
With my honour Bikhvodí
Engage! Hista'aru!
Attack! Tkóf!
Formation Timrún
Hold your position! Bamqomót!
Retreat! Sgú!
Surround them! Haqifúhum!
Advance! Hitqadmú!
Battle cry Aḥarái!
Consonants transliterated by this standard.
Vowels & stress are as in Spanish.
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"Welcome to 0 A.D., I'm Socrates and I will be philosophizing for you today. Click left to move me towards the house, assuming there are such things as 'to click', 'left', 'to move', 'me' and 'house'."
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Forud - Have you seen the design document part about the Persians?
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Hi lvca91! (Let me guess: Your name is Luca and you were born in '91, so you're about 18?)
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Plus, the first things that need to be taught in the game are really basic - micromanaging citizens, using resources, farming and stuff like that. That doesn't really tie in with the fall of the republic - we'd have to start with a story of a dawn of a civilization, like Rome, Greece or Persia.
So it might be a cool campaign but not for the tutorial campaign, which imho would be the first priority.
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Congrats, welcome and good luck!
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Do we really have any history majors here? :\ I think our top history guy is actually in accounting.
I'm a biology major so I can't really tell you much about history, but both my parents are Ph.D's and I have looked a lot into grad school recently. It seems to me that most historians have academic posts. You need to study many years to be able to compete for those, and while they're stable jobs, they are increasingly rare, especially in the social sciences and humanities. Often academics have to agree to teach in small, remote universities to make a living in their profession.
Search Amazon or your local library for books about jobs in history or the liberal arts. Also look at places like the US News and World Report or the Times Educational Supplement for ratings of colleges in the US and worldwide, they have ratings by subject area too. (Naturally, places like Harvard and Oxford will top the list, but maybe a state university will be the best in your favorite sub-specialty of history. It would take a historian to tell you that, though).
P.S. Note the difference between history and archaeology - I know that in Israel those are different majors and different professions. I think archaeologists are mostly academics too, though.
Good luck!
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sozomai, note that the photo is from 2005, I agree with you and I'm glad we stopped using it since. (Nothing drives me crazier than pseudo-Hebrew fonts, by the way).
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After two world wars, Europeans have had enough of jingoism or just plain old patriotism or national pride. One can understand that. It's a cultural thing.
Civ Selection GUI
in Game Development & Technical Discussion
Posted · Edited by Jeru
I agree with almost everything. (Fonts and colors should be uniform IMHO).
Just wanted to remark there's more to this than just art, it's supposed to be a design that people find easy to understand and useful. I think users are not likely to refer often to the history of each civ but they may very well want to double-check one of the civ bonuses. Hence I took away from the "screen real estate" for the history section and placed it at the bottom.