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Everything posted by Jeru
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Thanks for the vote of confidence, S!
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Great ideas, would love to collaborate with you on this. I am interested in looking at some mockups, if you'd like to draw any.
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Don't worry, we'll be keeping the best parts and make it even better - Friendlier for new visitors, easier to share and more appealing to prospective developers.
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Hi Faizan! You should be writing speeches! Are you from Pakistan? Are the links at the bottom of your post to your business?
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Hi rolfberg! Welcome to the forums.
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Forud, thanks for your contribution, it certainly looks like you know your stuff. However, I recommend you please write more clearly, it is hard to keep track of your corrections. I suggest for each correction you write: 1. What the name of the unit is in English 2. The current (incorrect) Persian translation 3. Your suggested translation 4. Any comments you'd like to add, like what the original mistake was, how your suggestion corrects it, any doubts you may have about your correction, how the word looks like in the modern (Arabized) Persian writing system, interesting background details that have to do with history or the Persian language etc.
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We keep making progress all the time. You are invited to step up to the plate and help finish the game.
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I meant we need to finish more fundamental areas of the game first. We still have a lot of floors to build in this skyscraper before we can decide about the specifics of the door and lobby.
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Maybe. As I said, it's a long time off - We need to finish the game first.
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The top goal of a tutorial campaign is to let complete novices learn how to play the game as easily as possible. That means eliminating unnecessary complexity, like Sophokles mentioned, and starting from the absolute very basics, which might entail having a narrator hold the user's hand and order them around, at least at the beginning. (I am in college and unfortunately I see bad teaching every day ) So although we want the game to be fun for experienced RTS players, the tutorial campaign is not the place to accomplish that. This goal is better served in other campaigns that might be bundled with the game, in user-generated scenarios and campaigns, and in multiplayer gameplay. Why dawn of civilization and not the fall of Rome? Teaching the game should start with teaching how to manage the simplest units, like civilians, in the earliest phase of settlements, which is a village. From there the user will learn about towns, cities, building armies and such. The dawn of a civilization is a good historical background for this. There's no word yet on the number of scenarios in the campaign. Maybe we'll manage to bundle it all into one scenario, but that's a long time off.
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Whoa! Crazy artwork. Glad to see talented people like you are interested in 0 A.D. You're invited to fill out an application so you can start doing cool stuff with us. (Couldn't help but notice Israel is missing from your world map, which is weird, because Lebanon is even smaller and it did get a mention No biggie though)
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Audio Design 5 - Voice List
Jeru replied to Acumen's topic in Game Development & Technical Discussion
English Carthaginians Yes? Ken? My Lord? Adoní? How may I serve you? Keiṣád ašarteḫá? As you wish Kirṣonḫá I'm coming Hinéni On my way Bedarkí Attack! Tkóf! For my family! Lemišpaḥtí! Build Bnéh Farm Zraʿ Mine or Dig Aḥapór Chop Krót Gather Qtóf Herd Erʿeh Fish Dug Repair Takén Hunt ṣud Your Orders? Hora'otéikha? Ready, Sir Muḫán, adoní My Liege? Mefaqdí? By your Command Lifqudatḫá Yes my Lord Ken, adoní As you wish Kirtsonḫá Cities will Fall! ʿarím tipólnah! War cry! Aḥarái! To victory! Laniṣaḥón! Yes, great one? Ken, adoní? Your wish? Reṣonḫá? By the Gods Bešém ha'elím Heal Rapéh At your service Lešerutkhá Orders, Sir Lifqudatḫá, adoní Ready Muḫán Move out! ṣ'u! March! kadíma ṣ'ád! With my honour Bikhvodí Engage! Hista'aru! Attack! Tkóf! Formation Timrún Hold your position! Bamqomót! Retreat! Sgú! Surround them! Haqifúhum! Advance! Hitqadmú! Battle cry Aḥarái! Consonants transliterated by this standard. Vowels & stress are as in Spanish. -
"Welcome to 0 A.D., I'm Socrates and I will be philosophizing for you today. Click left to move me towards the house, assuming there are such things as 'to click', 'left', 'to move', 'me' and 'house'."
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Forud - Have you seen the design document part about the Persians? http://trac.wildfiregames.com/wiki/Civ%3A_Persians
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Hi lvca91! (Let me guess: Your name is Luca and you were born in '91, so you're about 18?)
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Plus, the first things that need to be taught in the game are really basic - micromanaging citizens, using resources, farming and stuff like that. That doesn't really tie in with the fall of the republic - we'd have to start with a story of a dawn of a civilization, like Rome, Greece or Persia. So it might be a cool campaign but not for the tutorial campaign, which imho would be the first priority.
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Congrats, welcome and good luck!
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After two world wars, Europeans have had enough of jingoism or just plain old patriotism or national pride. One can understand that. It's a cultural thing.
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It's sort of interesting that you'll lump different Arab nations together, the Scandinavians and the Balkan peoples, who are very different and sometimes hate eachother, but yet you separate Nazi Germany, Germany in other historical eras and Austria into different civs. I think you can do with fewer civs, fewer eras and simpler gameplay
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Welcome to the forums, forud! We Jews remember many good things about the Persians too - like in our bible in 2 Chronicles 36:22-23, which says Cyrus let the Jews come back to their homeland after they were exiled by the Babylonians.
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Welcome aboard, Sluzky! I struck up a conversation in your application thread. Cool blog, btw.
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OS errors in Italian, that must be fun
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Plumo, please open a ticket at this link: http://trac.wildfiregames.com/newticket And upload the crashlog.txt and crashlog.dmp files. Take it from me - I did just that and my problem was solved within a few days.