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Jeru

Web Development Team
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Everything posted by Jeru

  1. You're very welcome to stay and join, Venn. Meanwhile, Quacker, let's keep working on this. Could you specify what you need to move forward? (Incidentally we now have an awesome music dept. head, Omri, so I think we have the music side covered).
  2. I updated the Feedburner now, I hope it works properly
  3. We are building a new website and we are planning to perhaps set up a place for mods, maps and such for download. Would you like to participate in developing the new website?
  4. Jeru

    Wildfire Irc?

    We don't have a server but we have two channels on QuakeNet: #0ad for general discussions and #0ad-dev for development.
  5. 1 B.C. and 1 A.D. are exactly one year apart, just like all the rest of the years. |-|-|-|-|- ...
  6. Welcome, Salesome! To be fair, neither is 0 A.D.
  7. I used to be called Jerusalem over the AoKH forums, I picked it out when I was about 14 and I had this really intense (Jewish) religious phase, and Jerusalem is a really important place in Judaism. (I actually don't live there and never did.) Everybody would call me Jeru for short. For a while I got tired of it and changed it to Akavish (which is Hebrew for "spider"), and everybody hated it so I changed it to Jeru. Elsewhere on the internet I am known as Zenith87 (cool astronomical word derived from Arabic, taken ultimately from the 0 A.D. creed) and Thufir87 (character in Dune who can predict the future and advises leaders as some sort of intelligence officer).
  8. It used to be "History is Yours for the Taking" but over the past 2 years or so we have been using "A Free, Open Source Game of Ancient Warfare".
  9. Sorry, Alandil, it had to be done at some point... For security reasons (the old IPB was not secure), for money-related reasons (we already bought the license - no point in wasting the money), for spam protection (it started getting really really bad over the last few months) and for website development (it is incredibly hard to redo the website and attract new developers and fans when it is essentially a hand-coded hijacked form of the forum system). Took me a few days to get used to it, but it's like getting around in a foreign country, over time you get better at it.
  10. Can any of this be used for PR purposes? Or does it need to be committed first?
  11. The RSS feed started working today. Thanks, whoever fixed this.
  12. Yes, I would just change the scale to be more precise (2 B.C., 1 B.C., 1 A.D., 2 A.D. in equal distances to demonstrate the point). Nice job!
  13. It ain't much to write home about, but I attached two psd files at your request. wfg-trailer.zip
  14. I'm interested in Rob's idea before we commit to a particular metaphor. Can you draw what you mean?
  15. My other suggestion is that if we open with a timeline or some other metaphor as the first shot, we need to cut as soon as possible to in-game shots, and not continue with another shot of a map on parchment.
  16. I had another thought, of perhaps zooming into a timeline. Between the marks for "1 BC" and "1 AD", some greek ornamentation fades in. The zooming in continues to an extreme close-up of the ornamented timeline. When the black timeline occupies most of the screen, the 0 A.D. logo fades in as well.
  17. Thinking about something like this, where the black stuff is an ornamentation. Everything above the timeline fades in expanding from the bottom up. (VERY ROUGH DRAFT. I am aware this is ugly)
  18. Yes, I agree. Could work with video annotations.
  19. I think we need to provide a list of areas of contribution, rather than specific positions. (Gameplay programming, AI scripting, animation, ...) And there are different ways to accomplish this motion graphic, I am sort of apprehensive about pointing out any because I will probably not be implementing them and I don't want to suggest something really implausible. I would like that motion graphic to appear on some parchment or papyrus.
  20. Yay! *Dances* Rob: Yes, it is super-hard, but everyone keeps pointing it out all the time. Might as well preempt them. I agree re: zenith and I think we need to strike a balance... No video will be truly timeless but of course we need to avoid making a video that will expire within a short time.
  21. Can you provide an example script of a related project? In-game screenshot of a CC logo: http://wiki.creativecommons.org/Case_Studies/0_A.D.
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