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Everything posted by Leyto
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Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
I'm not a specialist but I also think the performance/lag is also due to how each unit action loads the processor and GPU. For example if I give move order to an army of 200 infantry soldiers, there is a big performance drop (due to the pathinding processing cost I imagine). But if those same soldiers attack a building, the performance is much better... -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Hello, here are my errors attached when i create buildings (with the last update). Big performance boost with Vulkan on a GTX 1060 6gb (windows 10, 4k screen). For example a general view of my "campsite" in Opengl oscillates between 35-55 fps, with Vulkan it's more 50-70 fps, nice! interestinglog.html -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Thanks for your answer. Apart some errors about a "model_solid_tex" material, it works quit well! even when I reach the population limit (with cheat codes ), nice job. (in 4k with nvidia 1060 gtx 6gb) Should I report here some logs, or the automatic data upload system is enough for you? -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Ok thanks. I guess I'll get the game through SVN, can't wait more to test it! Should we expect some visual awesomeness/differences, or it's more a performance boost targetted with this API ? (which is also welcome of course ) -
Vulkan - new graphics API
Leyto replied to vladislavbelov's topic in Game Development & Technical Discussion
Hello @vladislavbelov, and everybody, is it possible to test this mod with a 0AD installed through windows installer, or does it require to use the SVN version of the game? -
So I'm on the texturing for this one. First step, optimize the UVs (after removing some hidden overlapped faces), so i kept only half the animal to work in symetry:
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Ok stan, I'll see what I can do for them!
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... you mean I should do textures for the savage boar, or this domestic-cute-adorable pig?
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Hey thanks, yes I could help for this; but what exactly is needed ? I already see some variations with different textures, so should I try something with the objectcolor material?
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok thanks again stanislas! -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks for the commit @stanislas69 , please add my real name to the credits too (Valentin Levalet) -
Reading this thread, I wondered if that "falling" animation could be achieved with a physical simulation (ragdoll ?) in Blender?
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I tried this technique, but not quite satisfied with it: the color was to plain for my taste. So I oriented my efforts to multiple textures:
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Hey! I'm currently working on the goat retexturing (with variations?) I'll smooth the texture transitions after. I wondered if I keep the white spot or not? It's 'cute' but with several individuals it could look like clones...
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===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
So now the zip with corrected texture, fewww ! : CC BY SA 3.0 and 4.0 musk_ox-v2_2.zip -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks Enrique, you're right about the licences, I used some CC-BY-SA 2.0 images (didn't thought the version was important) ... I think I prefer to rework my texture rather than contacting the author, otherwise it could be long to have an answer. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok, I go(a)t it! -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Of course! especially animals, I'd like to texture (and model) them. In a previous thread, there were several requests about some of Micket's models... -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Hello! sooorry for the late update, so inside this package (musk_ox-v2.zip), you have all: game assets, source model, source images and unflatened texture. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok stanislas69, I leave it in peace Bye -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Thanks for your comments guys, I just wanted to say I'll be away for more than a week, due to holidays ! After that (still in holidays, but with internet access :P), I'll finish this animal, then start another, maybe the horse as you wrote. There is a lot to do, but I guess the best is to ask because some threads seem old but are still relevant. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Yeah @stanislas69 it's an idea, I could effectively make a tutorial, to share some tips Progress of the texture: It's previewed with 512 texture, and yes I used alphatest.xml for crispier alpha. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Leyto replied to Leyto's topic in Completed Art Tasks
Ok so here is the reworked texture, nearly ok for me (I think I'll change the horns texture again, it looks *weird*): Feel free to comment and suggest -
Thanks stanislas69, here's the zip: gorilla_diffuse.zip Now I move to the musk ox texture rework (if nobod catch me before! ) => https://wildfiregames.com/forum/index.php?/topic/20583-musk-ox-model-texture-enhancement/
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Here is a better version, with 128² texture : The photoshop 3d module helped me to clean texture seam (it's not very accurate, but for this resolution it works pretty well ) P.S.: on the left is 256 texture map, not the one used in game...