Jump to content

Itms

WFG Programming Team
  • Posts

    2.746
  • Joined

  • Last visited

  • Days Won

    143

Itms last won the day on November 29

Itms had the most liked content!

About Itms

Previous Fields

  • First Name
    Nicolas
  • Last Name
    Auvray

Profile Information

  • Gender
    Male
  • Location
    France

Recent Profile Visitors

18.628 profile views

Itms's Achievements

Primus Pilus

Primus Pilus (7/14)

3k

Reputation

9

Community Answers

  1. Fully compatible. The release is always strictly the same as the last RC. It's the same file, just renamed.
  2. Hello @kheeva! Can you try the upcoming version of 0 A.D.? Test bundles are available at https://releases.wildfiregames.com/rc/ There are a few bugs that we are aware of, but let's check the sound on Tahoe with your help.
  3. Go to https://releases.wildfiregames.com/rc/ and download the RC0 for your system (Windows: win64 ; macOS: aarch if M1, x86_64 if Intel ; or Linux: AppImage). Install and play
  4. The file is still present. In the vanilla game, it was moved from the "public" mod (the 0 A.D. game files) to the "mod" mod (files needed by the engine). But in your mod, you shall keep defining new passability classes in your_mod/simulation/data/pathfinder.xml.
  5. The Work in Progress is a remnant of the Trac milestone that we had put into place when we used Phabricator in parallel. Currently it's used roughly as Stan describes (including Phabricator differentials that are still lying around) but I agree it's a bit awkward.
  6. I will go through the page and maybe reorganize it a bit to make clear which versions might be outdated and which are not. You can use the Ubuntu PPA: https://launchpad.net/~wfg/+archive/ubuntu/0ad
  7. Yeah it is logical that this happens, but not from a user viewpoint who may think a replay is a "video" of a game. I have opened an issue to fix this at #8230. Thanks for the report!
  8. The Flathub version is 27.1, up-to-date since three days ago. We do maintain it.
  9. Oooh that is the former, outdated git clone of our historical SVN repo. It is archived since summer 2024. The current repository is at https://gitea.wildfiregames.com/0ad/0ad
  10. Hi and welcome to the forums. We're a few days away from supporting building with VS 2022, there is an almost ready PR that you could test: #8176 If you're using the main branch or the nightly build, VS 2017 is the only supported compiler (though you could use the vc141 toolset in VS2022) until that PR is merged. And lastly, if you're building from a git clone, you'll need to download Vulkan shaders and translations from the nightly build using `binaries/system/get-nightly-binaries.bat`, or else you'll have the game fall back to OpenGL.
  11. Thanks for dedicating time to helping newcomers! I recommend not pointing end users to the git repo, as there are several extra steps to perform (shaders, translations, etc). It is better to point to building from the released source archives: https://gitea.wildfiregames.com/0ad/0ad/wiki/CompilingUsingTheReleaseSourceArchives Additionally the "release-a27.1" branch will be deleted soon, the permanent way to get the release tree is to use the tag "a27.1".
  12. Hello Bloop, welcome to the forums. Which map is it?
×
×
  • Create New...