-
Posts
2.675 -
Joined
-
Last visited
-
Days Won
140
Itms last won the day on July 21
Itms had the most liked content!
About Itms

Previous Fields
-
First Name
Nicolas
-
Last Name
Auvray
Profile Information
-
Gender
Male
-
Location
France
Recent Profile Visitors
17.801 profile views
Itms's Achievements
-
Itms started following Rams and Garrison , Updating the Linux Download instructions , Merge replay? and 4 others
-
Updating the Linux Download instructions
Itms replied to Meister's topic in Game Development & Technical Discussion
I will go through the page and maybe reorganize it a bit to make clear which versions might be outdated and which are not. You can use the Ubuntu PPA: https://launchpad.net/~wfg/+archive/ubuntu/0ad- 1 reply
-
- 1
-
-
Yeah it is logical that this happens, but not from a user viewpoint who may think a replay is a "video" of a game. I have opened an issue to fix this at #8230. Thanks for the report!
-
The Flathub version is 27.1, up-to-date since three days ago. We do maintain it.
-
Hi and welcome to the forums. We're a few days away from supporting building with VS 2022, there is an almost ready PR that you could test: #8176 If you're using the main branch or the nightly build, VS 2017 is the only supported compiler (though you could use the vc141 toolset in VS2022) until that PR is merged. And lastly, if you're building from a git clone, you'll need to download Vulkan shaders and translations from the nightly build using `binaries/system/get-nightly-binaries.bat`, or else you'll have the game fall back to OpenGL.
-
Thanks for dedicating time to helping newcomers! I recommend not pointing end users to the git repo, as there are several extra steps to perform (shaders, translations, etc). It is better to point to building from the released source archives: https://gitea.wildfiregames.com/0ad/0ad/wiki/CompilingUsingTheReleaseSourceArchives Additionally the "release-a27.1" branch will be deleted soon, the permanent way to get the release tree is to use the tag "a27.1".
-
Hello Bloop, welcome to the forums. Which map is it?
-
Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
-
Wildfire Games is proud to announce the release of the Patch Release A27.1 for 0 A.D. Alpha 27: “Agni”. This is the first patch release of 0 A.D., made possible by the new development environment put into place last year. Easy download and install Download and installation instructions are available for Windows, Linux, and macOS. 0 A.D. is free software. This means you can download, redistribute, modify and contribute to the application under the same licenses: GNU Public Licence version 2 (GPL v2) for code and Creative Commons Attribution Share-Alike 3.0 (CC-BY-SA 3.0) for artwork. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. No “freemium” model, no in-game advertising, no catch. What is a patch release? A patch release is a minor release of 0 A.D., bringing a few selected fixes from the development version into the latest release of the game. All fixes of the patch release are already present in the development version (the future Release 28). There are two important aspects to a patch release: Patch releases are OOS-compatible with major releases. If your friend has not heard about the patch release, or cannot install it for whatever reason, they should still be able to play multiplayer with you. This limits the kind of fixes we can include in a patch release. Patch releases are prepared on the side, and do not take precedence over our work towards the next major release. We prepare and provide patch releases as our resources allow. This limits the scale of the fixes we can include in a patch release. Changelog Here are the changes included in A27.1: a fix for the large performance issue observed by some players on older hardware several small performance improvements in the calculation of simulation hashes (related to multiplayer stuttering) fixed support of Windows 7 a fix for modifying your lobby password when you have an uppercase letter in your username a fix for the distorted 3D models with GPU Skinning fixes for crashes with Vulkan and/or with GPU Skinning a fix for changing player perspective in replays a fix for an out-of-memory crash in the JS engine when generating random maps a fix for the game crash on pressing Fn key a fix for a crash in Atlas when the map generation fails a fix for a memory leak in the renderer fixes for multiplayer port forwarding package fixes for Linux desktop environments various build fixes for Linux (some sent by package managers) Thanks to all the community for your continued support and enthusiasm, which allow us to deliver these updates! Reporting issues If you experience a technical problem with the game, please report it at gitea.wildfiregames.com. This is also the first address to visit when you wish to dedicate some of your time to help patch the code. Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly in the IRC chat rooms: #0ad and #0ad-dev on QuakeNet. Subscribe See our LinkTree. For press/media inquiries, please DM @play0ad on Bluesky or webmaster at wildfiregames dot com.
- 2 replies
-
- 13
-
-
-
There is a "rate limiting" to avoid spam, but newcomers don't have a maximum number of posts. Once they post enough (in quantity, but not too fast), they obtain normal limitations.
-
Thanks but that's not needed to do it manually. The account limitations are lifted after enough content is posted. Welcome @vanz!
-
Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
Thanks! I confirm this also happens on A27. I have opened #8205. We've had a similar known issue with Petra for a few versions now. Thanks for the report. Unfortunately I don't see anything strange with the commands.txt, I can replay the game with correct hashes by installing feldmap from mod.io. I get no serialization errors. However I can't tell you whether mods such as "CustomTrainer" can cause such errors. I have taken a look at the crashdump and I can't get a meaningful stack trace from it. I see in the crashlog something about "insufficient access rights to open file" but that might just be the error reporter saturated after you "continued" from previous errors. Let us know if you encounter this issue again. I'd like to launch this tomorrow. @Outis @little Guest can you confirm the Windows 7 issue is actually fixed with a clean install of RC3? -
Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
New Release Candidates are available for Patch A27.1 You will find them at https://releases.wildfiregames.com/rc/ with the -rc3- infix. Those are the same as RC2 except the SpiderMonkey DLL for Windows 7 is the good one -
Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
Thanks for testing! Can you send the replay? Petra was not touched for the patch release, so this would also be present in A27. -
Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
Woops. Found the issue. Thanks a lot for the report