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Burzum

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Everything posted by Burzum

  1. Burzum

    Couple Bugs

    Here's a screen with more detail. As you can see I cannot assign my units to mine what's there. So it's either a texture not appearing on the edge or something else...
  2. Burzum

    Couple Bugs

    Okay here's an update to those bugs. How I managed to play red (player 2) was not select the AI via the drop down window but clicking on the [C] box and assign the AI's from there. That only seems to work. So there's a bit of faulty code there. Second, I don't know if this as something to do with the edge of the map or something but the villiagers seem to be minning fresh air what appears to be metal. I had sent scouts to find more metal and I found Player 1 minning the ground and nothing seems to be there. Can someone confirm this bug?
  3. See heres the thing, what if better looking units are made or the orginal ones modified a bit. The mod can be like a remake of AoE lolz Pretty cool. How many agree?
  4. Ah, the memories... This should be a mod for 0AD. Don't forget the Age of Empires music as well. That just livens the experience up more.
  5. Burzum

    Couple Bugs

    It would also good to mention that the buck and various wildlife go grazing even in the rivers and their heads are under water for hours... That really looks... odd.
  6. Burzum

    Couple Bugs

    This for the Alpha 12 current version. 1. When you create a random map game and you select the AI on player 2 (red) as you and select player 1 (blue) as computer AI you still stay as player 1. I did this because I hate playing blue as Romans. 2. Not really a bug but the ships travel ontop of eachother. 3. qBot AI floods apple trees and the middle forragers can't get out. As a result I imprisoned the entire civilization. That's the bugs I see that stand out. I didn't really notice anyhting else apart from hetic lags when moving units or more than one AI on a 3 player map size, but then that's been worked on. Then last but not least, I didn't see anywhere in town phase III where you can build Roman legionaries or centurions? Where are these untis supposed to be created? From what I've seen so far in this game it's very good. I think even in this experimental state, it's one of the most prettiest RTS games I've ever played. It will be a wonder once it's made. I would also like to see Roman Legionaries with a pilum attack option.
  7. I can't really speak about this as I havn't played this game that long. Due to hard drive issues etc. But here: The Romans are the best in my opinion, I mean history tells us. And from what I have seen, they been well represented in this RTS more than others I have seen to this day. And because the creators have taken it upon themselves to spend the time with great artistic hands we now have a beautiful RTS to enjoy. Regards to the forts, I have designed a tactic in game where this is concerned. I tend to agree with the number of 20 with in a fort, although, it's not really that necessary. I will post screenshots of my tactics once I have sorted my drives out. The other thing I will comment on is the Gauls... I do feel that they need a little bit of an upgrade as far as weak troops are concerned. I think it's a somewhat of a misconception that because Caesar destroyed them at Alesia many of the desingers here have put there HP all the way down. This is not exactly true here... The fortifications Caesar errected greatly impeded the Gauls lethaly. But the average Gallic warrior was a strong and tough oponent. Same applies true with the likes of Icini chariots of the Britons. They if anything need to be very strong, but not totally strong. Balancing here has an important and significant logic to it, but from what I can tell the building are things that need to be more powerful. A couple of swordsmen that batter a tower or a great big wooden building sort of defies the laws of physics here lol and it's one thing I couldn't really understand in AoE games and any othe like. So for me... Building need to be powerful and units need a little more downgrading in attack strength etc. Regards to a tech tree, go for it. This better presents to the player a layout of whats cooking.
  8. I like this idea. No doubt this would be on the huge map setting. If this contest is still on, I would join but I need to first install 0.A.D. when I get my new HD
  9. ROMAN FASHION POLICE That formation would of been nicer if those shields were in Roman red.
  10. Romans used the pila right from the Punic wars right up until 450 A.D. But in that time, the Pilum was the primary weapon of the legionarie in the same way the dori was the prime weapon for the hoplite.
  11. Nice. I just hope pilum is amongst them. Also the standard weapon the legionarie carries is a pilum, so they need to change the units from carring swords to a pilum.
  12. @0 A.D. Project Leader Can you guys include a "Pilum Attack" option for the Roman units? This is greatly needed. When defending a base especially, or marching in formation we need an option to hurl pilum at the enemy to weaken them then swords are automatically used by default. Kind of like EE in the campaign. Pilum could essentialy be chucked twice before a unit converts to the sword. I don't know if this was already mentioned.
  13. Does the box formation have the heroes and centurions in the center? Also archer would also need to be centered. I like this. Especially if the the civ you are playing is barbarian like Gauls and Iberians. They did not fight in formation. Formations could also be unique to the civs as well. Considering Testudo and the like to be only a Roman thing and so on. But I like these. I haven't seen a testudo in an RTS before!
  14. The Teutons would be considered barbarian. Barbarian needs to linked in a barbarian faction that links pissibly goths, huns etc. Still I do agree that Egyptians need to be added.
  15. Hittites used the chariots extensively. Their standard spearmen infantry
  16. I agree. Egyptians should not be excluded in this great game. It adds diversity. Neither have they been portrayed properly in a game. Egyptians are a really old civilization and not including their great civ would be an insult. I have to correct you. Ptolemy used chariot archers against Caesar in his war with Cleopatra. Even after that time the Egyptians always used chariots, but since Roman occupation, chariot production halted.
  17. Well, it was some years ago I actually came accross 0.A.D. But at that time it was very early and fresh, I kept an eye out but over the years I somehow lost track. This time however, I really reached my final blow. I had enough with Age of Empires II and it's lack of Roman content that I decided to look for other RTS games that included the Romans and stuff. I then saw a Total Conversion mod for AoE III -- The Ancient Age and on some of the posts there someone had mention 0.A.D. which brought me back here AoE III sucks BTW. Skill and hobbies right now I would say would be ancient history. I have done modding for AoE II in the past, but as far as that goes I never payed that much attention. I guess it's because like the creators of 0.A.D. I wanted something different. New engine, graphics, the whole remake virtually. Well like TV shows and hollywood depictions the game market is definitely included. I mean take a look at all the RTS games on the market, from AoE to EE etc I have not come accross a single one with proper Roman style infantry etc. I think 0.A.D. is the first in the history that RTS has been a genre. RTW you might say is there... But that is a turn based strategy than a actual AoE oriented one RTS. Both are fun to play but a true RTS such as this one offers more freedom.
  18. Yes something I just had in mind. The bearer could represent a legion of say 60 units. Each 10 units would need a centurion and so on. This brings a kind of organization to the Roman civ. I'm not sure if there are any Roman archers? The ones with black chain mail?
  19. I have an idea for the Roman civilization. Much the same way that female citizens make male soldiers worker better? We need Roman general in the army to make them fight better. This is historacly accurate as well because organization was heavily enforced by generals over the average legionaire. I'm not talking about a general in the rank like a Tribune or a legatus but similar to centurions. Here are some examples: There were several of them in a legion and each kept the legion in order and commanded the legionaires. They wore golden bronze breast plates and red crested helmets. They did not have shields. This would be very similar to the cavalry in Aoe. But with a bronze breast plate and red crests. These would be trained as elite cavalry units, but combined in and amongst the infantry their influence should make them fight better, or insert extra attack points etc... And don't forget! Build better and faster! In Caesar's time he had these guys over his men when they built the palisades around Alesia. This would be very useful and historacly correct. Also we need a standard-bearer Much the same way generals would make the troops fight harder, every legion needs a standard-bearer. He was essential to the legion. Those are some good ideas there for the Romans. Including the use of "Pilum Attack" legionaires need to be able to hurl pilum at other units. A legion cannot throw pilum more than twice. So untill after a certain period of time he may generate the ability again, or you would need to garrison the legions back into camp in order to be able to throw pilum again. ^^
  20. Greetings I have rediscovered this RTS. A long time back I encountered this still in early development stages. Now I see it's a flourishing community. With that said, I think I should say that I have rediscovered my dream RTS I like the philosophy adopted by the creators in sticking with historical accuracy. A couple quotes from the game's old site: Units on structures and ships: Gone are the days of units disappearing into buildings and transport ships. Some garrisoned units will be visible on the battlements of structures or the decks of ships, and capable of firing on opponents at range. Realistic naval warfare: No more tiny ships sinking other ships with arrows. Ship gameplay will include a variety of new features in RTS games, like much larger ship sizes, ship capture, sea rams, and a modular design that allows catapults to be stationed on the decks, and units to fire from the bows. Haha, jeez. Is this about Age of Empires? I agree 100% with the person that wrote that! My time in playing Age of Empires series has been a time of great irritation concerning this. The units didn't even look anything like the units that existed in ancient times. Especially the Roman units in the first AoE series. Total let down. I am a Roman enthusiast, and this is one thing that greatly annoyed me about nearly all RTS games is the lack and graphical distortions of Roman units. Empire Earth in the Art of Conquest expansion was the closest thing I ever saw that resembled an actual legionaire. Although Empire Earth is nice, it seriously lacks accuracy and game play features. The Roman units in that game are only available in the scenario games, rather than actual random map games. Wtf to the creators? lolz I liked their ability to have a pilum attack method. This is accurate and I find it gives the Roman unit in a RTS game that cutting edge to be a diverse sort of troop. If I am defending behind walls I can chuck pilum at the enemy and convert to sword should he penetrate the defences. Mixed feelings towards the creators in this regard... Great unit and ability in a RTS, but you left them out the actual game play forcing someone that favours such a unit to create his or her own scenario doesn't really give you points there... I don't mean to knock Aoe and EE, I enjoyed them alot. But there could be major improvements in those fields. Something they don't care about and care and artistic definition is not one of their strong points, something which I see different in this game. And being open source paves that way for further development and the frustrated and irritated individuals in the RTS spectrum can quench that irritation with the care and time provided by the creators of this game. Other than that, It's nice to be here
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