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Ludo38

WFG Retired
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Everything posted by Ludo38

  1. Dear folks, please use english as much as possible, so that all the forum's people can understand you and be part of the thread. Les agradesco mucho !
  2. Waow, you came out this all this very fast... Congratulations Lordgood. That gate looks good, but I believe it's time to search for reference pictures of similar structures to really get the real thing. Do we have some reference pictures for Ptolemies gates ?
  3. The third version works good for me. On the middle one, the top looks too "chocolate" ! Yeah, I think now the merlons are alright.
  4. Looks really good, but still a bit cartoonesque I must say... I feel like it's because of the merlons...
  5. The texture that is being used for the rooftop is too saturated i think, looks almost like gold ! I suggest to desaturate it a bit, too have it looking closer to the tone of the walls. Also, the blue and yellow strip is maybe too big (too high), which increase this cartoon effect I think. having it thiner, at least on the tower and defense walls would probably help. What do you think ? Out of that, these new models are really cool. Egypt is coming to us pretty fast !
  6. Ah... sorry, I didn't noticed. OK. Then, what animals are more important to be made ? Zentaoaki asked for suggestions.
  7. FYI, "Myst" makers Cyan Worlds are starting a new ambitious game project, Obduction, and they just launched a Kickstarter, which meets an impressive success : http://www.kickstarter.com/projects/cyaninc/obduction Their goal is set at 1,100,000 !
  8. What remains to be done on the Stonehenge is Enrique's part. Normal and spec map, I believe... Enrique, can you commit this soon ? Do you find that the horse lacks relief ? I had few time available those days to work again on the horse, but next week I might complete it. I'd like to add some 3D grass here and there, and I will move some of the stones to have them look even more random. I can try to improve the horse 3Dness too.
  9. Zentaoki, here is a very recent list made by Enrique : Art Dev. Task tracking thread draft You will here see all the missing animals and units. When you have chosen which one you want to work on, just start a new Art Development thread with " ===[TASK]=== " at the start of the title.
  10. @lucho : Thanks for the map! I like it. I enjoy a lot how much you stressed the relief, having these cliffs and depths. To my opinion, two factions instead of 4 would be better on a map of that size, but my opinion isn't best because I play very rarely and I'm the kind who love quiet game, few battles, a lot of time to enjoy the landscape and build the town peacefully Keep the good work lucho, you seem like a good map-maker!
  11. Hi Victor ! Your DeviantArt link doesn't work (at least for me...). I give it, so that people can check your work : http://zentaoaki.deviantart.com/
  12. Brandon, welcome Someone able to brief you on the sound job process will come to you soon. Thanks a lot for offering your service. Sounds can make such a difference in a movie or a game... So, I'm excited to hear what you'll come up with!
  13. Just found an interesting article about a new book about the geography of the Celt world : http://www.telegraph.co.uk/culture/books/bookreviews/10372050/The-Ancient-Paths-Discovering-the-Lost-Map-of-Celtic-Europe-review.html " The Ancient Paths: Discovering the Lost Map of Celtic Europe, review Tim Martin has his eyes opened by an enthralling new history that argues that Druids created a sophisticated ancient society to rival the Romans" A suggested similar article also from the Telegraph : http://www.telegraph.co.uk/culture/books/booknews/10367457/Roman-roads-were-actually-built-by-the-Celts-new-book-claims.html "'Roman' roads were actually built by the Celts, new book claims The myth of straight Roman roads has been exposed by a new book which claims the extraordinary engineering feats were the work of the Celts."
  14. I must admit this gold material is gorgeous and is an improvement in comparison to the original 0AD logo. Would you mind test some variation on your logo, giving it some details, etc ? I suggest giving it a bevel (a rather strong one) on each side of the ring, like on the original logo but slightly more. I'm very curious about how that would look. And could you post a larger image, to better enjoy the texture detail ?
  15. Concerning you design, Enrique, my main remark would be about the buttresses on the peripherical wall. They are surely too big for such building, and overall, the brown color bugs me. I'm pretty sure they would look better and more credible with the same color as the rest of the wall. Also, maybe removing one on 2 buttresses would work much better. Just my feeling.. Out of that, the general design feels like barracks, so indeed this is a good start.
  16. ah, I must admit I prefer Lordgood's proposal...
  17. Yes, that was Colombia-style ! But you're right Lion, rico is mostly used for food. - end of out of topic ! -
  18. I love this first image, Tomas. I'm absolutely fond of that kind of scene, moonlight, torch fire, and this atmosphere of calm before the storm. I suggest you dig this theme, because you seem to have a good feel on it, judging by this first one, and this is a very interesting theme full of suspense (in comparison with attacks, which are so common in the strategy game artworks). That said, serveurix raises clever points about the moonlight and torgh light issues in a night attack situation. So, for next works, taking this into account would be a good thing. Actually, this image can work somehow because it's not told if this group is about to attack or not. Maybe they are just scouting around and planning things for a later attack. I wonder how this scene would work if you would remove the torch and then only have the moonlight on the Celt guys, and a strong contrast with dark tree silhouettes before the blue sky. I'm very excited to see what comes next!
  19. OK, here I'm back with the stickers in their full size and with slightly more space around the text (enough, I hope) : Kieran, here is what you asked for, but square, not rectangle, because I found it works better : I have a very busy week, so I won't do more on the stickers job. I hope it's ok. And anyway, there are also Lion.Kanzen's ones to consider.
  20. @Lordgood : I recommend you to post a picture of the building from a upper point of view, like in the game, to judge better how it looks with the usual perspective. Having such a close up probably increases this sense of "cartoon" with the strong camera persp, I think... Also, the slope you gave to several walls is probably responsible for what Enrique expresses. But basically, I think the building is not far from good. And yes, the props look too big, the front shields mainly.
  21. Sweet ! I like how the model is display on the left capture. Is it in "rendered" display mode ? I like that steady basement you've built and how much details you've put here and there. Really cool to see that your Sketchup style is now fully "exported" into Blender. EDIT : oh and Enrique and Lordgood, congratulations for the latest models, which are superb and are very exciting for upcoming gaming experience. Enrique, your normal maps are amazing!
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