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Loki1950

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  1. As the producer for an other FOSS project Vegastrike it's a space shooter/trading game I very familiar with the scale thing as we model solar systems and our capital ships are kilometres in length we do model real physics and a certain Arcade style simplification and there is a need for our units to maintain their specifications to very specific units otherwise the differential equations just don't work. All that is just the background though the game must still be playable/fun we play fast and loose with time to make that possible but the issue with 0AD is that the game scale is not consistent it's a composite compromise with several different scales to make displaying the game elements possible/understandable and easier to code the underlying simulation so the actual units are just abstractions not connected to the real world BTW I've been coding since the sixties and with Vegastrike since 2005.

    Enjoy the Choice :)  

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