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gameboy

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Everything posted by gameboy

  1. But the bb 's patch did not fix the problem: "Allow to restore lost wall turrets Allow". My Friend sanderd17 , on this issue, bb can fix this problem?
  2. Patch address: http://pastebin.com/MffREhsp
  3. Nice work, my friend. I have already made the patch, the hope can help you, I haven't test this patch. Please help me to test it, thank you! Later I will send the patch to here.
  4. I think yes, the replay of the game time if it is too long will appear I pointed out that the problem: for example, I repeat the game for half an hour after the return of the game list, the error occurred.
  5. Today, I tested the latest SVN18221, when I was playing the game and returned to the end of the replay list, there are two error information: ERROR: CCacheLoader failed to find archived or source file for: "" ERROR: CRenderer::EndFrame: GL errors 1285 occurred commands.txt
  6. My friend is testing the latest patch water.diff, found some problems, the problem of the water he uploaded screenshots, please find time to look at this problem, thank you. http://trac.wildfiregames.com/ticket/3781
  7. This problem has been fixed, my one file is corrupted, I have to update the file once again by SVN.
  8. Today I tested the latest SVN17916, when I started a new game, the error message appears: ERROR: GUI error: alphaLabel ERROR: JavaScript error: gui/session/session.js line 223 TypeError: Engine.GetGUIObjectByName(...) is undefined init@gui/session/session.js:223:3 reallyStartGame@gui/loading/loading.js:104:2 ERROR: GUI page 'page_session.xml': Failed to call init() function ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/session/input.js line 827 TypeError: Engine.GetGUIObjectByName(...) is undefined handleInputAfterGui@gui/session/input.js:827:6 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 ERROR: JavaScript error: gui/session/input.js line 827 TypeError: Engine.GetGUIObjectByName(...) is undefined handleInputAfterGui@gui/session/input.js:827:6 ERROR: JavaScript error: gui/common/functions_global_object.js line 118 TypeError: diplomacyCeasefireCounter is undefined updateCounters@gui/common/functions_global_object.js:118:137 __eventhandler149 (tick)@dataCounter tick:0:1 commands.txt
  9. You have done very well, I tested your new patch. Your next step plan is solving the problem of refraction and corrugated you mentioned?
  10. Aeonios has updated his patch, very good, we have to test it. http://trac.wildfiregames.com/ticket/3781
  11. Which file should I change to fix the problem? Please tell me, thank you. I will try to fix the problem.
  12. My friend fcxSanya and I met the same problem: Currently it's impossible to rebuild a lost wall turret without destroying/rebuilding adjacent wall segments: I have enough gold and stone resources to build wall turrets, but could not be established. BTW:This problem has 10 days, but still has not been resolved, please help me and my friends, thank you.
  13. You should see him screenshots, the surface reflection effect is very beautiful.
  14. 1. Yes 2. I adjusted the Angle, can see the sun, but was unable to see the effect of the water reflects sunlight, so beautiful you make with his patch?
  15. But you realized so beautiful surface reflection effect, why I use the patch you have no such effect?
  16. @wraitii: I used the highest set of the game, why the use of the aeonios patch, there is no such a beautiful surface reflection effect? I can't see the effect: Please help me to achieve this effect, thank you, my friends, I like this effect, it looks great.
  17. Where they are? I tested it, I didn't see the real effect of specular reflection? Please help me.
  18. How do I see the sun? I tested the patch: #3781 [PATCH] (Improved Water Rendering Ticket), but did not see the effect of sunlight and water.
  19. In this screenshot coastline effect let people look like the edge of the water and waterfront edge is stuck together, it is very rough, the lack of natural and true feeling.
  20. Today I tested SVN17751, when I chose faction ready to start the game, this warning appears: WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1273 Script value conversion check failed: v.isString() || v.isNumber() (got type undefined) WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 1273 Script value conversion check failed: v.isString() || v.isNumber() (got type undefined) commands.txt
  21. And more importantly, the camera Angle. When the camera out and rise will appear red fish.
  22. “I think that's probably the culprit of 'off-colored-fish' issues that people have reported, but I'm not sure why it only happens for fish and not terrain. ” @aeonios :This is because of the water depth and the height of the problem of fish produced by the phenomenon of fish.
  23. OK, I apologize, thank you for reminding me.
  24. We are looking forward to your latest patch, thank you! Can you show us your latest achievements, such as the latest surface texture screenshot?
  25. Their advice is very good, you can see very good results.
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