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gameboy

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Everything posted by gameboy

  1. @Dunedan @Imarok@ItmsUsing your patch, this error still exists at compile time.
  2. Today, I tested SVN20325, and I was compiling errors. External symbol error 65 error LNK2019: public: class std: could not parse: basic_string<char, struct: std: char_traits<char>, class std:: allocator<char> glooxwrapper:: Client: > __thiscall: getID (void) "(? GetID@Client@glooxwrapper@@QAE? AV? $basic_string@DU? $char_traits@D@std@@V? $allocator@D@2@@std@@XZ), the symbol" public: virtual void __thiscall function in XmppClient: (class: SendIqChangeStateGame std: struct: basic_string<char, std:: char_traits<char>, class: std: allocator<char> & class std: > const, struct: basic_string<char, std:: char_traits<char>, class: std: const & allocator<char> >) "(? SendIqChangeStateGame@XmppClient@@UAEXABV? $basic_string@DU? $char_traits@D@std@@V? $allocator@D@2@@std@@0 @Z D:\trunk\build\workspaces\vc2013\lobby.lib (XmppCl) cited Ient.obj) test My operating system is win10 64bit, and the compiler I use is VS2013.
  3. @Imarok I set gpuskinning = false in default.cfg, and the game is no longer broken. This is because this option only supports DX11, which does not support DX12, so the win10 operating system does not support the opening of this option, because win10 only supports DX12. BTW: can we have this option to support DX12? thank you
  4. I've been fixed for this problem. Thank you very much to my friends, They are the greatest 0AD team.
  5. @elexis @stanislas69 0AD's OpenGL2.0 is too old to support most of the graphics now, We need Yves Updates the new features of OpenGL in the 0AD code, let it support OpenGL4.0 or 4.4.
  6. @LordGoodCan you make a patch and upload it to SVN now? Thank you.
  7. @stanislas69How to fix this problem?
  8. Today, I tested the latest SVN20299, and when I was building a Spartan opera house in the game, the error message suddenly appeared: ERROR: RelaxNGValidator: Validation error: (null):0: Extra element props in interleave ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:24: Element variant failed to validate content ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:5: Element group has extra content: variant ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave ERROR: RelaxNGValidator: Validation error: art/actors/structures/spartans/theatron.xml:4: Element actor failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: CXeromyces: failed to validate XML file art/actors/structures/spartans/theatron.xml
  9. @elexisNo, I just issued the error that I encountered, but this error has been solved. Thank you very much for your method.
  10. @The Undying Nephalim It's a demo.HyruleConquest.exe ???
  11. @The Undying Nephalim It looks great. Where can I download to your Mod?
  12. @elexisI retook the brand new OAD on SVN and tried again, but the error still exists. How can we solve this problem?
  13. @elexisYes,my friend. I did it the way you did. But the problem still exists. @fatherbushido @stanislas69 @mimo @wraitii I want to know, how to solve this problem?
  14. @mimo @elexisMy friend, MIMO, I tried your method, but this problem still exists.
  15. @elexisWhen i start a new match with svn. Please help me, my friend.
  16. @elexis, @mimoI use the latest SVN20279 and my operating system is Win10 64bit.
  17. @ImarokThe same error again. @elexis Please help me!
  18. Today, I tested the latest SVN20278, and when I started a new single game, when the game started, the error occurred: The name of the map I use is: Marmara. WARNING: JavaScript warning: simulation/components/TerritoryDecayManager.js line 23 reference to undefined property this.list ERROR: JavaScript error: simulation/components/TerritoryDecayManager.js line 23 TypeError: this.list is undefined TerritoryDecayManager.prototype.SetBlinkingEntities@simulation/components/TerritoryDecayManager.js:23:1 ERROR: Error calling component script function SetBlinkingEntities WARNING: JavaScript warning: simulation/components/TerritoryDecayManager.js line 23 reference to undefined property this.list ERROR: JavaScript error: simulation/components/TerritoryDecayManager.js line 23 TypeError: this.list is undefined TerritoryDecayManager.prototype.SetBlinkingEntities@simulation/components/TerritoryDecayManager.js:23:1 ERROR: Error calling component script function SetBlinkingEntities ERROR: JavaScript error: maps/random/marmara.js line 20 SyntaxError: unterminated regular expression literal ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/marmara.js' ERROR: JavaScript error: maps/random/marmara.js line 20 SyntaxError: unterminated regular expression literal ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/marmara.js'
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