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Zeta1127

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Everything posted by Zeta1127

  1. A minor thing, Pheonician should be spelled Phoenician.
  2. Try the "C:\Program Files\0 A.D. alpha\binaries\data\mods\public\maps" path or whatever drive letter you are using, wherever you installed the game, create a maps folder in the public folder, and put the map files in there, as my path example demonstrates. You can even put random and scenario maps in separate folders inside the map folder to keep them organized! This allows you to emulate the file structure the public.zip folder is using.
  3. I thought it was something like, I am a CIS major at DeVry University, so I have coding experience. I know corrals just train animals at the moment, I was just wondering why Yodaspirine made them props, for all I know it was unintentional.
  4. The Roman civilization in part one will actually be the Roman Republic, with the Roman Empire being in part 2.
  5. First of all, the map is beautiful, the attention to detail is just impeccable. I am getting an error on start up of Black Forest in Alpha 8, I have the recently updated version. ( 20.112) error: Failed to find file: "art/actors/structures/plot_field_new_2.xml" ( 20.112) error: CObjectManager::FindObjectBase(): Cannot find object 'structures/plot_field_new_2.xml' I can still play the map, even though it lags after awhile. I also have a question, why are the corrals props (actors), is it because they don't have full functionality yet?
  6. My style is very similar to your style then, I build two fortresses (so I have three available to support my offensive) and some towers for defense. When gates are functional, I will probably encircle my base with walls during the later stages. I am also a big proponent of garrisoning fortresses and towers, which is also how I play Age of Empires II and Galactic Battlegrounds.
  7. I second Spahbod's recommendation for scenarios with selectable civilizations.
  8. Older games, such as Age of Empires which 0 A.D. was originally based on, use the F10 key to access the menu, which is what 0 A.D. also does if I am not mistaken.
  9. Sounds like a plan, so Random maps are more visible even if they aren't as high quality as Scenario maps.
  10. Especially with more people like Spahbod creating scripts for them.
  11. A Cyrus (Persian) campaign could be like the Age of Empires Egyptian campaign, the Age of Empires II William Wallace (Celts) campaign, and the Star Wars: Galactic Battlegrounds Attichitcuk (Wookiee) campaign; where the first few missions primarily teach the basics, and the last few missions are primarily the story.
  12. I am a college student nearly finished with my Computer Information Systems degree from DeVry University, and recently learned that Macintosh monitors work differently than Windows ones, which makes UI development difficult, so I can see how OS X must be a nightmare to deal with.
  13. I like Herodotus, seems to fit the theme that is already there.
  14. I like Mythos_Ruler's battalion ideas, because one doesn't train thousands of individual troops, one trains armies in units such as battalions, before sending them to war. (The one gripe I had with BfME2's wall system was the exorbitant cost, but other than that, it worked fairly well.)
  15. The initial attack on Russia was so successful, because Stalin simply couldn't fathom Hitler stabbing him in the back. The initial success would have turned into victory if Hitler hadn't have been so indecisive in choice of objective.
  16. When Hitler decided to stab Stalin in the back, his commanders thought he was nuts, because they knew about Napoleon's disaster during the Napoleonic Wars over a century earlier, but Hitler kept saying how different Germany was from France, and what happened, they failed just like Napoleon. Indeed, Thermopylae was better odds for the Greeks than Hitler's arrogance was for Germany.
  17. Assigning point of units, you must mean a rally point, that is a staple of unit production buildings in most games and a good idea. On a side note, the Brythonic Carbanto (Champion Cavalry Skirmisher) has an extraneous period at the end its name, only time I have seen this so far.
  18. I like RTS games and history, yet I don't need cartoon graphics, maybe its because I am not a child anymore, and cartoon graphics do have their place, just not in history games.
  19. AoEO definitely looks like a waste of time and money, and at this point I believe Stronghold Kingdoms is far superior based solely on the Kingdoms beta. AoE, AoEII, and AoM were Age of Empires, while AoEO is just trying to be Evony and similar games by the looks of it. I don't even have AoM and I feel like I can say that with confidence. I missed the boat for AoE III, and feel like that was probably a good thing. 0 AD. is definitely what I thought AoE could have become.
  20. This is getting into the realm of Warhammer 40,000: Dawn of War and their portrayal of moral, which is the kind of thing that would be very tricky to implement. However, terrain advantages and disadvantages should definitely be implemented.
  21. I am thinking the same thing, but it's not my mod either.
  22. Star Wars: Galactic Battlegrounds isn't your average Star Wars game, it was built on the Age of Empires II engine, so it plays very similar to Age of Empires, and besides you could only garrison certain herd animals in it, but not train them their like the Corral.
  23. Ah, like the Animal Nursery from Star Wars: Galactic Battlegrounds, something I wish they would have implemented in Age of Empires II.
  24. I have the Unfinished Tales and the two parts of the Book of Lost Tales, among other things Tolkien, The Lord of the Rings, The Silmarillion, Children of Hurin, and The Hobbit.
  25. In the vein of Undying Love by Two Steps from Hell, I recommend and both by E.S. Posthumus. Elba is the reason I found E.S. Posthumus thanks to the Distant Stars mod for Sins of a Solar Empire, which use it as the menu music.
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