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Posts
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Joined
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Days Won
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Everything posted by Lion.Kanzen
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I say lock topic if is very controversial and don't have sense.
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I have a friend that told me the same thing, in 2004. Now he impress how smooth is the game and the peaceful of soundtrack.
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I can Help with that, living in Mesoamerican Zone. my Country have Mayan past. if you Implement a kind "Battle of Gods". even History Channel Latinomerica do a Documental About Mesoamerican Mythology. This about Coatlicue: also known as Teteoinan (also transcribed Teteo Inan), "The Mother of Gods" (Classical Nahuatl: Cōhuātlīcue [koːwaːˈt͡ɬiːkʷe], Tēteô īnnān), is the Aztec goddess who gave birth to the moon, stars, and Huitzilopochtli, the god of the sun and war. She is also known as Toci (Tocî, "our grandmother") and Cihuacoatl (Cihuācōhuātl, "the lady of the serpent"), the patron of women who die in childbirth. http://www.youtube.com/watch?v=kJiZf7yaVeQ
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thank you for make me know.
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Do it Open Other Topic, many of our think Celts, Iberians like Barbarians, Even Greeks Thinking in Romans and Persians as barbarian. _______________________________________________________________________________________________________ Now i Think may be Team that are play with same Civilization access to Extra Bonus. That bonus are not available if you don't join in a team with other player that are play with same, Civilization.
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We can Share Units. i think all mod can Support each to others. even with Idawin can think in Giant Baal as Cheat for Bronze Mod(Aristeia). We have Already Egyptian Units for New Kingdom.
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[Discussion] Formations Review
Lion.Kanzen replied to stwf's topic in Game Development & Technical Discussion
i support you with that. i wanna talk about that.let do it. -
Historically Accurate Pathfinding
Lion.Kanzen replied to stwf's topic in Game Development & Technical Discussion
Torffinnis is right may be some extra buildings can be do for extra gameplay. Some one suggest in past a well to restore the hp and stamina. That could good idea as a eye candy that gives bonus in a map. The well can work as resource, can be Gaia building, that if capture gives to your troops a some hp restoring and stamina fast restore. sorry if, is so "topic off" of this matter. but he is right. -
Working on stuff for Alpha 14.
Lion.Kanzen replied to Mythos_Ruler's topic in Game Development & Technical Discussion
For balancing, farm, herd and hunt. Ok to no Create a big micromanaging problem, the animals can be give bonus than vegetable food. All we know about "Fat calories" and all that matter, that why eat meat gives more than Vegetable. that sounds weird, but is real. Re-spawn Fauna. Now, how we can hunting more suitable, may be the fauna of animal to herd increased by re-spawn we have a population of animal in a map, they can re-spawn after may be 10 minutes(that can be changed), but that fauna not grown more than 40 units(population limit) in whole map. Now in order to prevent hunt all animals, The re-spawn, you must need in whole map a single unit, (see empire earth), to spawn new Units in a Herd, and that re spawn must be nearby a Hrd of that Fauna. Hunt Now In order to hunt easily without build a stockpile, is have a mobile building or units that follow the hunter. Now the hunter focus in single unit to be more effective, they can move in group and kill same animal. Like real life. Foraging For foraging the same, a mobile unit to stockpile, but this units can be follow the gatherers. And when is full, go to back to the city. Or work like Mauryan elephant, but more weakly. This can work with economic stances and special new units. It's new for RTS, all can work in auto with stances, and command auto follow, may be the wagon can train special units like villager hunters. If we have a fisherman I don't know why don't have hunter that can convert into foragers. Corral Now to herding Domestic animals we can construct fence, like palisade, but more weaker, and autotraining the animals. The normals don go far because the fences and we can build a farmstead nearby. This only I idea, you can take a little bit or whole. Other RTS Remember economic stances in Rise of Nations. You can a villager a default stance. May be we can have various types of stances, military behavior, economic behavior and movement behavior. In RON the trader creates a building long far of your territory. For farming maybe create a mill as attached building to increases productivity, can be a good idea. Other concept to implement is package buildings. That you move some temporal point, outside your territory that are neutral. -
i wanna suggest some stances or Behavior., for Example a kind of "Avoid" for a class kind of units, Siege Engines Avoid some Class , like Cavalry. Cavalry "Avoid" Spearman Class, Spearman Class "Avoid" Swordmen Class...etc. and the Counterpart. Attack Stance, Siege "attack Buildings", Cavalry "Attack" siege by default in that Stance. now, if we can mix two stances "attack" and Avoid. Attack bonus Class and Avoid "Countered by" class. that Stance, are two in one. let a Unit know what player wants to do for Defaults, a Example is i want a Cavalry to Destroy Archers, Siege Engines, but never i want in mostly of cases a engagement to Spearman, unless I want to sacrifice for a greater purpose. In EE2 Units have the possibility to Attack a Favorite unit. Other Proposal is do the units know what are the Class of units that we want to attack by default, for example this work incredibly with Attack Move, i send my Cavalry to Attack Female Civilian, and no to attacks other, Even Avoid a kind or class units. that is for a fast Rush to decreases the Enemy Economic Productivity.
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Lion.Kanzen replied to Mythos_Ruler's topic in Official tasks
Ptolemy Soter I, -
I Enjoy seeing an Traducing this positive review, sorry if i was long but, very useful feedback.
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Im ready for next steps, loorgoods can give us other Structures?.
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A Surprise for Future. not we not do this faction,(Complete only Help), we gift this to the team.
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Nomarchia Nomarchs were the semi-feudal rulers of Ancient Egyptian provinces. Serving as provincial governors, they each held authority over one of the 42 nomes (Egyptian: sepat) into which the country was divided. Nome is derived from the Greek nomos, meaning a province or district, and nomarch is derived from the Greek title nomarches (νομάρχης), the ruler of a nomos.[1] The nomarchs exercised considerable power. The division of the kingdom into nomes can be documented as far back as the Old Kingdom (in the 3rd millennium BCE) and continued even up until the Roman period. The title was also in use in modern Greece for the heads of the prefectures of Greece, which were also titled nomos (pl. νομοί, nomoi; νομαρχία, nomarchia also being used to refer to the area under a nomarch's purview).[2]
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Seleucids
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Yes. I upload to the folder, the name is icons2
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Audio Design 5 - Voice List
Lion.Kanzen replied to Acumen's topic in Game Development & Technical Discussion
Dacian its for Second Part, -
see the Ptolemies. if you want for Aristeia, Baal for Phoenicians.
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Ptolemies
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[Collection] Bronze Age Civ Pack. Put Your Civs Here.
Lion.Kanzen replied to Lion.Kanzen's topic in Aristeia
I want other docs not only steppe all civs around Empires.. Scythians, numidians,thracians, nabateans. Etc. -
I sugest some a building, blacksmith shop, they are good metalworkers.