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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. This for technical discussion. But indeed I lose all my battles without a mouse. And shortcuts in Mac are confused for me.
  2. I was read this about RTS are only send a bunch of soldier to destroy, with garrison defenses is not so simple,in Starcraft is it. XD the games more strategic than Chess is based in turns and few movements for turn, example Paradox games all Irons of Hearts, Europe Universalis. The idea of Joker is not bad implement your idea when gaming is advanced,but I don't know how. But in what game is based this idea? I wanna see live game playing. And a game named unconventional. Some ideas can be work in whole mode of play where the rule are different than change our gameplay at all game XD.
  3. http://www.allempires.com/article/index.php?q=cataphracts 2. Descriptions of Cataphract equipment and tactics One of the most thorough descriptions of Cataphracts from ancient writers comes from the Aethiopica of Heliodorus of Emesa, who lived in the 3rd century AD. Interestingly, the Aethiopica is not an actual historical account, but a romance story that sets in Ethiopia. Nonethless, it is apparent that Heliodorus incorporated military elements of his current time into the story, most notably Cataphracts, on which he had a lot to say. According to Heliodorus, Cataphract riders were men of impressive size and physique. The riders wore helmets, neck armor, and metal masks that left only their eyes unprotected. Armor of overlapping metal plates protected the rider from neck to knee, but not for his thighs, which were left unarmored for better control of the horses. The metal plates were designed to allow the rider maximum body movement while providing protection. The horse was also similarly armored, probably to guard it against arrows. The head and legs of the horse are described as completely armored and a coat of mail was hanged from the back of the horse. Notably, the belly was one of the areas that were not armored. For weapons, Cataphract riders carried a long spear (kontus) and often charged at the enemy holding the spear horizontal. The shear momentum of the rider and horse was described as capable of driving the spear through two men (Plutarch, Crassus). Besides the spear, riders also carried hand-to-hand side arms such as swords and bows. Similar description of the Cataphract also appears in descriptions of other authors, such as Sallust (86-34 BC), who wrote “equites cataphracti, ferrea omni specie” (Cataphract horsemen, iron in the whole appearance), and Ammianus Marcellinus (c. 350 AD), who wrote: “Laminarum circuli tenues apti corporis flexibus ambiebant per omnia membra diducti.” (Thin circles of iron plates, fitted to the curves of their bodies, completely covered their limbs).
  4. Excelente Ludo38 gran labor, ya vas adelante con el Blender. congratulations friend. Now you can learn to animate animals and humans. and may be can do a Tutorials for the fans modders.
  5. That is the post i thought about that, if to the pikeman we give sword how can be more a swordman than a pokeman with sword attack? I'm no against of this method only I know two games do that. The other uses Ability based in power or stamina or buttons reloading charge. And if somebody do a Moba game with the engine and system they can request abilities for his/her Hero. My conclusion do a little bite from both.
  6. Ah bien. Bienvenido tengo una página fan en español en fb, para los de habla hispana.
  7. Hey Hola Lapuente de donde eres y como llegaste a nuestro Foro?
  8. We talk About, re spawn exhaustive Resources (Mineral) in strategic sites, and the Apple tree can be give wood too?
  9. Stick with Age of E with advanced Blizzar and Total wAr ideas (Abilties, Campaing,Support Special Units ) a Balanced Fit gameplay. for all RTS lovers .
  10. Go go guys, welcome Idawin. this pack can have extra stuff for map editor lovers. the other day i see a Crucifixion scene with old models.
  11. good alternate thinking, but is inflexible. are other ways to restrict some units.
  12. is important differentiate concepts , and the Guys of Rouge Republic can be a Mixed between Starcraft and Command and Conquer.The pillum can be a Ability or secondary Weapon? In Praetorians and Empire Earth is an Ability. in Total war and Spartan Wars series is a second Weapon. is Two kind of Abilities passive and Active. and Passive can be Auras .
  13. a boost to train healers and Religion Technologies.Like the Nexus Ability in Starcraft 2 . im creating new movement, the Abilities for Buildings and Units. Sanders17 you may be Contributor of Month.
  14. Hey, the Page on FB of 0 A.D in Spanish grown every day. Now I have 40 followers. But when are visual changes or videos with new gameplay, they excited and do comments, ask for Spanish translate, ask for how work process of release, I take from the forum and post it and other Comunity even wants a Comunity in Spanish for multiplayer matches.
  15. Thank you Alpha best defense than me. That feature is for Alpha 15?
  16. 1 Abilities For classes(type) Structure abilities. Inspiration (Acelerate research for a moment) Hero abilities (Caesar Desires' attack all in his range of sight ) Support Units Abilities. Farming seeds for grown tress(food) Military Units Abilities( Legionaries and Pillum Testudo) Ideal for Rush movements and Critical damage. Starcraft Vs 2 Units second Weapon. Example Archer use knives Legionaries use Pillum Roman cavalry uses swords and spears or Pillum. Persian inmortal with bows and spears. The Second is Rome Total war type toggled between 1and 2 weapon. We can have both if is correctly designed. And the Abilities needs stamina.
  17. 2 for hardcore gaming and long gameplay. I like both, but we can have both for different modes one enable for default and other for other mode example deathmatch and tournament. What happens if reach 0? How much generates per second? Regen vs worker? Ratio
  18. And look at the shields, are not perfect, i love that. but, we make for Mauryans first than they . Carthage have a some kind of Pikeman?
  19. http://sc2.nibbits.c...s/green-tea-ai/ http://sc2.nibbits.com/forums/39/view/1301/gt-ai-code-wiki green Tea Ai. IMPROVING ADAPTIVE GAME AI WITH EVOLUTIONARY LEARNING http://citeseerx.ist...p=rep1&type=pdf Flee behavior http://forums.epicgames.com/threads/928304-Flee-AI
  20. But if i give a user avanced in this API can be useful? Because this team work hard to have own Ai. Here is a explication of each level very basic: http://starcraft.wikia.com/wiki/AI_script I found that, is very complex http://graphics.stanford.edu/~mdfisher/GameAIs.html http://sscaitournament.com/index.php?action=downloads
  21. Michael you see the Documental from BBC Rome Rise and fall, not the History Channel Version. They have very Truly Comitatenses Soldier. I'll share the video later. I found
  22. That happens with Qbot? And Jubal returns if we asked to update the Jubot, I miss that system to attack, if we do more aggressive a constantly rusher are very entrained, I love Aegis are similar but Qbot in the early alphas make me cry like Medium Ai of Starcraft 2 and that Ai is a cheater XD. The turtles love play against rusher, they test defenses very well. The Ai can have fleet behavior, that's happens when calculates they can't won a skirmish. I found this, they programming them own sc2 Ai and explain how, may be see quickly view can get ideas. http://sc2.nibbits.com/articles/view/10/
  23. We can give Alpha tips in loading screen for video editor and fans, suggesting the best performance maps and settings.
  24. Yeah but why, why the factions and the relationships or the few territories? But I like board games XD not realistic but fun, best strategy map for the fans is Paradox games, example Europe Universalis Rome.
  25. Why we don't unification the idea if you don't want complicate, and choose governor, gods and their marvels in one pack . But mix them the gods, governors o governor systems and marvels can be great to for the continuous gaming. Like a cube rubric every time can be different experience for all possible combination to mix the bonus. Even we can get combos with them.
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