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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Use Chinese faction as template for the units. Specially archers.
  2. Yes, why a civic building have horses ? is like the temple and elephant. Elephants are no allowed.
  3. Yes I want see Celtic catapults. thanks to God Zapotecs not need this thinks.
  4. Sorry but I don't understand the reason. greek cities have the terrain for breed horses? I'm not sure... but my proposal is add an addon to barracks if you want cavalry. Feneur years ago says they don't planned stables because the lack of artist.
  5. Xiongu and Nomads are pure cavalry faction, they don't need barracks.
  6. Cavalry sword only works with units with less armor or weaker unit like missile. becomes more relevant if uses a long sword.
  7. Even the mods.... afortunattly Millenium don't have problem. And Aristeia I made Egyptian Stable ... but @wowgetoffyourcellphone How many stables you need?
  8. Mostly of users from this forum are European. I'm not sure with the players.
  9. I will propose a new thing... like AOE 3 siege damage. http://ageofempires.wikia.com/wiki/Siege_Damage
  10. So use x2 vs cavalry and defenses x vs slinger or something else the problem is the slinger in real life don't use cut or pierce damage. We can add more resistance to mostly buildings vs non siege units. thats why is better have counters because you can take down slingers or the doble K.O slinger is strong if isn't engage at melee battle. reduce health of slinger.
  11. They can take cavalry same as cavalry can take as they. Ever was used a kind of trash units. the skirmisher and slinger are used to many proposes. Any of your balance can be better without mechanic of counter. Or Judean slingers...etc
  12. As I said before want horses, make a stable(addon) is the more logical. palisades must be cheaper and some Sentry tower can help to defend farmland but this is turtle tactic. add upgrade to have anticavalry palisades adding pikes. Ranged infantry must have advantage. archers more range, skirmishers more damage and slinger more pierce damage and slinger more crush damage
  13. But have sense in many ways. if you are starting a colony you don't have so many horses, unless you are a horse breeder. It doesn't have sense an archer inside a tower can even have that accuracy or take a heavy horse man. the best counter ranged cavalry is... other horse rider. "Nerf them".... in this way all units will be nerfed. I agree with 3 and 4 because is historical for most of factions. 6- we need investigate that unit, in AoM each faction have their own type. 7-(this don't have sense, hunting is one of things they do. Herd... can be nice quit some bonus. 8 depends of civ. For me cavalry can start to shine in phase 2. Mostly European faction are non cavalry faction. Increasing 2-3 pop max is fine we are count the horse, the rider and the trainer may be(?)
  14. https://youtu.be/UZ2j9vcady Dont let me ...
  15. The problem is the extra space. But you got about what I'm talking about. Wee only adding to current barrack a stable to acces to horses. we don't need design for each civ a stable even in mods.
  16. Check the last video, it's classic map Campaing Land Grab, the ai is moderated but in AOE original, is more aggressive. I know is an a beta but the game are more casual now ?
  17. @elexis can be nice the team approves abilities to modding as part of planned features, because isn't trivial task.
  18. At last , I reported this. Can be nice included in the main game.
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