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Posts posted by Lion.Kanzen
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It's pretty, but it's not well thought out for playing
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3 hours ago, Norse_Harold said:
Thousands of accounts have a bot name, but since they haven't posted any content we don't have proof that they're bots. I think that we should have a policy that any new account that doesn't talk about 0ad immediately gets banned. At least one of these accounts with a bot name has registered, posted nothing at first, and then years later posted actual spam.
It's definitely, isn't normal behavior to not talk about 0AD when you or some else is new.
There is no sense about logging to reply an off topic.
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On 16/02/2024 at 7:24 PM, Lion.Kanzen said:
A weather god or goddess, also frequently known as a storm god or goddess, is a deity in mythology associated with weather phenomena such as thunder, snow, lightning, rain, wind, storms, tornadoes, and hurricanes. Should they only be in charge of one feature of a storm, they will be called after that attribute, such as a rain god or a lightning/thunder god. This singular attribute might then be emphasized more than the generic, all-encompassing term "storm god", though with thunder/lightning gods, the two terms seem interchangeable. They feature commonly in polytheistic religions, especially in Proto-Indo-European ones.
Storm gods are most often conceived of as wielding thunder and/or lightning (some lightning gods' names actually mean "thunder",[1][2][3] but since one cannot have thunder without lightning, they presumably wielded both). The ancients didn't seem to differentiate between the two, which is presumably why both the words "lightning bolt" and "thunderbolt" exist despite being synonyms. Of the examples currently listed storm themed deities are more frequently depicted as male, but both male and female storm or other rain, wind, or weather deities are described.
Canaanite
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Ba'al, Canaanite god of fertility, weather, and war.
Hadad, the Canaanite and Carthaginian storm, fertility, & war god. Identified as Baʿal's true name at Ugarit.
Early forms of the Jewish Yahweh worship
Egyptian
Horus, the Egyptian god of rainstorms, the weather, the sky and war. Associated with the sun, kingship, and retribution. Personified in the pharaoh.
Set, the Egyptian chaos, evil, and storm god, lord of the desert.
Perun, Slavic god of thunder and lightning and king of the gods.
Thor, Norse god of thunder/lightning, oak trees, protection, strength, and hallowing. Also Thunor and Donar, the Anglo-Saxon and Continental Germanic versions, respectively, of him. All descend from Common Germanic *Thunraz, the reflex of the PIE thunder god for this language branch of the Indo-Europeans.
Jupiter, the Roman weather and sky god and king of the gods.
Zeus, Greek weather and sky god and king of the gods
Indra, Hindu God of the Weather, Storms, Sky, Lightning, and Thunder. Also known as the King of gods
https://en.m.wikipedia.org/wiki/Weather_god
Another equivalent to Baal and syncretism with Amun ; Zeus Ammon.
Amun, worshipped by the Greeks as Ammon, had a temple and a statue, the gift of Pindar (d. 443 BC), at Thebes,[28] and another at Sparta, the inhabitants of which, as Pausanias says,[29] consulted the oracle of Ammon in Libya from early times more than the other Greeks. At Aphytis, Chalcidice, Amun was worshipped, from the time of Lysander (d. 395 BC), as zealously as in Ammonium. Pindar the poet honored the god with a hymn. At Megalopolis the god was represented with the head of a ram (Paus. viii.32 § 1), and the Greeks of Cyrenaica dedicated at Delphi a chariot with a statue of Ammon.
When Alexander the Great occupied Egypt in late 332 BC, he was regarded as a liberator, thus conquering Egypt without a fight.[30] He was pronounced son of Amun by the oracle at Siwa.[31] Amun was identified as a form of Zeus[32] and Alexander often referred to Zeus-Ammon as his true father, and after his death, currency depicted him adorned with the Horns of Ammon as a symbol of his divinity.[33] The tradition of depicting Alexander the Great with the horns of Amun continued for centuries, with Alexander being referred to in the Quran as "Dhu al-Qarnayn" (The Two-Horned One), a reference to his depiction on Middle Eastern coins[34] and statuary as having horns of Ammon.
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9 minutes ago, Norse_Harold said:
Let me guess: within a few days you will edit your post to include an advertising link.
Has a bot name.
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I think moderation is the only thing that can make you change it.
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On 12/03/2024 at 10:58 AM, Trinketos said:
Mexico es bien dificil de jugar xd
No soy muy bueno con este juego.
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9 minutes ago, Lion.Kanzen said:
There is nothing related to the chariots?
I don't know if it had to do with elephants or rotating shots as they walked away.
But precisely because of the animation it could not be done until a solution was found.
https://code.wildfiregames.com/D1958?vs=on&id=16857
I found it sometimes my memory does not describe things exactly, but very different the idea was not.
Sub units is called the feature.
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On 12/03/2024 at 12:30 PM, Obelix said:
I'm sorry, but I fear I neither remember nor know why I have been mentioned. Maybe I find time to do a trac research.
There is nothing related to the chariots?
I don't know if it had to do with elephants or rotating shots as they walked away.
But precisely because of the animation it could not be done until a solution was found.
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On 12/03/2024 at 7:29 PM, wowgetoffyourcellphone said:
Should have a 6000 garrison limit
It would be great if that were possible.
For some reason I was imagining that I gained power(influence) to more people housed(garrisoned ) in the theater.
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46 minutes ago, BreakfastBurrito_007 said:
It’s true that the building ai was better balanced before the mod, but it was very underdeveloped and led to a very simple gameplay result. It would be foolish to say that random arrows is the best possible building ai system, so it was definitely worth trying something new.
With all the game mechanics over the years, it has always been difficult to balance them.
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3 minutes ago, Gurken Khan said:
This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago?
If it was in alpha 24, so I missed it because I wasn't here, during the launch.
I missed that release.
Many changes that occurred in A24 were done in a hurry in the last three or four months before the release.
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38 minutes ago, real_tabasco_sauce said:
Inconsistencies: Asymmetry between units is fine and we call it differentiation. When mechanics are so massively different when players expect consistency, we have a problem. You call for differences between targeted and un-targeted arrows, as well as further differences between CCs/Forts and towers. I think that would be a confusing mess.
We are not Age of Empires I and II
Our unit /building tree is asymmetrical. All factions work differently.
In AoE what changes is that units have access to some units and not others.
We, on the other hand, have access to hoplites, pikemen, cataphracts, chariots and elephants.
In the AoE except for the elephants and camels everyone dominated those classes.
0 A D was intended more to be like AoM AND AoE III.
With different factions we have rather equalized them a lot.
It seems too much to me to equate an Indian spearman with a Roman one with the matter of armor.
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In AoE2 the deterioration is much darker, almost a burnt color(black,) like the photograph shown above.
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It's only slightly dirtier between both versions.
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This is Kart heavy damaged by Lordgood.
Quite interesting but I expected more deterioration.
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Alpha 27 Pre-release/Release Candidate Build Testing
in Game Development & Technical Discussion
Posted
I think that small huntables should have a symbol.This symbol would only be visible if you press TAB.