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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. On 30/12/2024 at 12:25 PM, Lion.Kanzen said:

    My FB feed.

    Screenshot_20241230-122254.jpg

    You have to compare it with other games that are advertised on FB.

    Screenshot_20241231-214424.thumb.jpg.69db9d4a2c101a8e0cdc40c04246c3e7.jpg

    Hook phrases. Phrases that call for action/adventure.Then a phrase that connects with the image: ""Our Egypt Event City has started.

    Are you ready to rise to the occasion?""

    The phrase invites the player to participate in something.

    Then a link with emojis.

    Then hashtags...

  2. 1 hour ago, Lion.Kanzen said:

    The third one could very well be a rush that destroys a lot of our original base. It could be full of action, full of enemies and attacks

     

     

    Constant harassment from enemies.

    The remaster does it terribly.

    The first one was more difficult than the "Definitive Edition".

  3. 36 minutes ago, Lion.Kanzen said:

     

    Some thoughts. People hate tutorials, I'm one of them.

    It shouldn't feel like a tutorial at all.

    Screenshot_20241230-214626.thumb.jpg.e4dca6403c5e75c61d577abb3d483e8e.jpg

    The tutorial should teach you how to withstand a rush.

    Screenshot_20241230-215202.thumb.jpg.850352ba8368a79df316ac8c580aff05.jpg

    Other scenarios we have to leave quite free to discover.

    Discovery  It's like when you get burned and you learn that the fire burns you.

    You make mistakes and you learn.

    Then the instruction will be simple, "defeat your enemy".

    This would be fine for a second scenario.

    But the scenario must be somewhat difficult but not impossible.

    By now you should know the basic controls.

    Research: This works if we use the current tutorial scenario to practice and this one is full of information, basically the player learn from the tips, learn to play info and other tips.

    I honestly don't know how to use this in a few scenarios, some scenarios we should teach loading screen tips.

    ---Edit: I think I get it.

    In the first scenario we can put a lot of information, in the second one we can put more sandbox style.----

     

    Research is the theoretical part and discovery is the practical part.

    Acclimation is similar to Starcraft campaign: is like training for a harsh climate like multiplayer.It's like I said above about including a rush and a tough situation to overcome.

    Screenshot_20241230-222625.thumb.jpg.d934164e40a2a22bb8f610f13da5e13e.jpg

    The third one could very well be a rush that destroys a lot of our original base. It could be full of action, full of enemies and attacks.

    The fourth is more of the same but in a different situation, perhaps an ambush.

    The fifth we return to the comfort of exploration and without so much pressure.

    In the sixth we teach how the armor mechanics, bonuses and unit stats work, something boring, as well as teaching the economy in depth.

  4. 9 hours ago, Lion.Kanzen said:

    Capture Wonder  is like King of the Hill mode.

     

     

    King of the Hill is a game mode introduced in Age of Empires II: The Conquerors. The players have to capture the Monument (a renamed Wonder), located exactly in the center of the map, and hold it for 550 years (approximately 9 minutes) in order to win.

    King of the Hill is a game mode featured in Age of Empires II: The Conquerors, Age of Mythology: Retold, and Age of Empires III: The Asian Dynasties. In order to win, players must have a military presence around a landmark in the center of the map for a certain period of time.

     

    In Age of Mythology before Retold, it was a random map instead of a game mode.

    Control the Monument in the center of the map for a specified time to win. To control the Monument, kill all the enemy units around it.

    To capture the Monument, a player must have units in the greyed area surrounding it. Even if the player only has a single unit in the area, they will retain control of the Monument, but if the last unit dies, the game uses a method similar to scoring in curling where the player whose unit(s) are the closest to the Monument will capture it. If multiple players have units in the same distance to the Monument, then the player in the highest slot will capture it. Building is not allowed in the vicinity of the Monument.

     

    Capturing the Monument brings a trickle of 50 food, 50 wood, 50 gold, 50 stone per minute incentivizing the capture as early as possible.

     

    Apart from the Monument in the center, the maps are very similar to regular random map games.

    Trivia

    When a player recaptures a Plenty Vault, it will take about a second or two for the system to recognize the player has done so, before changing the countdown to their team's. Therefore, if the player manages to capture the Plenty Vault at the last second, they might still lose the game. This also occurs in the Fight at the Forge scenario.

    https://ageofempires.fandom.com/wiki/King_of_the_Hill

     

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