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Lion.Kanzen

Balancing Advisors
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Posts posted by Lion.Kanzen

  1. 11 minutes ago, Lion.Kanzen said:

    It is said to have been found in present-day Algeria.

    From the 4th-3rd century BC.Screenshot_20241115-170224.thumb.jpg.6cc15c530abede1de70e8ee799d8a8d7.jpg

    I don't know if this corresponds to this faction or to the Berbers.

    The text says:

    This is how the royal mausoleum of Amdghassen looked like in Batna province Its construction dates back to around the 4th 3rd century BC of the Massilian period according to : carbon 14 diagnosis of the wood found inside the mausoleum.

    The mausoleum, according to the historian Al-Bakri, was subjected to several attempts to demolish it and

    they failed to demolish it and caused several gaps in the building.

    In the 16th and 19th centuries, the copper supports that supported the mausoleum were stolen, causing the building to become fragile and threatened with collapse at any moment.

     

     

    Screenshot_20241115-165831.jpg

    https://en.m.wikipedia.org/wiki/Massylii

    Regarding Massilian it refers to Massylii.

  2. It is said to have been found in present-day Algeria.

    From the 4th-3rd century BC.Screenshot_20241115-170224.thumb.jpg.6cc15c530abede1de70e8ee799d8a8d7.jpg

    I don't know if this corresponds to this faction or to the Berbers.

    The text says:

    This is how the royal mausoleum of Amdghassen looked like in Batna province Its construction dates back to around the 4th 3rd century BC of the Massilian period according to : carbon 14 diagnosis of the wood found inside the mausoleum.

    The mausoleum, according to the historian Al-Bakri, was subjected to several attempts to demolish it and

    they failed to demolish it and caused several gaps in the building.

    In the 16th and 19th centuries, the copper supports that supported the mausoleum were stolen, causing the building to become fragile and threatened with collapse at any moment.

     

     

    Screenshot_20241115-165831.jpg

  3. 12 minutes ago, wowgetoffyourcellphone said:

    The current build distance for defense towers was to prevent spam back when towers were OP. So, a minimum distance was implemented, but since then the relative strength of towers has decrease making the minimum distance a little suspect. @real_tabasco_sauce I think this should be looked into. 

    The capture system had not been implemented.

  4. 35 minutes ago, TheCJ said:

    ) be countered together with all cavalry, by making defensive structures actually relevant (why cant I build 5 Towers next to each other? Seems like a silly restraint considering how expensive and underwhelming each tower is.) 

    That balance was introduced before A15 when there was a counter system.

  5. 3 minutes ago, AInur said:

    What we really need is not adjustment of stats but anti-spam!

    Spamming happens due to many circumstances, a snowball effect of CS, a product of citizens being soldiers and collecting resources.

    Therefore they can also build barracks, therefore they can create more CS to collect more resources.

    Another problem in my opinion is the population cost of the units, a horseman = a foot soldier, what changes is the resources, but when you reach the middle is pointless.At that stage, 10-20k of wood and food are already reached. It's easy to spam anything that costs wood and food, as well as getting metal through bartering(In case of not having metal mines).

  6. 13 hours ago, real_tabasco_sauce said:

    It might be interesting to consider a cav capture debuff vs buildings, or rather a relative infantry advantage versus buildings, which is the case in aoe2. I think it makes sense for the counter to mobility to be defenses like forts. <- this is also why non-random building ai is important

    Infantry are supposed to be able to scale walls and enter through tower doors, speaking to how battles worked in ancient times and medieval.

    1731611807517.thumb.jpg.18560643e98f12c631833787e19a7fa3.jpg

     

     

  7. 2 hours ago, Atrik said:

    If you need a reason to nerf cavalry capture rate you could also say that it's not as convenient to raid a buildings with cavalry. :sweatdrop: As for swords vs spears, of course against infantry, swords are better. But spears are still the 'alpha' cav as they would counter other cavs, and do pretty much well against infantry in the same time.

    It is unreal that a horse rider can take a fortress.

    The capture rate or capture power should be reduced dramatically.

     

    • Like 1
  8. 25 minutes ago, AInur said:

    @Lion.Kanzen

    After resting for more than 20 years in the depth of the web server, this thread is unearthed by a curious explorer in late 2024 and exposed to the public again. Little did ElfTheHunter know, that someone born a few days after his last post would be laughing at his beloved gaming rig 'Cyberpower' 21 years later. Even if everyone in this thread assembled their machine into a supercluster, they still cannot beat half of my laptop CPU. Such a supercluster would still struggle to run A26 without lag.

     

     

    I barely had internet when this happened.

  9. 38 minutes ago, Vantha said:

    Two articles on the topic:

    https://en.wikipedia.org/wiki/Southeastern_Iberian_shrubs_and_woodlands

    https://en.wikipedia.org/wiki/Mediterranean_forests,_woodlands,_and_scrub

     

    Some photos:

      Hide contents

    CarthagoNova__Biome_5.thumb.webp.88592d54a57b77583980d2a44576bcda.webp

    CarthagoNova_Biome_8.thumb.webp.071b09a15af84b9b04dd3d1364587e03.webp

    CarthagoNova_Biome_7.thumb.webp.1555f8de0cb836953325fb6772268b3f.webp

    CarthagoNova_Biome_6.thumb.webp.3427073fd9610095be7916e872866e1e.webp

     CarthagoNova_Biome_4.thumb.webp.339808d91ca13edb4d6918de4ed30c21.webp

        CarthagoNova_Biome_2.thumb.webp.197d57a37a4bc2d864a5d78635233a76.webp

        CarthagoNova_Biome_1.thumb.png.70a867a88a02b51bdf832c98ae7e7757.png

        CarthagoNova_Biome_1.thumb.webp.0f6e61e1b781d5f986945aefe4eaadf5.webp

      

    Keep in mind that these show the landscape today. Mediterranean regions like this tend to have become considerably more arid since antiquity. -> We need something noticeably more green.

    What Mediterranean trees do we have?

  10. 3 hours ago, Vantha said:

    I'd opt for a map size somewhere between small and normal. For details about the topography see the references below. The area appears to consist of dry shrublands with some scattered patches of loose Mediterranean forests. Unfortunately, I checked and it seems like there's no map currently in the game yet with biome like this.

    The first thing is to create the size and topography.

    Do you have a reference for the biome?

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