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Posts
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Posts posted by Lion.Kanzen
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11 minutes ago, Lion.Kanzen said:
It is said to have been found in present-day Algeria.
I don't know if this corresponds to this faction or to the Berbers.
The text says:
This is how the royal mausoleum of Amdghassen looked like in Batna province Its construction dates back to around the 4th 3rd century BC of the Massilian period according to : carbon 14 diagnosis of the wood found inside the mausoleum.
The mausoleum, according to the historian Al-Bakri, was subjected to several attempts to demolish it and
they failed to demolish it and caused several gaps in the building.
In the 16th and 19th centuries, the copper supports that supported the mausoleum were stolen, causing the building to become fragile and threatened with collapse at any moment.
https://en.m.wikipedia.org/wiki/Massylii
Regarding Massilian it refers to Massylii.
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It is said to have been found in present-day Algeria.
I don't know if this corresponds to this faction or to the Berbers.
The text says:
This is how the royal mausoleum of Amdghassen looked like in Batna province Its construction dates back to around the 4th 3rd century BC of the Massilian period according to : carbon 14 diagnosis of the wood found inside the mausoleum.
The mausoleum, according to the historian Al-Bakri, was subjected to several attempts to demolish it and
they failed to demolish it and caused several gaps in the building.
In the 16th and 19th centuries, the copper supports that supported the mausoleum were stolen, causing the building to become fragile and threatened with collapse at any moment.
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18 minutes ago, Atrik said:
I also think that champ cav shouldn't be nerfed too much, just having more viable counters is needed.
Yes, but it should be less effective against its counter.
If not, the strategy to win will be to use champion melee cavalry.
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Multiple ideas can be used at once to stop spam. It also needs to be nerfed a bit.
The cost is not going to take away the unfair power over their own counter unit; the spear infantry (Hoplites, pikemen, spearmen).
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12 minutes ago, wowgetoffyourcellphone said:
The current build distance for defense towers was to prevent spam back when towers were OP. So, a minimum distance was implemented, but since then the relative strength of towers has decrease making the minimum distance a little suspect. @real_tabasco_sauce I think this should be looked into.
The capture system had not been implemented.
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35 minutes ago, TheCJ said:
) be countered together with all cavalry, by making defensive structures actually relevant (why cant I build 5 Towers next to each other? Seems like a silly restraint considering how expensive and underwhelming each tower is.)
That balance was introduced before A15 when there was a counter system.
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7 minutes ago, wowgetoffyourcellphone said:
okay.... we should just steal the AOM:R stats screen
I'm right? it looks very tidy.
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37 minutes ago, AInur said:
I meant we should stop spamming champions. It's okay to spam citizen infantry.
That is why the other alternative is to regulate it with population capacity.
In many games the cav usually costs 2 capacity.
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3 minutes ago, AInur said:
What we really need is not adjustment of stats but anti-spam!
Spamming happens due to many circumstances, a snowball effect of CS, a product of citizens being soldiers and collecting resources.
Therefore they can also build barracks, therefore they can create more CS to collect more resources.
Another problem in my opinion is the population cost of the units, a horseman = a foot soldier, what changes is the resources, but when you reach the middle is pointless.At that stage, 10-20k of wood and food are already reached. It's easy to spam anything that costs wood and food, as well as getting metal through bartering(In case of not having metal mines).
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All this explains why they destroyed my spearman and swordman + range units armies and then I trained a sword cav battalion and destroyed the opposing army, even with Astharthe cav+ hoplites(Carthaginian champ cav).
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13 hours ago, real_tabasco_sauce said:
It might be interesting to consider a cav capture debuff vs buildings, or rather a relative infantry advantage versus buildings, which is the case in aoe2. I think it makes sense for the counter to mobility to be defenses like forts. <- this is also why non-random building ai is important
Infantry are supposed to be able to scale walls and enter through tower doors, speaking to how battles worked in ancient times and medieval.
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2 hours ago, Atrik said:
If you need a reason to nerf cavalry capture rate you could also say that it's not as convenient to raid a buildings with cavalry. As for swords vs spears, of course against infantry, swords are better. But spears are still the 'alpha' cav as they would counter other cavs, and do pretty much well against infantry in the same time.
It is unreal that a horse rider can take a fortress.
The capture rate or capture power should be reduced dramatically.
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6 minutes ago, Vantha said:
The Aleppo pine and holly oak. For the shrubs, we have "bush_mediterranean" and "bush_mediterranean_dry". And, addtionally, quite a few fitting props (for decoration).
It doesn't matter, it is not important at this stage, the topography must be done first.
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The first criteria must be gameplay.
The second performance.
The third beauty.
The fifth... originality.
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25 minutes ago, AInur said:
After resting for more than 20 years in the depth of the web server, this thread is unearthed by a curious explorer in late 2024 and exposed to the public again. Little did ElfTheHunter know, that someone born a few days after his last post would be laughing at his beloved gaming rig 'Cyberpower' 21 years later. Even if everyone in this thread assembled their machine into a supercluster, they still cannot beat half of my laptop CPU. Such a supercluster would still struggle to run A26 without lag.
I barely had internet when this happened.
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38 minutes ago, Vantha said:
Two articles on the topic:
https://en.wikipedia.org/wiki/Southeastern_Iberian_shrubs_and_woodlands
https://en.wikipedia.org/wiki/Mediterranean_forests,_woodlands,_and_scrub
Some photos:
Keep in mind that these show the landscape today. Mediterranean regions like this tend to have become considerably more arid since antiquity. -> We need something noticeably more green.
What Mediterranean trees do we have?
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30 minutes ago, leopard said:
2004, it was only 10 years ago lol.
I am an old man now.20 years ago.
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3 hours ago, Vantha said:
I'd opt for a map size somewhere between small and normal. For details about the topography see the references below. The area appears to consist of dry shrublands with some scattered patches of loose Mediterranean forests. Unfortunately, I checked and it seems like there's no map currently in the game yet with biome like this.
The first thing is to create the size and topography.
Do you have a reference for the biome?
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33 minutes ago, Vantha said:
To get started, we need a map.
@Lion.Kanzen You said you could make one?
In parallel, I will start with scripting the first/zeroth scenario.
Yes but I need to know the size of the map and the details besides the city and the enemies.
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We need women with stones on the walls.
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2 minutes ago, Lion.Kanzen said:
Always imagine the dialogues of a campaign like this.
I can't say it was my idea, but to use the styles of MMORPGs to use them in an RTS.
Others RTS - Discuss / Analysis
in Introductions & Off-Topic Discussion
Posted · Edited by Lion.Kanzen
This is one of the trends of RTS.
Battle Aces.
From former Blizzard employees.
It's made for short games. Very mobile style.
It's interesting that you can create a deck before the game starts.