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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. You are understimating my new pc only in need a gpu and i can have very decent equipment.
  2. Can fade out with the time, by the way. AoE 2 check mixed with fire.
  3. (Seleucid) Median cavalry The Median people were once the rulers of an expansive kingdom spanning central Persia to Asia Minor, seizing the opportunity to create a unified Median state after the collapse of the Neo-Assyrian Empire in 605BC. The Median Kingdom endured until 505BC when the Persian king Cyrus the Great conquered its lands and formed the Achaemenid Empire. Under the Achaemenids, the Median people were considered prestige citizens, with equal status to their Persian kin. They held power as government officials, generals and as 'satraps' or governors. In battle, the Medes were known for the extraordinary agility of their horsemen, which they used against the crumbling Assyrian Empire, outmatching their enemy's skilled cavalry with superior mounted archers.
  4. Vs spear can make some damage take as example a spearman vs a knight in AoE. You need 4-5 vs 1 to take down.
  5. Maybe with a few tests we can get out of doubt. 7 slingers vs 1 Seleucid cataphract. Same vs Persian lancer Same vs Macedonian lancer...
  6. Spear calvary can deal with all range and little bonus vs siege. Sword cavalry a bonus vs siege big bonus vs ranged. Check how works in AoE DE. All sword cavalry line. Add defensive building bonus vs slingers.
  7. Yes, they can have natural crush attack but cavalry must have litlle bonus to all missile units. But for cavalry can be a little pain catch them if they are a lot. 5-7 of them can take down an heavy horseman. Slinger must be a defensive support unit for infantry like spearman.or for defending walls.
  8. But still have problem with that cavalry if they catch them.
  9. There is a technique were you cannedit or record your audio to synchronize with your video. This way you can match and test better. I did this technique as part of my final test in my first audio lab.
  10. But i refering my partner. My spanish partner and art mate.
  11. But he dies... He flew more faster than noise speed. In one moment that was too dangerous.
  12. The logic of javelin units (skirmishers) are same as AoK (aoe2). Is more complex even aom. https://ageofempires.fandom.com/wiki/Prodromos The better is follow Justus schema. From DE.
  13. Swordman The metallic sound is very good but the sound is not in a box with what I'm seeing, it seems to hit a cardboard box or a piece of playwood. There's also a little echo in the room.(little) The fast sound bounces off the wall and back into the microphone, that's why I notice it. The best improvised booths are the cars. That sound is better in combat against units than against buildings. Spearman. Is good, very good, but must be different depending by your target. I guess the problem is coding sounds, hitting target, example hitting stone or hitting a human. Can be nice mix the soind with other sounds incluiding grunt (human), Listen to the soldier's groans and some small voices of battle cries. The sound is really good in overall. Pd: When they're all attacking, it becomes monotonous, it needs moaning. Visually the unity is striving, sonorously it seems that not even getting tired, is contradictory. Check sounds in AoE DE.
  14. done. https://drive.google.com/open?id=1belD_rPe_Z3wYDOi2zjkn6tYrP0wEGGU https://drive.google.com/open?id=1KmNNwuPlk8GdXTF5na1I8hpQTQTCb-aN
  15. Lancer can defeat infantry and light cavalry except anti cavalry like pikemen. But im talking about heavy champion lancer. The Hetaroi or Companion cavalry and all Hellenistic lancers share this shock function or role. In AoE series AoK and AoM. Is anti infantry unit. Lancer in mostly of cases is anti infantry because. Their weapons. Lance (Kontos, Xysthon) alternate weapons (sword, mace or bow) Their armor. Full, partial. Shock cavalry, the hammer and anvil tactic.
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