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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Add that to my mod, from this mod we are going to make patches
  2. I want to try some new things and bring the scouts and villagers mod to this one. You can only train scouts and women in the CC.
  3. Bonus 1.5 It will be the standard of my counters, having said that I will make the list -Skirmishers bonus vs elephants. -Cav spear bonus vs siege and archers. -Lancer (Cataphracts , Ptolemy Royal guard and Macedonian Hetero I) x 1.2 vs infantry sword and infantry archers 1.5 vs cavalry ranged and calvary spear. -Archers bonus X1.2 vs infantry spear. -Cavalry sword bonus vs support units and siege. -Bolt shooter bonus vs infantry This would only be the counters of the mod for now.
  4. @Yekaterina I need to make a balance mod based on that of Thorphin. https://github.com/Yekaterina999/bellumMod/ But with the changes we've talked about.
  5. Yesterday they balance them again. https://code.wildfiregames.com/D4048
  6. Must have bonus against missile infantry. And have more pierce attack than spear cavalry. More defense too. They were shock cavalry. I found it out after posting this. I have to try it, it was just in that mod that I noticed it.
  7. Fixed. They are now more useful than before. This is normal. Now they are vulnerable to the pikes and spears We always neglect naval combat.
  8. "You think", that doesn't necessarily always work like this
  9. We need @Stan` split the topic and move it there.
  10. Si pero mientras no se implemente, no se puede diseñar de ese modo.( A mi juicio claro). Usa textura de tierra oscura y se puede usar como variante la arena. Un pequeño atracadero. Recuerda que el concepto puerto/ atracadero era algo grande en aquellos tiempos. Mira la referencia celta por ejemplo.
  11. Wraitii He already returned the bonus from spear / pikes vs elephants, (actually he added it) since the template is new. I have to test how it works with that.
  12. Wraitii said that they returned the counter of the units with spear and pike against elephants.
  13. The archers are very OP. ( You have to decrease attack rate and speed of movement. Elephants haven't weaknesses against attacks from melee. Iberians becomes a weak faction. Swordman aren't so useful. (Bad role). Lancer haven't a role just is another cab melee spear. The team must have to review all the changes from the A24 templates, To find role errors.( The unit is not effective against the units it is made for)
  14. the problem was when a separate template was made for the elephants and camels.
  15. I did not see any change unfortunately. Just small changes and now the elephants have area damage.
  16. I agree with this. even if they are technology upgrades.
  17. This is bad. The maximum should be 2.
  18. I played them by chance last time, the Kushites destroy me I saw myself unable to turn the game around, I saw myself humiliated. I must clarify that was in the Thorfin's mod. Not much difference with A24 / 25 by the way. I'll play again to see if it was just an negligence by me.
  19. a month or more we are in the Freeze feature stage.
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