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Posts
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Everything posted by Lion.Kanzen
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looks interesting It should start with smoke.
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That remind me... there should be more technologies to repair buildings.
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There should be several types of damage to the structures. Fire. — It could be that only ruins remain. But it is unusable. Structural.— this damage is because it can collapse.
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the problem is the influence of territory. It is like creating a negative influence or Gaia.
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I've been caught a couple of times.
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
there must be more ai... It is not the only page. Quoting: The AI face generator is powered by StyleGAN, a neural network from Nvidia developed in 2018. GAN consists of 2 competing neural networks, one generates something, and the second tries to find whether results are real or generated by the first. Training ends when the first neural network begins to constantly deceive the second. An interesting point is that the creation of photographs of non-existent people was a by- product: the main goal was to train the AI to recognize fake faces and faces in general. The company needed this to improve the performance of its video cards by automatically recognizing faces and applying other rendering algorithms to them. However, since the StyleGAN code is publicly available, an engineer at Uber was able to take it and create a random face generator that rocked the internet. -
@Freagarach
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
There are artificial intelligences that generate faces. https://generated.photos/face-generator -
We must make a post in technical forum about that.
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And I understand that, but once you modify the game, you realize the limitations of the current engine, it doesn't mean it can't be changed. I haven't seen a sound specialist programmer for years.
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I would prefer a dismantle or fire mechanic. That is historically logical.
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
at any time a major faction makes its own debut in the main game. -
Others RTS - Discuss / Analysis
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
to give it volume you know, add details. Try to emulate the wear of the fabric. Some dirt and discoloration. -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
Lion.Kanzen replied to niektb's topic in Art dev
The screenshot looks blurry. -
The voice acting... Not all programmers are sound specialists. When I've tried to introduce variety, I've seen that you can't add sounds, everything is like a kind of random playlist.
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with torches. Sulfur. Pitch. Wood. https://en.m.wikipedia.org/wiki/Greek_fire https://azchemistry.com/uses-of-sulfur-in-ancient-times http://heritage-key.com/blogs/ann/biological-weapons-and-chemical-warfare-ancient-world/
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I think just the market, it could be easy to burn in the second phase. and the Workshop in the last phase.
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we would have to change that.
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It is intended more for civil structures such as those in Phase 1. Buildings that burn fast. ( Houses, warehouse , corrals, fields and farmstead). In theory the CC has an upgrade in the original game design. The upgrade is that the CC is fortified.
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Why?
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player should try to repair buildings at 75% damage. (same with siege engines). But it shouldn't be implemented for now with ships. The second thing to discuss is the status effect regarding the interface (GUI session). The second part would be armor against fire damage. Walls and forts would have that protection by default.