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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. that's the problem we must make asymmetric factions. Look at the latest AoE, it's basically asymmetric even, even in the description they said at launch and when selecting civs, that each faction has its own difficulty level.
  2. yes... those are other tasks, I call it a final task (collect the PNg and convert to SVg or vectorial), for now it is important to save what we have. ----- Did anyone save the ones I made for Mauryan? I lost them.
  3. it is necessary that the lobby elite play at least once with this faction and the rest of you are organizing tournaments and testing each other. I am not a lobby player like Yekaterina.
  4. We are going to make a post to differentiate it from Han and assimilate it as an Asian culture, it will have things in common with Han. Economy. Nomads all start with mobile buildings and some throw themselves, others capture settlements. Most will not have farms and/or will have to steal them. They will have looting bonus. Trickle from corral.( Maybe a good equivalent to farming). Bonus vs farms+ looting.(They stole the crops.) Xiongnu Just like Han they will have bonus from pop. Because the they They were the great nomadic nation along with the Scythians. Xianbei P2 have rice farm, So they start semi nomad phase 2. Yuenzhi Huns Topic in progress.
  5. I recorded a gameplay. It is not so difficult. Vs medium AI. (We need hard medium AI)
  6. CC takes time to put on is hard because is slightly larger than normal model.(I know is for the upgrade.) There should be something visible for reference.
  7. I haven't been able to test everything. I have two 2 losses with the Han. I need to lower the difficulty. I was defeated by the ai 2v2 Ptol+Han vs Cart+Kush
  8. Based on Yekaterina input. Differences from other civs: 1. Rice paddies - same price as field, but smaller in size and only 3 women per paddy. However, gathering rate is 0.6 instead of 0.5. Suppose you want to go heavy on cav, other civs might need 12 fields and 60 women on them. For Han, you will only need 50 women + 17 paddies. So paddies are more expensive to set up but great for late game. In early game around 6 paddies are enough, so the wood demand in early game is slightly higher. 2. Ministers - they can speed up gathering -> compensates for greater resource demand. 3. A lot of techs available - good for late game. 4. +10% pop bonus -> amazing late game. 6. Ranged barracks + melee barracks Suggested changes by Yekaterina. 1. Use actor model for rice paddies, but use the same stats as farms. Or, adjust the price accordingly: 70 wood per paddy (since they are smaller anyways). 2. Crossbow infantry have same attack stats as slingers but at greater accuracy; let their cost stay at 50 food, 30 wood and 20 metal. 3. Champion crossbow cavalry do 28 pierce per 1.25 second. 4. Either give all civs ranged barracks + melee barracks or cancel the idea for Han. Right now this nerfs their economy too much, as well as early defense. ---- speak now or quiet until next alpha.(a27)[It is an Spanish expression that is said before agreeing to marry ]
  9. https://thehistorianshut.com/2019/10/06/the-drunken-defeat-of-the-xiongnu-in-124-bce/
  10. @Stan` you can move this one post to a safe place in your art forum. here are some of the icons in EPS format. should be able to be opened with any vector program. and with image editing programs.
  11. @Silier Ideas . a member of the battalion is ""sacrificed"", to be a banner bearer. This unit will not fight. He will only die, he will have the resistance that his companions. When another dies, he will take his place and so on until the battalion disintegrates. There is another problem(current problem) joining several continents ie if you selected several battalions they mix and adopt unwanted behavior. There should be additional options to the battalion. Persistent options, like putting a lock on and unless they die remain unchanged. There should be a battalion icon when selecting multiple battalions. Obvious problems. Focus on banner bearer. It will be placed in the center in the case of formation and will have a high resistance to archers and missile units, except siege engines. The other option is for it to be an ornament just like the banner.
  12. Still being a bad game https://forums.ageofempires.com/t/where-is-the-rest-of-the-game/196333/3 the only thing I love is the fire, the walls and the stalker AI.
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