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Posts
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Days Won
299
Posts posted by Lion.Kanzen
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1 hour ago, real_tabasco_sauce said:
yes! Capture the wonder. If the temple (maya or otherwise) is already considered a gaia wonder in the map, I think this could be a great map to debut that gamemode.
I would need Andy's help for the Valley of the Forgotten Temple version.
It is not 100% balanced.
But I need a lot of people to try it.
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We must go for asymmetry.
I want all cultures to represent weakness and strength, true diversity.(Not the one sold to you by the elitist from WEF).
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2 hours ago, AIEND said:
Indian
Yes, I said that.
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39 minutes ago, AIEND said:
Magadha
Mauryans?
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Just now, Duileoga said:
-Ya me estoy imaginando una batalla entre Mayas contra Xiongnu o Escitas contra Zapotecas y la cabeza me estalla
...o me fascina , y ¿A ustedes?
sin mencionar .. germanos, romanos imperiales; hasmoneos,númidas, tracios e ilirios.
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Just now, Duileoga said:
-¿Entonces , en la revitalización de Terra Magna ,habrá culturas de todas partes y con diferentes mecánicas o especialidades únicas de juego?
La gran tierra. esa es la idea. eso significa Terra magna. lo ultimo no depende del mod.
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3 minutes ago, AIEND said:
I think from the perspective of resource extraction, first of all, this must be combined with the model of the new large mine, otherwise it will still look awkward to build a warehouse next to a well.
The suggestion makes sense.
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2 minutes ago, AIEND said:
Water is needed wherever people move, so in my mind water is more like electricity in Command & Conquer, whether it's housing, barracks, or whatever, more or less water is needed.
Yes, but when I suggested it to wow and he either didn't understand or didn't like the idea.
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2 minutes ago, AIEND said:
I'm not quite sure what real-life archetypes these in-game art images correspond to. At least it should be said, I have never seen such a big tank. It would be great if you could check it, because the art elements in some old games usually come from the creator's imagination.
Conversely, what about making civic centers dependent on the water supply system?
I prefer not to restrict players. it is only an economical alternative and easy to do but difficult to defend.
It is to avoid the territory mechanics being so restrictive.
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Just now, AIEND said:
I'm not quite sure what real-life archetypes these in-game art images correspond to. At least it should be said, I have never seen such a big tank. It would be great if you could check it, because the art elements in some old games usually come from the creator's imagination.
it is a problem to design something like this.
in the player's mind should be easy to recognise. the game is not always going to be a museum, sometimes it has to have that practical part.
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Pliny the Elder, who was a procurator in the region in 74 AD, described a technique of hydraulic mining that may be based on direct observation at Las Médulas:
What happens is far beyond the work of giants. The mountains are bored with corridors and galleries made by lamplight with a duration that is used to measure the shifts. For months, the miners cannot see the sunlight and many of them die inside the tunnels. This type of mine has been given the name of ruina montium. The cracks made in the entrails of the stone are so dangerous that it would be easier to find purpurine or pearls at the bottom of the sea than make scars in the rock. How dangerous we have made the Earth![7]
Rock-cut aqueduct in La Cabrera
Pliny also describes the methods used to wash the ores using smaller streams on riffle tables to enable the heavy gold particles to be collected. Detailed discussion of the methods of underground mining follows, once the alluvial placer deposits had been exhausted and the mother lode sought and discovered. Many such deep mines have been found in the mountains around Las Médulas. Mining would start with the building of aqueducts and tanks above the mineral veins, and a method called hushing used to expose the veins under the overburden.
The remains of such a system have been well studied at Dolaucothi Gold Mines, a smaller-scale site in South Wales. Opencast methods would be pursued by fire-setting, which involved building fires against the rock and quenching with water. The weakened rock could then be attacked mechanically and the debris swept away by waves of water. Only when all opencast work was uneconomical would the vein be pursued by tunneling and stoping.
Ghost town "Orellán" at Las Médulas, 1st–2nd centuries AD)
Pliny also stated that 20,000 Roman pounds (6,560 kg) of gold were extracted each year.[8] The exploitation, involving 60,000 free workers, brought 5,000,000 Roman pounds (1,640,000 kg) in 250 years.
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5 minutes ago, Lion.Kanzen said:
On the other hand, water supply and agriculture should also be closely integrated. Without enough water, farmland cannot be cultivated.
also ancient mining and quarrying needs water
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9 minutes ago, AIEND said:
In other words, in the future, the water supply system must be built first before new towns can be built?
It is an excuse to expand the territory and obtain resources. it does not depend on a civic centre.
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1 minute ago, AIEND said:
In other words, in the future, the water supply system must be built first before new towns can be built? On the other hand, water supply and agriculture should also be closely integrated. Without enough water, farmland cannot be cultivated.
Latin American villages?
yes.
my inspiration comes from the citybuilders Caesar II and II and Pharaoh.
even stronghold crusader
but I needed to think about something rural.
The most primitive I saw myself travelling around my country. -
Just now, AIEND said:
I have imagined water resources before. I feel that natural water bodies are more important than man-made wells or cisterns. Open channels and aqueducts should be a better choice. Let them be built on the water's edge and then extend like a city wall. , if this can be done, it would be very interesting.
I have thought of it as integrated with territorial mechanics.
PD: villages start with small things, some pictures I took of the village where my girlfriend's parents are living.
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3 minutes ago, AIEND said:
that seems perfect to me. It is one of the variations that he thought to make like the ones that the Arabs and nomads of the desert in the Middle East had.
Obviously your example is bigger.
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1 minute ago, AIEND said:
In Asia, ponds, water cellars and karez are more commonly used.
Do you have a picture? or an example.I am visual, I understand more by seeing.
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8 minutes ago, AIEND said:
If the ancient Mesoamerican factions didn't have a mature model, this was also an opportunity to perfect them.
It turns out that we Chinese are more worried about the influence of Great Turkism when dealing with such historical issues, but rarely consider religion, because we treat Christianity, Islam, Judaism and Manichaeism equally.
europeans historically hate turkic peoples and jews. they have made exterminations(genocide) even early as the middle ages.
the topic about the Khazarians is closed if you check it.
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1 minute ago, AIEND said:
I have a question, does this kind of water cellar above the ground really exist? I don't seem to have seen such a facility in Asia.
if you have an asian equivalent it would be good, for now I use a generic design.
is more a water spring. almost a well(很好).
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1 minute ago, AIEND said:
Is there anything special about the Khazars?
European antisemitism. There are people who accuse the Jews of being Khazars.
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12 minutes ago, AIEND said:
There are already Zapotecs factions in the precolonial mod. I think we can focus on some factions that have not been fully constructed
Nope.
A lot of code is still required for these factions.
Pre colonial mod is only pre Colombian civs.
Mesoamerican is highly required by fans.
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35 minutes ago, Lopess said:
Duileoga and I are creating a new line of tecs for the Mayans and a lot can be used with the Zapotecs. Much of the delay will be mine in finding the time to apply them.
Mesoamerican techs.
5 minutes ago, AIEND said:Khazars
They won't let you create this.
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4 minutes ago, Lopess said:
I see that for a long time one of the most interesting mods that exists in 0ad was left aside in favor of creating civilizations in individual and separate mods, or being added in mods that in addition to civ changes 0ad mechanics, something that I personally like much more I understand the side of those who prefer a gameplay closer to Vanilla. I see that the new release will be soon and I intend to send the works created by me and @Duileoga with the Mayas in addition to the work done with the Japanese Yayoi and seeing that I wonder why not add the Xiongnu and Zapotecs as well. I believe that in a mod it would only create more vitality and interest for this (we have the Thebans and Scythian created by WOW could be an idea too). I would like to know if this idea is supported before anything else, knowing that a lot can be developed and improved with time but all mentioned are playable and of the same required time range.
tenia esa idea de traer las civs de wow's a terra magna.
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Forgotten temple Skirmish [v 2 (4 players)]
in Scenario Design/Map making
Posted
@Duileoga
Necesito un templo abandonado grande del pre clásico (Formativo).