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Posts posted by Lion.Kanzen
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I think we should split, that is, the factions, since this post is too big.
Late Germanics
Early Goths...
Etc...
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Starcraft is not much different than AoE with the difficulty of the tutorial missions.
The first mission is just houses and a gas collector.
Then the 2nd mission is just found Jim Raynor (heroe) and build a barrack train 10 marines.
By the way we need a reset scenario function Or play again the mission.
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3 hours ago, hyperion said:
If you want to remove scenario maps and replace them with proper campaigns that would be nice.
Or Replace them with pseudo campaign scenarios and challenges.
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I just played with the new migration map.
It's fun, has lots of fish and forest. I was able to invade the enemy island.
The game is good, the only thing I don't like is the control of the troops, it keeps offering me that they do what they want, I mean I know that with the stances you can control better the unit behavior but, it still needs better control of troops.
I had fun with that, the map is fine.I wish all water maps were like this.
I was able to avoid doing a lot of farming.
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4 hours ago, Stan` said:
Also most scenarios are broken and not really playable. A three map campaign by @Vantha would be a much better advertisement than 70 maps
Some rework is needed there.
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2 hours ago, Stan` said:
Another problem we have is that most people making videos always pick the worst looking ones which is terrible for the game's image >< (Ducks behind the alpha label)
Most people put the first one that appears in their language.
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27 minutes ago, real_tabasco_sauce said:
Also, we haven't touched on what is a "quality" map. I think for random maps, playability is the most important aspect, with looks being secondary. However, for skirmish maps, appearance is more important than it is in random maps.
It's not a bad idea to add a filter to sort them by quality.
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8 hours ago, Stan` said:
We have:
- 81 random maps.
- 74 Scenario Maps
- 2 Tutorials
- 77 Skirmish Maps
If one uses the Replay Pallas as data for MP games, 80% of the 800 or so replays there use Mainland or Mainland Balanced.
My plan originally was to ask @andy5995 to put them in the community maps mod.
So keep say 40-50 in the game and the rest into that mod.
Scenarios that are used to test or debug the game would go into a special mod yet to be named
Demo maps would go in a mod for modders.
A24 also had a shitton of features. I've seen a few pople working on differientating civs again. Interestingly though the reason all civs have those three new buildings (and yet not the artillery towers was because we didn't waste the art I believe it was one of the biggest reasons civs lost differientation along with the people pushing for historicality. We had a weird combo on that alpha.
There was also a faction standardization that alpha, the excuse was to standardize the factions because (supposedly) then from equality we could have a better balance and from there begin to differentiate.
The problem is that it was not followed well or it was not continued well, Nescio, who was in charge of that, introduced several changes especially in October-December 2020, by the time I returned the game had changed a lot.
After 2020 we formed the balance and gameplay team.
The ideal would be to return to 23 from the current state, I mean to balance with ideas from A23, not with the stats, but with the concepts.
I didn't like the standardization of range units.
Before, slingers were better or different and archers could also do a powerful rush to enemy bases.
Both archer and slinger became skirmishers in practice.
My other suggestion is to make tiers for each faction, specializing the factions either with technologies or in their base units, some should have more differentiated units than others.
What was done in A24 is to equalize everything as if it were AoE where all units except the unique ones were equal.
All spearmen are equal except hoplites.
All skirmishers are the same.
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29 minutes ago, chrstgtr said:
But more to my point, we were promised a lot when a24 gutted the features everyone loved. We were told that they would come back and that this gutting was somehow necessary. Two alphas later and most people say the civs are still not differentiated as much as they were in a23. Additionally, virtually everyone hated a24.
It would be nice to address that again. So many alphas that I can't remember what A23 looked like.
But this time it would be nice to have a list of good things, bad things and average things.
26 minutes ago, wowgetoffyourcellphone said:Not if we are presenting them with an overall better experience. And if the presence of that map brings about a lesser experience for X+1 players, then we also have a net loss.
Well, most of the maps would return, or I die. So...
I think it would be good to keep them(keep them in a mod), there is a nostalgia factor and good memories.
It would also be nice if maps were easier to share and download.
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54 minutes ago, wowgetoffyourcellphone said:
I'm done pushing for it. Do what you will.
I wasn't serious, I hope don't bother you.
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It gives me ideas for making retro compatible mods.
That is, mods that bring classic mechanics from this same game.
Many still miss A23.
The slingers were very funny in that alpha, that was my fault and Elexis' fault.
The thing is, I wanted a unit that was good against towers and armored units.
Similar to AoE I slingers.
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7 minutes ago, real_tabasco_sauce said:
Right, but removing a ton of stuff, even just temporarily, is not a great approach to that. We have new civs, UI improvements, options, and graphics that all contribute to quality.
I could improve at least 10 random maps by a28, probably more. If you do the same for skirmish maps, we are already close to "done". My point is it shouldn't be a big project or overhaul, but instead a continued effort to do better upkeep for maps.
I think what wow means is that...some won't come back.
It's just a way of saying that they will come back if they are fixed, but they won't come back if they can't be fixed.
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19 minutes ago, Lion.Kanzen said:
Imagine with Leonidas and champion Spartans: a catch phrase; "Today we will dine in Hades"
It is very useful to call the action
This is ingenious.
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1 minute ago, Lion.Kanzen said:
I was seeing that the AoE account has nothing new and is neglected.
I find map contests interesting.
That's why clash royale seems like a better example.
Example of a teaser with something that is already a product that is not new.But it always changes.
Or just post concept sketches.
The advantage is that artists can participate here. This is where new artists are discovered.Not always.
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I was seeing that the AoE account has nothing new and is neglected.
I find map contests interesting.
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34 minutes ago, wowgetoffyourcellphone said:
Would people be more opening to cutting back the number of maps for Release 28 if I strongly emphasize that this would be a temporary thing? Because then each release after that would include more of the excluded maps back in, this time much improved and held up to a common standard.
This must be repeated everywhere, even within the game itself.
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3 minutes ago, wowgetoffyourcellphone said:
I've also seen your comments on those posts.
Yes, I realized, one of my multiples me.
But it's working, it's just that this is a roller coaster, There are moments where we must return to inactivity.
There are times when we need to ask questions about things like social networks and platforms.This is called market / marketing research.
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1 minute ago, wowgetoffyourcellphone said:
I think we don't need it to be perfect, just more effective than what we currently do
Start posting more regularly, there is another technique that I used and that was to function as an insider leaker.
I took screenshots from the trac and the phab.
They were usually screenshots of the progress of the new mechanics.
For example, I could hype our target public with the Germanic faction, but you must do it after launch.
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1 minute ago, wowgetoffyourcellphone said:
I think we can plan out something comprehensive for Release 28.
It definitely takes time and study, so it's not something I've done much of in my life. Most clients don't ask for a long-term campaign.
This time we were not bad. The other thing is to make a mix of media. Use several platform for a same campaign.
Civ: Late Goths
in Delenda Est
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