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JuliusColtranePille

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Everything posted by JuliusColtranePille

  1. is this the special building of carthage?! the "super"dock? looks awesome... totally bombastic
  2. wow, thx a lot. yeah your'e right. it's just hard if someone is totally clueless and doesn't find the problem nor he knows exactly WHAT he is doing
  3. Snow Leopard 10.6.8. 2.5ghz intel core i5 iMac 2011... i've tried to compile it, but it fails (xcode) what means choose the release-mode? kind regards and thx for support EDIT: ok, i found the release-config... but somehow it still does not work. a lot of files in the xcode list are red.
  4. i have the problem that the carthaginian buildings are on the small map but can't be seen nor controlled. there is nothing on the screen! got anyone this sort of problem too? EDIT: doesn't matter what map... the game doesn't show nor creat ANY units or buildings of a faction. seems there's an error on loading these structures and entities. what to do? thx a lot
  5. i have an account on megaupload.com I'll give you the dates via PM
  6. but somehow the things you made up will make it already A LOT easier for the people to play the game eventually. it's the binaries that make some problems. however, a lot of people would be very thankful to you if you would load it up or send it via PM-enquiry. sorry for begging... 'think we're all just crazy to get some carthaginian Quinquiremes
  7. I've already PMed him, unfortunately he hasn't got the time. which is totally understandable. but i'd think that, if one guy has compiled it on a mac he could possibly upload it on a free server. for my part. i will try to compile it in the next 10 hours has anyone of the abandoned ( ) mac-crowd already compiled it?! warm regards!
  8. hey folks, as alpha 7 is about to get released, i am very curious and keen on getting the game running. so are there any improvements on a ready-to-play mac-version or a in-detail tutorial on how to compile it? this would be very very useful as it seems, that a lot of mac-users out there love game but don't know exactly how to install it without additional help. would be cool, if some folks who know would like to help thx A LOT in advance, warm regards, claas
  9. somehow, this did not work. since most mac-users here use the alpha 6 compiled by a neat guy who runs the cider-website, we open the game in a pre-composed and than unzipped alpha6-directory in which there has not been the public-directory already but there was just a public.zip (so i guess, the mac-version gets the AIs from elsewhere, but i couldn't find this directory till now...) :/
  10. yes. i really would love to see, that formations (such as the macedonian-phalanx for example) and all the units in it keep their formation even when they're attacked from elsewhere - as it was in the age-of-empires-games. i think this was due to the "violent"-stance. but there should be definitely advantages if the phalanx is well disciplined and tries to keep together as long as the losses aren't to heavy. thus this would add the tactical need for the guy who fights with the phalanx to keep them and on the other hand the necessity for the opponent (maybe with cavalry) to break them. with an included bonus-system this would greatly enhance the gameplay. and, somehow i undoubtedly know that you guys have just that in mind (which is great) this will be great
  11. it would be a really big gameplay-enhancement if stances, positions on the battlefield, being attacked from behind/flank/front, losing or keeping an essential stance/formation (keeping the phalanx or losing it) count a lot during a battle. since this played a major role in ancient warfare it would depict ancient battles and tactics realistically. i guess the engine behind that would cause a lot of work and eventually it would possibly make the gameplay more difficult but thus also more intriguing. in how far are things mentioned above planned to be implemented?
  12. hey guys, it would be really really cool, if you could implement this new bot (or maybe even more, i don't know at all how difficult it is/ how much workt it is) in the alpha 7 release. are there any bots which also build up a naval-force and know how to use it? warm regards
  13. how can i integrate this (it sounds formidable) bot into the mac-version of the game? thx!
  14. Hey everyone, as I'm an enthusiast of the game but unfortunately a mac-user i can't use atlas at the time (i think this will be solved in some time), but i think this is where some beautiful 0 a.d. environments can be shot. and somehow the screenshot-page on the 0 a.d. is beautiful albeit it gets rather unfrequent additions. nevertheless, i would like you to put up your eye-candy screenshots from your atlas-experiments and/or nice events in other playing-situations. i put up this thread to encourage all gamers to put on some screenshots, maybe a thread does this better. warm regards, claas
  15. as i read the indeed fabulous unit-table above i was curious about carthaginian siege units. will there be any? if you go back in the history the carthaginians weren't famous at all for siege-equipment, but as only siege units will be able to destroy buildings (which i'm in favour of) there should be at least some minimum siege equipment for any civ, right?! and i think there should be an animation for if non-siege units (e.g. infantry, cavalry) attack buildings they should somehow pillage the buildings (as seen in AoE III) just some thoughts, can't wait for alpha 7, keep up the great work you guys
  16. http://www.wildfiregames.com/0ad/page.php?p=6361 Quote: n 0 AD the Romans have many bonuses to match to their historic strengths. These bonuses are: Powerful Infantry: The Roman infantry was the best in the ancient world; to match this the Roman infantry are stronger them most. Citizenship: The Romans valued their citizenship highly, and did not take an attack on citizens lightly. Therefore Roman citizen soldier units gain a bonus while fighting in Roman territory. Mighty siege machines: The Romans were the best when it came to siege. To reflect this their siege units are the best in the game Divide et Impera: "Divide and Conquer" is the most famous principle of Roman foreign strategy. Because of this Roman heroes and centurions can convert enemy units.
  17. today, i read that roman centurions and heroes will have the ability to convert enemy units... as they are the only units in the game (as far as i know) with this ability, i would claim a little balancing-problem?! maybe only the roman heroes should be able to do this and there ought to be a long time of recovery to do the next conversion (approx. 2 minutes?!) and another question: hopefully the allowed number of each hero will be drastically reduced (why fight with 10 leonidas?) maybe to 3 or so... ... just some thoughts. thx
  18. http://www.google.de/imgres?imgurl=https://plus6.safe-order.net/magellannarfe//Roman%2520Fleet/merchantship.jpg&imgrefurl=http://www.ancientsites.com/aw/Places/Property/1103933&usg=__cL3RzxZA7MQyg3k6VosyYq-s2Dw=&h=276&w=364&sz=36&hl=de&start=56&zoom=1&tbnid=6cwNYDmZ_CMgFM:&tbnh=139&tbnw=169&ei=hjdlTqDXBo6Wswb4v6D3CQ&prev=/search%3Fq%3Dcarthaginian%2Btrade%2Bship%26um%3D1%26hl%3Dde%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:de:official%26biw%3D1280%26bih%3D623%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=508&vpy=314&dur=4832&hovh=195&hovw=258&tx=140&ty=159&page=4&ndsp=17&ved=1t:429,r:2,s:56 this link shows some of the ancient mediterrenean trade-ships in comparison to war ships. i think both the old age of empires trade ship in the one depicted in the 0 a.d. carthaginian flag got some truth on their sides. since a trade ship isn't a trade ship and a medieval cog has nothing to do with ancient vessels... ------------------------------------------------------------------------------------------ by the way: hopefully the alpha 7 will be already compiled for mac?!
  19. this sounds brilliant. totally suffices for the first part
  20. im totally with you Sayyan. possibly the units on walls thing is a feature that could be added late but it would improve the gameplay and optics a lot. sieges would at least look a lot more intriguing. i know there's a huge difference between the stronghold games and a rts such as 0 a.d. but i think siege and defensive of a stronghold have always been rather uninteresting actions in the AoE-games due to the lack of such gameplay-features mentioned above (e.g. installing a scorpion on important parts of the wall, etc. ...) and no... i dont want to cry for the siege-ledders
  21. despite being a cool feature (heroes), i find it somehow paradoxical that you can build an army with 10 Leonidas and 20 Alexander the great (but i think you will fix that?)
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