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JuliusColtranePille

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Everything posted by JuliusColtranePille

  1. marilyn shall be included in the upcoming alpha right? i think it should... if it hasn't any major bugs anymore
  2. in general i believe with your additional work (ykkrosh) the game will make such a big leap this year thumbs up, regards!
  3. and a little bit of swell (sea disturbance) as it was in AOE III would be very nice! regards! are there any updates on q-bot? and i think spahbod's supernice random-maps should be implemented
  4. hey dear community, as february gets older the next alpha release gets closer. i would like to accumulate pics, general news, alpha 9 related discussions (concerning rather alpha-9-specific issues), roadmap-wiki-tickets-comments and stuff here. let it begin, cheers!
  5. btw: an alpha 9 preview thread in the announcements section would be lovely, ... i didn't dare to start it myself
  6. i think this should be (if implemented) an optional feature (one shall be able to turn it on/off)
  7. sounds good. i will give it a try! thankyou very much!
  8. how many steps does it take to build the program with xcode and this project file? rather easy procedure? regards and thankyou for the fast posting
  9. could you please post your version again? megaupload is down due to fbi-bullshit
  10. i'm glad to see your random map scripts coming... unfortunately i do not have the time currently to learn how to make them, although i am very thankful for your description. next holidays i will begin to study it! continue please making those great RMSs! regards
  11. thx! ... unfortunately i'm not able to build it though.
  12. i'm sorry. but what does #947 mean? where can i download a deployable version of the game with atlas workin?! sorry for my missunderstanding regards!
  13. i played with hellenes and carthaginians against persians or as persians against those two factions (qBot, a lot of maps). i had the impression that the infantry of the persians in particular is weaker. but i guess it's the special feature of the persians that their infantry is inferior but cheaper?! later qBot used the persian cavalry which is relatively strong but still no match against the than cheaper greek hoplites and peltasts.
  14. concerning balancing i would say that the persians are a rather weak-faction at the very moment. just my 2 cents. i know balancing will be done in the beta-status
  15. played against qBot on the "The Nile"-map of spahabi. unfortunately qBot only trained women and had no military after 5 minutes... anyone encountered this problem already?
  16. hey dear community, as the games makes a very enjoyable progress with every alpha i was very happy to hear that for alpha 8 atlas should work on the mac. unfortunately there is no (afaik) compiled version of atlas in the community. has anyone a playable version of atlas? could anyone contribute? in my eyes, scenario editors where always one of the greatest things in RTS-games. warm regards, claas
  17. sounds cool. do you have some for me? how does this work?
  18. yeah, there are 4 you're right. but they tend to be quite similar. i would rather like to have a random-map script in which every map looks really different. like in the older AOE-games... would be cool.
  19. i really would like to see a random-map function! due to the lack of atlas for the mac-version i'm a little bit bored of the maps in the current version...
  20. does atlas work at the moment? this would be great... the last big wish for the mac-version in the current situation!
  21. yeah... if all the mac-guys out there would spend 5 euro/dollar whatever (me included)...
  22. but unfortunately atlas does not work, although according to the developers-team it should. in the "suggestions for 0 A.D."-thread they say it would need some extra tweaking concerning the compiling. hmmm?!
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