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JuliusColtranePille

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Everything posted by JuliusColtranePille

  1. i think because 0 A.D. is now in such a beautiful state of progress, with alpha 8 there should be some animated men around the siege equipment. i think this was told a lot of times, but: when you attack the siege equipment and finally defeat it only the men should be dead and you could capture the equipment with any foot-soldier (even champion-units) would be a nice little feature which enhances the experience in my eyes. best regards!
  2. is it possible that jubot is the only bot which functionates at build 2588?
  3. tested newest qBot on alpha 7 G... unfortunately it does not work, getting error-messages all the time anyone else the problem with the alpha 7 and QBot? older version of Qbot functionated...
  4. ok. where do i find the svn version? custom build for mac means... compiling? thx in advance, sorry for that much questions
  5. Hmmm, not normal, it is supposed to work... Can you tell me more about your version of the game? ------------------- im playin on 10288 the alpha 7 geronium...?!
  6. but if i see this right... the split alpha 3 still does not work on the territorial system of alpha 7 G, right? i tried the new version and the bot does not build up anything ... ;( still, keep up the great work
  7. sorry for only taking a glimpse... but what is the thing to do to run atlas now in alpha 7? regards!!!
  8. yeah sounds cool. i have always been disappointed about the latinic-"pseudo-iberian"-ethnic-names
  9. great to hear that guys! can't wait to get finally a bot which is really hard to match! regards, claas
  10. i just played a game using carthaginian war-elephants, and i wondered if they do have a damage-aura (even when just attacking one enemy unit at a time, others surrounding the elephant will get damaged, though with decreased damage-points)? if not this should maybe be implemented. thx for listening regards
  11. hey you guys, has anyone made designated alpha 7 maps which feature especially carthaginian historical spots? colonisation of iberia? wars of sicily? naval-battles with greece?! when atlas is working i will work on that, because im just reading an interesting book about the carthaginians at the moment. it is quite recent and historically well investigated but unfortunately only in german: http://www.amazon.de/Karthago-Aufstieg-Fall-einer-Gro%C3%9Fmacht/dp/3806222819/ref=sr_1_1?ie=UTF8&qid=1316635343&sr=8-1 regards,
  12. sounds cool. everything you made till now was great, so i think the community can wait. (i think i will not be able to manage things mentioned above on my own ) thx a lot! regards, claas
  13. However it's still a certain effort to get sound and atlas running, saying this while i haven't any sound and atlas yet with a the binaries of cc_julian. will try to get into the atlas problem as a development-noob regards
  14. is there a possibility to get atlas running somehow? outside the game or elsewhere? thx, regards
  15. you can dodge the problem via changing the factions in the .xml file of the scenario it comes right under the typed scenario-explanation-text hele for greeks cart for carthaginians and so on
  16. was this a reply to my post? with my post i wanted to say that the splitbot is somehow deficient in alpha 7 whereas it worked totally fine for me in alpha 6. now he doesn't produce more than 15 units in the whole match and doesn't build up a lot of structures... and i don't know why... regards
  17. somehow the splitbot doesn't train any units more than 10 or so in alpha 7... is it because of the territories and other significant gameplay-changes?!
  18. hey folks, as i'm playing the fabulous alpha 7 now, it came to my mind, that the game could need some more maps for the random-match section or in general (even if there are a lot of nice scenarios). unfortunately im a mac-user and can't run atlas. but maybe you've already made your maps but haven't found the place to share them so, let's contribute, warm regards, claas EDIT: sorry, found the mapmaking section above. admin please delete
  19. however, now i play the binaries made of cc_julian. works fine
  20. somehow the freezing still happens... am i the only one? EDIT: works totally fine now...
  21. you can evoke ancient climate change. a fearsome carthaginian strategy. but yeah, would be interesting to know.
  22. superbe!!! thx a lot. where/how do i set the game in windowed mode? where is the config file located? warm regards
  23. sorry, when i type in terminal :sudo port install boost cmake libdevil libenet libsdl libvorbis libxml2 curl nasm cmake wxwidgets subversion i'll get this errormessage: sudo: port: command not found what do i wrong?
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