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Posts
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Everything posted by JuliusColtranePille
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i think because 0 A.D. is now in such a beautiful state of progress, with alpha 8 there should be some animated men around the siege equipment. i think this was told a lot of times, but: when you attack the siege equipment and finally defeat it only the men should be dead and you could capture the equipment with any foot-soldier (even champion-units) would be a nice little feature which enhances the experience in my eyes. best regards!
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The JuBot Thread
JuliusColtranePille replied to Jubalbarca's topic in Game Development & Technical Discussion
is it possible that jubot is the only bot which functionates at build 2588? -
qBot (yet another AI)
JuliusColtranePille replied to quantumstate's topic in Game Development & Technical Discussion
tested newest qBot on alpha 7 G... unfortunately it does not work, getting error-messages all the time anyone else the problem with the alpha 7 and QBot? older version of Qbot functionated... -
ok. where do i find the svn version? custom build for mac means... compiling? thx in advance, sorry for that much questions
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New Split Bot release
JuliusColtranePille replied to lexa's topic in Game Development & Technical Discussion
Hmmm, not normal, it is supposed to work... Can you tell me more about your version of the game? ------------------- im playin on 10288 the alpha 7 geronium...?! -
New Split Bot release
JuliusColtranePille replied to lexa's topic in Game Development & Technical Discussion
but if i see this right... the split alpha 3 still does not work on the territorial system of alpha 7 G, right? i tried the new version and the bot does not build up anything ... ;( still, keep up the great work -
sorry for only taking a glimpse... but what is the thing to do to run atlas now in alpha 7? regards!!!
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Atlas Scenario Editor
JuliusColtranePille replied to historic_bruno's topic in Game Development & Technical Discussion
is it working for now? great work! -
Unit And Building Names
JuliusColtranePille replied to Davarish's topic in Game Development & Technical Discussion
yeah sounds cool. i have always been disappointed about the latinic-"pseudo-iberian"-ethnic-names -
qBot (yet another AI)
JuliusColtranePille replied to quantumstate's topic in Game Development & Technical Discussion
great to hear that guys! can't wait to get finally a bot which is really hard to match! regards, claas -
i just played a game using carthaginian war-elephants, and i wondered if they do have a damage-aura (even when just attacking one enemy unit at a time, others surrounding the elephant will get damaged, though with decreased damage-points)? if not this should maybe be implemented. thx for listening regards
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hey you guys, has anyone made designated alpha 7 maps which feature especially carthaginian historical spots? colonisation of iberia? wars of sicily? naval-battles with greece?! when atlas is working i will work on that, because im just reading an interesting book about the carthaginians at the moment. it is quite recent and historically well investigated but unfortunately only in german: http://www.amazon.de/Karthago-Aufstieg-Fall-einer-Gro%C3%9Fmacht/dp/3806222819/ref=sr_1_1?ie=UTF8&qid=1316635343&sr=8-1 regards,
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precompiled mac version done
JuliusColtranePille replied to cc_julian's topic in Applications and Contributions
sounds cool. everything you made till now was great, so i think the community can wait. (i think i will not be able to manage things mentioned above on my own ) thx a lot! regards, claas -
However it's still a certain effort to get sound and atlas running, saying this while i haven't any sound and atlas yet with a the binaries of cc_julian. will try to get into the atlas problem as a development-noob regards
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precompiled mac version done
JuliusColtranePille replied to cc_julian's topic in Applications and Contributions
is there a possibility to get atlas running somehow? outside the game or elsewhere? thx, regards -
How Do You Change The Factions...
JuliusColtranePille replied to Lastonestanding's topic in Scenario Design/Map making
you can dodge the problem via changing the factions in the .xml file of the scenario it comes right under the typed scenario-explanation-text hele for greeks cart for carthaginians and so on -
New Split Bot release
JuliusColtranePille replied to lexa's topic in Game Development & Technical Discussion
was this a reply to my post? with my post i wanted to say that the splitbot is somehow deficient in alpha 7 whereas it worked totally fine for me in alpha 6. now he doesn't produce more than 15 units in the whole match and doesn't build up a lot of structures... and i don't know why... regards -
New Split Bot release
JuliusColtranePille replied to lexa's topic in Game Development & Technical Discussion
somehow the splitbot doesn't train any units more than 10 or so in alpha 7... is it because of the territories and other significant gameplay-changes?! -
hey folks, as i'm playing the fabulous alpha 7 now, it came to my mind, that the game could need some more maps for the random-match section or in general (even if there are a lot of nice scenarios). unfortunately im a mac-user and can't run atlas. but maybe you've already made your maps but haven't found the place to share them so, let's contribute, warm regards, claas EDIT: sorry, found the mapmaking section above. admin please delete
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however, now i play the binaries made of cc_julian. works fine
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precompiled mac version done
JuliusColtranePille replied to cc_julian's topic in Applications and Contributions
somehow the freezing still happens... am i the only one? EDIT: works totally fine now... -
you can evoke ancient climate change. a fearsome carthaginian strategy. but yeah, would be interesting to know.
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precompiled mac version done
JuliusColtranePille replied to cc_julian's topic in Applications and Contributions
i (we) owe you one. big time. -
precompiled mac version done
JuliusColtranePille replied to cc_julian's topic in Applications and Contributions
superbe!!! thx a lot. where/how do i set the game in windowed mode? where is the config file located? warm regards -
sorry, when i type in terminal :sudo port install boost cmake libdevil libenet libsdl libvorbis libxml2 curl nasm cmake wxwidgets subversion i'll get this errormessage: sudo: port: command not found what do i wrong?