Mythos_Ruler
WFG Retired-
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Everything posted by Mythos_Ruler
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===[COMMITTED]=== Mauryan Elephant Stables
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
Meh, I'd use one of the dirt decals. Building looks great though. -
Building construction + Terrain flattening
Mythos_Ruler replied to thomasf's topic in Game Development & Technical Discussion
Didn't any of you guys play Age of Mythology? It had terrain flattening and it worked just fine. Let's emulate that. -
http://www.youtube.com/watch?v=-0T3lEnhH-Y
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Slavery as an Element of Gameplay
Mythos_Ruler replied to Grim_Fendango's topic in General Discussion
My original idea for "slaves" was that they would be bought at the market and would be available "globally" like how bartering is global. Meaning, the number available is the same number available to all players and their cost and availability would fluctuate depending upon how many are being bought (very much like bartering). They would be great at gathering, but suck at building, and would be capturable similar to domestic animals. No slave revolts (capturing takes place of that) and nothing else too complex. -
Foundations under attack (discussion)
Mythos_Ruler replied to Yves's topic in Game Development & Technical Discussion
Soldiers can attack palisades, outposts, (and probably gates and foundations). They capture the rest. I would think that's the point of raiding, nay? You harass (i.e., "annoy") the enemy and make them waste time and resources. Game mechanics. -
The current system gives each armour type a value and is subtracted from the attack value of the incoming attack. Look at it like this: Each armour material in real life has its own tolerances. Linen armour will absorb X amount of force, while bronze armour will absorb Y amount of force. Beyond that, there really is no protection. If a sheet of bronze can, say, block 100 lbs of force from penetrating it, then if 110 lbs of force will penetrate, but 80 lbs will not (but will still cause some minor damage, I think 1 hp of damage in our case). If a rock comes sailing in at 1000 lbs of force, then your armour in this instance should be of minimal use (it only blocks 100 lbs of that 1000 lbs). If a percentage is used, then suddenly the amount of force that a piece of armour can absorb changes based on the amount of force being applied. What space-aged materials are our soldiers wearing?! In a percentage system, if a soldier has, say, 25% armour, the piece of armour absorbs 25% of the 110 lbs projectiles and 25% of the 1000 lbs projectile, or 250 lbs of the latter and only 27.5 lbs of the former!However... I'm okay with a percentage system since it makes it "easier" for some people and I've experienced it playing Age of Mythology.
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Foundations under attack (discussion)
Mythos_Ruler replied to Yves's topic in Game Development & Technical Discussion
This is what I agree with. I do not wish to see the health disconnected from percentage complete. To me they should be the same. -
Foundations under attack (discussion)
Mythos_Ruler replied to Yves's topic in Game Development & Technical Discussion
Just make repairing "free" of cost. The real cost is time spent doing the repairing. I don't have a problem with something like that. -
Foundations under attack (discussion)
Mythos_Ruler replied to Yves's topic in Game Development & Technical Discussion
I see the construction % and "health" as the same thing. -
===[COMMITTED]=== Mauryan Houses
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
They just need AO maps. -
===[COMMITTED]=== Mauryan Temple
Mythos_Ruler replied to Mythos_Ruler's topic in Completed Art Tasks
Temple looks great. Hate the terrain textures. Speaking of textures... We'll need to make the player color on the Mauryan buildings bolder. -
Looks like the new verts aren't properly rigged?
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Right. I don't think there is yet the capability to swap a unit to another with a currently implemented tech effect. I agree though that it would be useful to be able to do this in the future -- "Marian Reforms" or "Military Reforms" etc. I could see a "Marian Reforms" tech for the Part 1 Romans that turns all the player's infantry into Marian Legionaries for a high cost, similar to the Norse "Ragnarok" in Age of Mythology. And then, of course, we could add other "reforms" techs to other civs, like the Ptolemies, Macedonians, and Seleucids to upgrade their pikemen to later forms or to upgrade their Thureophoroi to "Roman-style" Thorakites, or Hypaspists to Silver Shields.
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It would be good if these new animation names were added to Actor Editor.
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Mythos_Ruler replied to Mythos_Ruler's topic in Official tasks
==PTOLEMAIC EGYPTIANS SPECIAL TECHNOLOGIES==ST1 * Name: Nile Delta. * History: The Nile Delta was the breadbasket of Egypt and beyond for thousands of years. Like the "Fertile Crescent", the Nile River Basin had annual floods that continuously enriched the surrounding farmlands, ensuring a bountiful harvest for Egyptian farmers. Under Roman control, Egypt supplied Rome with the lion's share of its grain. * Effect: Farming rates +25%. ST2 * Name: Pharaonic Cult. * History: From its earliest times the Egyptians worshiped their Pharaohs as living gods. The Ptolemies took advantage of this age-old tradition when they came to power. * Effect: Hero Auras bonused +20%. ==PTOLEMAIC EGYPTIANS HEROES== * Name: Ptolemy I Soter. ("The Savior") * Class: Hero1. * Hacker Armament: Xyston, same as a Hetairos. * Ranged Armament: None. * Appearance: - Body: Reinforced Linothorax with pteruges. Chlamys (cape). Boots. - Helmet: Crested Attic helmet, highly embossed. - Shield: Small round shield, with Egyptian insignia. - Mount: Looks very similar to a Hetairos mount, but with a more elaborate tack. - Figure(s): . * History: Born in 367 BCE, Ptolemy I grew to become one of Alexander the Great's closest friends and generals. He was instrumental in Alexander's later campaigns in Bactria (modern Afghanistan) and India. After Alexander's death, Ptolemy took control of the Satrap of Egypt, and after the Battle of Ipsus became sole ruler of Egypt as "Pharaoh," founding the Ptolemy Dynasty that would rule Egypt for nearly 3 centuries. Ptolemaic Egypt reached the height of its territorial boundaries under his reign as he added Syria, Judea, Cyprus, and parts of Asia Minor to his realm. His reputation for bonhomie and liberality attached the floating soldier-class of Macedonians and Hellenes to his service, and was not insignificant; nor did he wholly neglect conciliation of the native Egyptians. He was a ready patron of letters, founding the Great Library of Alexandria. He himself wrote a history of Alexander's campaigns that has not survived. This used to be considered an objective work, distinguished by its straightforward honesty and sobriety. However, Ptolemy may have exaggerated his own role, and had propagandist aims in writing his History. Although now lost, it was a principal source for the surviving account by Arrian of Nicomedia. Ptolemy died in 283 BCE, the last of the Diodachoi, leaving a well-ordered and stable kingdom to his progeny. * Garrison: 2. * Function: Construction Foreman and Mercenary Captain. * Special: - "Hero" Aura (All buildings within his LOS construct 50% faster. All merc units cost 30% less during his lifetime.) * Name: Ptolemy IV Philopater. * Class: Hero2. * Hacker Armament: Short sword. * Ranged Armament: None. * Appearance: - Body: Bronze muscled cuirass over a long flowing Egyptian tunic. Sandals. - Helmet: Laurel wreath crown. - Shield: No shield. - Figure(s): None yet. * History: Ptolemy IV Philopater's reign was inaugurated by the murder of his mother, and he was always under the dominion of favourites, male and female, who indulged his vices and conducted the government as they pleased. Self-interest led his ministers to make serious preparations to meet the attacks of Antiochus III the Great on Coele-Syria including Judea, and the great Egyptian victory of Raphia (217), where Ptolemy himself was present, secured the northern borders of the kingdom for the remainder of his reign. Ptolemy IV is said to have built a giant ship known as the tessarakonteres ("forty"), a huge type of galley. The forty of its name may refer to its number of banks of oars. The current theory is that Ptolemy's ship was an oversize catamaran galley, measuring 128 m 420 ft. * Garrison: 1. * Function: Naval enhancement. He has low armour. * Special: - "Hero" Aura (Tessarakonteres build limit removed during his lifetime. Trieres and Biremes +20% Hitpoints when the hero is garrisoned aboard a ship.) * Name: Cleopatra VII. * Class: Hero3. * Hacker Armament: Wheel scythes (melee attack is limited to charge and trample features). * Ranged Armament: Composite Egyptian Bow. * Appearance: - Body: Long gown beneath a gold-gilded and highly embossed gorget. - Helmet: Elaborate head dress. Black hair and garish Egyptian cosmetics. - Shield: No shield. - Mount: Egyptian scythed chariot. Highly ornamental. - Figure(s): Her head dress. Another possible head dress, plus a good idea for the gorget. Her gown. * History: Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Issus, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and traveled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. * Garrison: 2. * Function: She is generally a ranged unit, but when tasked to charge (double click), her chariot can deal a rather vicious charge and trample attack. * Special: - "Hero" Aura (Within her vision range, enemy hero aura effects are reduced by -50%. Nearby allied or friendly hero aura effects are bonused +20%.) -
http://www.wildfiregames.com/forum/index.php?showtopic=16960
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Some ideas for the Ptolemaic Egyptians. 305BC - 30BC. We can eventually probably add them to the game (after the Mauryans and assuming programming for the game will take at least another 3 or 4 alphas). http://en.wikipedia....Ptolemaic_Egypt Faction Symbol Infantry Machimoi (Egyptian) Pikeman (Inf.Spear) Ref. 1, Galatian Mercenary Swordsman (Inf.Sword) Libyan Skirmisher (Inf.Jav) or Thureophoros (Heavy skirmisher) Judean Slinger (Inf.Sling) Nubian Archer (Inf.Bow) Ref. 1, Cavalry "Tarantine" Skirmish Cavalry (Cav.Jav) Macedonian Klereukos Cavalry (Cav.Spear) Nabataean Camel Riders (Cav. Sword) Champions Agema Basilikos (King's Guard Cavalry) Ref. 1, North African Towered War Elephant (siege capability) Ref. 1, Heroes Ptolemaios I Soter Ptolemaios IV Philopater Cleopatra VII Siege Battering Ram Lithobolos (standard Stone Thrower) Polybolos (Bolt Shooter, shoots 5 bolts at once) Siege Tower Ships Fishing Boat Trade Ship Bireme Trireme Quinquereme Special Buildings Lighthouse (build on shoreline, like a dock) Library (researches technologies) Wonder Temple of Edfu