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thomasf

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  1. I've been working on a patch to allow terrain to be flattened. The relevant ticket can be found here: http://trac.wildfiregames.com/ticket/21 My patch isn't perfect yet, but I'm working on ways to improve it. There was some discussion in Trac about if this is even necessary and if it might cause more problems than it fixes. I thought I would summarise the various solutions that have come up and see if we can figure out the best way to proceed: 1. Allow terrain to be flattened. Pros: It looks nice (as long as the surroundings aren't too steep). It's consistent with some other RTS games. Cons: Players can use this to their advantage to block paths permanently. (There could be an added cost for large changes to penalise this.) Can look strange in steep areas. (We would need a way to restrict where buildings could be placed.) 2. No flattening. Building models have an integrated foundation which extends into the ground. Pros: Would work in steep areas. Cons: (Maybe?) Extra work to add a foundation to all buildings. Could this be done generically? 3. A combination. Limited flattening plus foundations. Pros: Most realistic. Cons: Cons from 1 and 2 Added complexity. I will attach some screenshots to show how things look when I get a chance.
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