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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. I don't see how +10 stone would prevent one from massing slingers in the late game once you have a rocking economy. It might make you have to choose between that 3rd Fortress and massing slingers, which isn't necessarily a bad thing. Agreed about elephant population, since they are siege weapons.
  2. Such a drastic action (moving slingers to Town phase, which doesn't really make sense anyway, since you can't get anymore basic than slingers) is not required when tackling the root problem is just as easy as what you propose. Here is what I propose:1. Attack Reduced From 15 pierce to 10 pierce. Make sure to adjust Advanced and Elite rank attack values downward accordingly. 2. Cost increased From 40 stone to 50 stone. 3. Playtest.
  3. Yeah, but what does that have to do with changing their phase availability?
  4. It's very possible to have props do animations (how do you think riders do "riding" animations when their mount is running, etc.). So, really, it's up to you if you want separate meshes for the other stuff and prop it all to the standard Asian elephant mesh, or have it all be 1 Asian War Elephant mesh, completely separate from the standard Asian elephant mesh.
  5. If one wants to change the game design in some way, their reasoning should be in regards to the gameplay itself. The GUI should be changed to match the gameplay. Even then, I'm not convinced that splitting up the embassies into different phases is a real gameplay bonus. You get 1 embassy in Town, then 2 in City or something like that? Why? Make an argument for it.
  6. Awesome work so far. Perhaps the head armor should be a prop though. Thoughts?
  7. We should not change the game design in order to accommodate the GUI.
  8. He may be asking how to edit one of the existing maps for his own purposes.
  9. The UI is already very simple. Phase icon overlays would "clutter" the UI about +1%. The important thing is to convey the information clearly and simply. What I am weary of is cluttering the tooltips.
  10. It perplexes me that you guys find this "intrusive." They are icons after all, meant to convey information at a quick glance. I'll leave it to you guys to decide on the solution then.
  11. The numbers would look something like this and would not be obtrusive:
  12. Looks good. Maybe the crate can be bigger (as in the reference image).
  13. Yep, this is what I'd prefer. Small I, II, and III icons overlayed on the corner of the building portrait.Ideally, these number icons would be applied dynamically, by the phase techs. The icons can then be applied to tech portraits as well.
  14. Look here to see what I did to add the textures to the actors. First, I used the Actor Editor to do one, then I opened the one I did and all the others in Notepad++ and copy-pasta'd from the one I did in Actor Editor. http://trac.wildfiregames.com/changeset/13133
  15. Technology discussion thisaway ---> http://www.wildfiregames.com/forum/index.php?showtopic=16631
  16. Something like this is what we want to do: http://trac.wildfiregames.com/ticket/1318
  17. We'll likely have better formation spacing in the future. Need such changes for siege weapons and ships anyway.
  18. Most of our trees are not scaled correctly (they are too small).
  19. I'm thinking the models need scaled up. How big do they look next to a soldier (a hoplite or something)? Antialiasing needs to be turned on with your graphics card driver program. Fog is turned on this way:
  20. Spartan hoplites can definitely be nerfed, at least their default stats. We can then let the player improve them through additional hoplite-focused techs. Problem is, no one has time or interest in implementing a comprehensive tech tree. The reason the Spartan hops stats are so buffed is precisely because we don't yet have the techs/tech tree to buff them that way.
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