Mythos_Ruler
WFG Retired-
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Everything posted by Mythos_Ruler
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Loading Screen Tips.
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Good suggestions, Enrique. I will add them to the list. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Mythos_Ruler replied to Mythos_Ruler's topic in Official tasks
Nice. I actually think the boats could be longer. -
design [DISCUSSION] Regenerative Resources
Mythos_Ruler replied to quantumstate's topic in Game Development & Technical Discussion
Split some discussion about food resources as a whole to here: http://www.wildfiregames.com/forum/index.php?showtopic=17546 -
[Discuss] Food Sources
Mythos_Ruler replied to Yves's topic in Game Development & Technical Discussion
I think it is important to discuss food sources in a holistic manner, i.e. in a way that looks at the complete picture and how we want each food source to play into the overall gameplay. So, we have these food sources: Hunting: Wild Animals. Ranching: Capturing and then slaughtering domestic animals, like sheep and cattle. Corralling: Tasking captured animals (sheep, cattle) to the corral for a trickle of food. Foraging: Berry Bushes and Fruit Trees. Farming: Farm fields. Fishing: Fish. I think it would be good to make a chart and cross reference different attributes, like the ones Yves mentions. Cost, opportunity costs (shuttling distance, for hunting for example, and scouting for the resource), time, when they should be relevant (hunting=early game, farming=late game), etc. -
Bactrian Heavy Horse Archer
Mythos_Ruler replied to The Crooked Philosopher's topic in General Discussion
Just a fun unit in the editor for now.- 1 reply
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Loading Screen Tips.
Mythos_Ruler replied to Mythos_Ruler's topic in Game Development & Technical Discussion
Good suggestions. Settlement Phases Citizen-Soldiers (vs. Champions) Armor Levels (percentages) Garrisoning Defensive Structures (adds more arrows) Roman Siege Walls Stone/City Walls/Gates. Carthaginian Wall Bonus (stronger walls) Hellenic Theatron "Hellenization" Special The Spartan City Phase population penalty Idle Worker Button What else? -
I'm looking to make another batch of loading screen "tips" that load randomly whenever you launch a match. My problem is that I am "too close" to the game (I know it like the back of my hand) and may not know what would be a good useful tip for players and what wouldn't. So, it would be helpful if you guys could list some tips that you think would be useful for new and intermediate players. Current tips: Roman Army Camps Barracks Carthaginian Sacred Band Catapults Celtic War Barge Civic Centers (Carthaginian) Embassies Fishing Fortress Gathering Outpost Palisades Persian Architecture Pezhetairos Quinquereme Savanna Biome Defense Towers Spartiates Stoa Storehouses Formation: Syntagma Temples Trireme Variato Whales New suggested tips (from this thread and on IRC): Blacksmiths Settlement Phases Citizen-Soldiers vs. Champions Armor Levels (percentages) Mauryan Worker Elephant Garrisoning Defensive Structures (adds more arrows) Roman Siege Walls Stone/City Walls/Gates. Carthaginian Wall Bonus (stronger walls) Hellenic Theatron "Hellenization" Special The Spartan City Phase population penalty Idle Worker Button Battering Rams (garrisonable, repairable, etc.) Territories A Balanced Army Female Citizens vs. Citizen-Soldiers (Females are better at food gathering, C-S better at mining, Building Capturing Capturing (Converting) Livestock Capturing (Converting) Women Forward Building Defenses and "Turtling" Trading Over Land Trading Over Sea (e.g., Merchant Ships can gather aquatic treasures) Treasures Relics (if and when we have them) Roman Siege Walls The Corral (and tasking livestock and captured animals to it for a bonus) Iberian Revered Monument (when its aura is implemented) Carthaginian Naval Shipyard Hero Auras (when they are implemented) Faction: Athenians Faction: Britons Faction: Carthaginians Faction: Gauls Faction: Iberians Faction: Macedonians Faction: Mauryans Faction: Persians Faction: Ptolemies Faction: Romans Faction: Seleucids Faction: Spartans Running and Charging Formation: Phalanx Formation: Wedge Formation: Testudo Shift Key (multi-select, multi-select, multi-waypoint, etc.) Batch Training Docks Hunting and Cavalry Foraging (Berry Bushes, Fruit Trees) Farming Wonders (when they are all implemented) I made a ticket for Loading Screen enhancements here: http://trac.wildfire...com/ticket/2087 In single player, allow the player to cycle through the available tips, with arrow buttons (left and right). When map is done loading, "I'm Ready!" button appears at the bottom of the screen to go into the game.
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Mythos_Ruler's Playlist
Mythos_Ruler replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Crop Diversification and Reseeding
Mythos_Ruler replied to The Crooked Philosopher's topic in General Discussion
We could make visual variations. But I don't think we should have different types of farms. Just visual. We could add things like Orchards though. -
I agree with Enrique. Could probably get rid of the "woosh" and use a couple of the "dings" closer together for the 'selection' sound, while making the 'completion' sound slightly longer/more detailed. For completion, probably something like what you gave here, but instead of a "woosh" you maybe have a slight "roaring fire" background sound.
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http://www.youtube.com/watch?v=kggFEYntf7k
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TO ENABLE "WHIZBANG GRAPHICS" *WARNING: REQUIRES A NEWISH (NO MORE THAN 3 or 4 YEARS OLD) DEDICATED GRAPHICS CARD, AND SOME BASIC UNDERSTANDING OF CONFIG SETTINGS* Navigate to this folder in your 0 A.D. directory: \binaries\data\config Next, create a text file in Notepad or Notepad++ or your favorite text editor. Save it to the above address with the name local.cfg.* *not local.cfg.txt. With this file you can add configuration options without overwriting the game's default settings. Next, add these lines in the local.cfg file: ; System settings: waternormals = true waterbinormals = true waterrealdepth = true waterfoam = true watercoastalwaves = true waterrefraction = true waterreflection = true watershadows = true showsky = false postproc = true ; Replace alpha-blending with alpha-testing, for performance experiments forcealphatest = false ; Quality level of shader effects (set to 10 to display effects) materialmgr.quality = 10 ; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true. preferglsl = true ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk gpuskinning = true ; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning. gentangents = true ; Use smooth LOS interpolation; REQUIRES preferglsl=true. smoothlos = true These are my local settings. They override the game's default settings, but don't overwrite them. I also have: ; Local Configuration Settings xres = 1600 yres = 900 But it is not necessary. I only have that bit to switch quickly switch to 720p for creating videos. If you follow these instructions, then all of the WBG features should be enabled and looking good. If you get errors, then you can adjust the settings in the local.cfg file or just delete the file and no harm will come to the game or your computer. If you don't want to mess with any of this, then you'll just have to wait for Alpha 15 or Alpha 16. And to clarify: The game has been able to do all of the above for quite some time now, but we haven't gotten around to making a settings menu yet. It's in the planning stages though.
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Mythos_Ruler's Playlist
Mythos_Ruler replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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It's been a long Summer. Old team members go inactive, new team members fill the void. Ups and Downs. Lots of work and preparation. Alpha 14 is nearly upon us and with it will come a huge announcement regarding Wildfire Games' future. But in the meantime, how about we preview the next release for you? The art department is busy making the game's buildings look the best they can be. But that's not all that is happening. We'll preview more in the days ahead, but for now check out some of the building updates in store for Alpha 14: In this in-game screenshot you see: Environment Distance Fog (editable in Atlas). A small amount of Bloom (editable in Atlas). Some HDR contrast (editable in Atlas). Some Saturation (editable in Atlas). The Building Model Diffuse Maps Ambient Occlusion Maps Normal Maps Parallax Maps Specular Maps
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Gameplay and other Inputs for 0 A.D
Mythos_Ruler replied to Lion.Kanzen's topic in General Discussion
To support a gamepad, we'd probably have to alter the camera and cursor to make the cursor lock to the center of the screen. Doable. I think that's how RTSs work on consoles. -
Mythos_Ruler's Playlist
Mythos_Ruler replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Editing Suggestion: History of the Iberians
Mythos_Ruler replied to NorahAura's topic in Help & Feedback
Some day I'd like to split them up into Lusitanians, Iberians, and Celt-Iberians, but that may be pretty far into the future. -
===[TASK]=== WONDER: Britons: Stonehenge and White Horse
Mythos_Ruler replied to Mythos_Ruler's topic in Official tasks
Of those suggested, the Uffington White Horse is most interesting. A large Crannog ir Hill Fort just doesn't inspire the imagination. As for the Persians, if we were to make something based on Persepolis, we could probably just call it "Persepolis" and make it look like some stuff from here: http://www.persepoli...m/frameset.html, with cues taken specifically from Gate of All Nations. Could call the Wonder "Gate of All Nations." -
===[TASK]=== WONDER: Britons: Stonehenge and White Horse
Mythos_Ruler replied to Mythos_Ruler's topic in Official tasks
The Pyramids wouldn't be a bad "Wonder" for even the Ptolemaic Egyptians. There was just a well-known temple built by the Ptolemies that I thought would be a more unique Wonder for them.And it's not like the Persians built the Hanging Gardens. -
Well... this thread is about something simplified until we can add more advanced features, unless it would be just as easy to add the advanced features in the menu at the same time. Either way, I think the current in-game menu needs big redesign to go along with a full UI redesign. This. The "right" settings for the 3 levels are already laid out in my post above.
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Mythos_Ruler's Playlist
Mythos_Ruler replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Trust me on this one. (try to get through the popping and whatnot in the first few mins). -
I agree that it would be useful, but I generally only thinking of such things when I watch other people play the game.
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I could see a game mode called "Alexander's Sarcophagus." Basically, a very very slow moving cart in the middle of the map where players try to capture it for X amount of time. It's similar to that Age of Mythology single player campaign scenario where you try to capture the "Piece of Osiris."