Spahbod
WFG Retired-
Posts
594 -
Joined
-
Last visited
-
Days Won
2
Everything posted by Spahbod
-
They are functional! Use the drop on the upper left corner during match making and change it from "Scenario" to "Random". There are 4 random map scripts right now. Asking the main developers: Would you like to add my random maps into game? It seems I've found a good way to help develop 0 A.D. . I can even create more as I've got familiar with the game's rms coding.
-
Again an RMS. Located in Egypt, it is much like Amazon river in Age of Empires 3. A horizontal vertical river flows in the center of the map with two shallow places. Players start on the opposing side of the river. For Download click the link below: Link to Download And click on the yellow button. PS: Would you like to add my random maps to the game from Alpha 9? I'd implement changes if necessary. Naval Map Warning: This map is not suitable for playing against AI anymore.
-
I found a good name for the Persian Special Building; "Parihuvādā". It means "a walled place" which matches it's appearance.
-
These are the one I could find using the remaining texts. There are websites in Internet with more words probably so more translations will be appreciated. Note:Remember that syllables which are started with "s" and a consonant right after it are not pronounced the way they are pronounced in English. For example in English, "start" is pronounced like "Estart" omitting "E". But in Old Persian, "sparabara" is pronounced like a "Siparabara" with the "i" omitted. The same goes with š. Note:The letter "a" in the end of the words must be pronounced very weak. In a way that it will be nearly omitted. Idle: tuvama hamarānakara framāna (Rising tone. It is a question) spasyā adam xšaiya (š is like "sh" in "sheep") Move: parā (Falling tone) aramiy hacā tuvam framāna (c is like "ch" in "china") Attack: pariy hamarāna (Rising tone) taga (Better to be acted with anger like tagaaaaaaaaaaaaaaaaaa) partara (Steady tone with anger) Build: taxšamiy (š is like "sh" in "sheep") Gathering Wood: draxtakaramiy Gathering Mines: kanamiy zama Gathering Food: thāigarciamiy (c is like "ch" in "china") Hunt: škāramiy (š is like "sh" in "sheep")
-
Unit And Building Names
Spahbod replied to Davarish's topic in Game Development & Technical Discussion
Sogdian Archer's name is "Sugda Thanuvaniya" not "Sugda Thanvabara". Also Indian elephants must be translated "Hinduya Pila". -
Another random map script. It is a large round land in the middle of the sea. It seems a very generic map, doesn't it? Well. There is an unusual feature in this map that make is very unique. Unfortunately I won't say it. Let's see who'll find it first. First click here: Link to download And then click on the yellow button to start you download. Your comments are appreciated. So feel free to discuss it's weaknesses and bugs. (And the unusual feature of coarse) A known issue:It gives warnings sometimes. They didn't affect my gameplay so far. But to recreate the warnings, simply create a new random map in atlas with seed valued "0". Fixed it. Well, have fun...
-
I don't see any reason fighting a battle with a group of greek hoplites would be much different from fighting a battle with roman legionaries or persian sparabara. We are teaching the very basic aspects of gameplay. Like how to order your units to attack, how to train a unit (in second scenario) and how to use formations (third one). These are usually separate from the civilization you choose.
-
One thing I always wanted to say, Add a "Random" option for civilization choosing drop box. It is more interesting not to know your enemy until you find it's base or units.
-
Two. But it taught some advanced tips in the main campaign. I'd rather suggest a three scenario learn to play campaign. 1: Player has a small army. Learns camera movements, controlling units, FoW and fighting. It ends when player destroyed the enemy army. 2:Player has a small base and learns resource gathering, building structures, bartering and training units. There is no war. It ends when player trained enough units of some type. 3:Player has a base and an army. Enemy AI must be fool. Teaches heroes, healers, traders, navy and champion units. It ends when player destroys the enemy base. I'd suggest a Greek City State war for the first one, A Carthaginian colony being found for the second one and a Gaelic/Roman war for the third one.
-
Shore are jagged enough I think. Have you seen the shores on bigger maps? And there is wildlife. Especially in the southern hills.
-
Preformance multiplayer 2+ people (Alpha 8,windows)
Spahbod replied to ContainedIce's topic in Help & Feedback
What is the size of the map you are playing? Paths in big maps are longer and therefore need more CPU usage. Try smaller maps and performance will be much better. -
Final Version: At last I could make the forests thicker. Fixed the remaining known problems. Tidied up the code so others can understand it now. It is now completely ready. It was the only random map I played against 4 bots in a medium sized map without so much lags. The only known problem with bots is that they don't settle near the southern forests/hills. Link: Download Hyrcanian Shores Click on the yellow button to start you download
-
RTS games are designed especially for PC. Other platforms cannot support them because of the control problem. A failed example is Age of Empires Mobile. It was very hard to play and didn't end up in success.
-
I think it needs some scripting capacity in maps. I'm not sure if it is implemented or not.
-
I've been working on a new map script called Hyrcanian Shores. Players are placed on a zigzag like line between the northern sea and southern hills. The ones near the hills have access to more wood and occasionally some deers and mines. But the ones near the sea have access to a good source of fishes and have a natural block defending their northern side. It is currently under development. I need to add fishes and beautify the shores. Hills need some work too. The script is currently very untidy because it is a major modification of cantabrian highlands rather than being a completely new one. I'd like to know your opinion about it. Edit: Finally found a way to add fishes. Hills have some rock terrain painted on them now. and the shores seem better. Added some boars to the hills and polished the map itself a little bit. Updated the download link too. For download look at the next post
-
qBot (yet another AI)
Spahbod replied to quantumstate's topic in Game Development & Technical Discussion
Wow, the first time a bot defeated me in the game. qbot in Alpha 8 is much better than before. Well done. Edit:I've got some warnings playing against qbot. Perhaps you would like to know: -
Thank for your reply. I haven't seen that before. It seems that only ClumpPlacer works with createArea function I am using. But there is a problem with this one too. It doesn't seem to understand the tile coordinates I give it. For example, these codes won't be any different: placer = new ClumpPlacer(1000, 0.4, 0.3, 10, ix, iz); //ix and iz are defined and have values placer = new ClumpPlacer(1000, 0.4, 0.3, 10, 100, 100); placer = new ClumpPlacer(1000, 0.4, 0.3, 10); The lake I'm trying to make always ends up random in the map.
-
I've got some problems with placer functions of random map generation codes. RectPlacer doesn't work at all and ClumpPlacer always works at random. Regardless of the coordination I give to it. Can someone help? Here is the code I'm using: placer = new RectPlacer(0,0,round(fractionToTiles(0.9)),round(fractionToTiles(0.3))) and it does nothing.
-
If Romans are going to be done in the next release, Italia would be a great choice.
-
I updated the Wikipedia article: 0 A.D.
-
Again it is late. For 5 hours. I think you need to change the release time.
-
One of the main reasons Hindus consider cows sacred is that they drink it's milk.
-
From wiki's Hakhamanish Article: Haxāmaniš: Achaemenēs (English pronunciation: /əˈkɛməniːz/, from Ancient Greek: Ἀχαιμένης, Old Persian:
-
Are you sure it is impossible to add more Civs? You can add a new civ file I think.
-
graphic units conversion from Civilization 4/5: it's possible?
Spahbod replied to ribez's topic in Game Modification
Their model files are .nif files. These files are nightmare. 3dmax and blender crashes are usual when working with these files. They have a very odd nod/skeleton system that makes them extremely hard to edit. The last thing we should do is to export them for use in 0 A.D. Also, most of the work in civfanatics is based on Civ3/4/5 models themselves which can cause legal problems to the game. Again I say, We'd best to keep away from them.