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Everything posted by theShadow
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why don't you want to use the more powerful graphics card?
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it runs pretty well with water reflections on as well.
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the more you know I am guessing you are a previous windows user? just fyi the option key= alt key. I'm afraid I don't know whats causing your problems, but I am on lion as well, and it does not happen for me, so it is not an OS problem. (at least I don't think so.)
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so is your entire computer freezing to the point that command + option + esc does nothing? try opening the console (~) and read if it says anything when you select the unit.
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about performance, you can change various graphics options in a text file called default.cfg. For me, it is located in 0ad/binaries/data/config I am not qualified to comment on the games performance on Windows or Linux however.
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well, could you at least make it so buildings fight back? An elephant attacked one of my towers that was full of archers, but the tower did not shoot back at the elephant. same with fortresses. if you did that, I would have no problem with animals being able to destroy buildings.
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http://www.mediafire.com/?x7n52w8dmnezxx8 here is the compile guide for mac. Hope it's helpful also, I tried uploading the file I made to megaupload, but you have to be a premium member to download it. (it's more than a GB) I am exploring other options. I would rather not split up the archive if I can possible avoid it, but will if enough people want me to.
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I am working on trying to get this into an executable form. Once I manage i, I will upload it for the general public. in the meantime, I can try and upload what I have now, although I am not sure where I could host it. I will also write up an updated compile guide, for those of you who are willing to take another stab at it. It is really much easier than it was before.
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aye, it's specific to lion. It's a bug with SDL or something, and can't be fixed until SDL makes a version addressing the issue. http://www.ultimaaiera.com/blog/apples-os-x-lion-10-7-breaks-fullscreen-for-sdl-based-games/ However, I disagree about it not working very well. in fact, it works quite well, sound issues aside. The Game runs much smoother than it used to.
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I have it compiled. I'm just not sure how to set it up as a stand alone binary. I made a launcher for it, but it requires the 0ad data to be in the user folder or it won't work. (which imo is not acceptable for a public release.)
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nice hair
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Atlas Scenario Editor
theShadow replied to historic_bruno's topic in Game Development & Technical Discussion
indeed, and I am given to understand there is a solution for that in the works as well. -
Atlas Scenario Editor
theShadow replied to historic_bruno's topic in Game Development & Technical Discussion
is this in git so that I could test it by any chance? -
I can confirm that it works. thanks History bruno.
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scorpion?
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it seems like it would be fairly simple to make it so you can only make 1 of each "named" hero.
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here's one way this could work. when you collect resources, these are put in a "warehouse" type building. the civ center is a warehouse, and there could also be a second smaller building which serves this role. the resources you collect are all available from these buildings, and there is no need to distribute it yourself. then, when you build a building, the workers automatically start going to the nearest warehouse to collect the necessary resources. If only 1 unit is working on a building, they will both construct and collect, switching between the tasks. if you assign 2 or more workers, some will build and some will collect, dividing the tasks as necessary. when the tech tree is implemented, one tech tree would allow workers collecting resources to use a horse and cart, so they can collect more resources at a quicker rate, leaving more of the villagers to work on construction.
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Atlas Scenario Editor
theShadow replied to historic_bruno's topic in Game Development & Technical Discussion
what is up with the in game view? is that what you meant by "not pretty"? -
ire maybe just gaia, the greek primordial earth goddess? (sorry if this has been suggested.) http://en.wikipedia.org/wiki/Gaia_(mythology)
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http://pastie.org/2428662 this is the output from that.
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how do you build it in xcode via the command line? BTW, skela, could you get on the irc channel later today, anytime after 5:00PM, EDT? (#0ad-dev) it may be easier to figure this out there.
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there are no errors, and it is saying pyrogenesis built correctly.
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a dialogue pops up that says error starting executable 'pyrogenesis' no executable file specified use the 'file' or 'exec-file' commands
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it won't run through xcode either. it tells me the binary is not found. the main issue is, i can't figure out how to build a "release" build in xcode 4.
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right now, when a map is created, the mapper chooses where each player is going to spawn, and what faction is going to spawn there. Is this the final functionality here, or is there any plan to allow the player to choose which faction he wants to play as, selecting from a list of all factions? it seems like ti would make more sense to give this control to the player, as opposed to the mapper.