Salesome
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Hellas random map is waaaay too bright. It hurts my eyes. Tweaking the sun angle just a bit makes it much better. On a general note, the sun should not produce overrexposed maps when at the zenith (which it does on other maps, too). There is a "sun overbrightness" slider anyway (which is at zero in this map). IMHO, the install script (Windows) should default to creating a desktop shortcut (opt-out instead of opt-in). It is way easier to delete one shortcut too much than having to navigate through obscure folders to find the game's EXE file if you forgot to check it (like I did multiple times just now).
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Suggestions for English source strings
Salesome replied to Salesome's topic in Game Development & Technical Discussion
I am a big fan of the minus key, but someone in the past must have thought that ancient history needs something fancier... Patches are coming up. Who should I put as reviewers? Just Stan or other people, too? Maybe an English native speaker? -
I ran languagetool over the English source text in Transifex and it came up with some errors. Most are easily fixable just by using the search function in the source files. Use of serial comma is inconsistent. Sometimes, there is a comma before "and", sometimes not. The minus sign is often an en-dash or a different dash that is too long. Also, the minus sign is often used where a dash should be put (between sentence parts). In proper names with adjectives like "Ancient Greece", both the adjective and the noun should be capitalized (this is often not the case): other examples Ancient Egypt English Channel Rubicon River Italian Peninsula Central Asia Indus River Many compound words are written with a space instead of a hyphen. All examples below require a hyphen well equipped full grown well balanced cost effective well trained decision making chock full up to date only (when used as an adjective) This list was created keeping in mind that the source language is US-English. The following US-GB-English specifics came up: center vs. centre unauthorized vs. unauthorised civilisation vs civilization many derived forms of verbs need a double consonant in British English, but do not in US-English: worship-worship(p)ing, label-label(l)ed, travel etc. Usage of quotation marks is inconsistent. "example" vs. “example” (I prefer the latter) Antialiasing should be written with a hypen Therefore and moreover require a comma afterwards Disclaimer: These are just suggestions. I'm not native in English and I might be wrong about some of them... I also found a few singular errors that I reported directly in Transifex.
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General questions about Transifex
Salesome replied to Salesome's topic in Game Development & Technical Discussion
Thanks for the imput. Concerning the "QA checks", I know that the system checks parantheses etc. It also regularly makes false alarms for glossary entries in German because we tend to inflect words, but that's something else entirely. I was talking about something different. There is a (relatively) new button in Transifex with "QA Checks". When you click on it, the message in the attachment pops up. I'm interested if you know in what that is and whether we can use this. I don't intend to throw out active translators. If the team thinks that it is not a good idea to remove inactive translators, then I won't do it - I was just curious. It's good to know that someone reads the raised issues in Transifex. Then I will use the feature more often. -
General questions about Transifex
Salesome posted a topic in Game Development & Technical Discussion
During my activities as German translator, I came up with some questions that I would like to ask the team and the community: There are "QA checks" advertised in Transifex. Can we acitvate them or is this only for paid users? (assuming 0 A.D. does not have a paid subscription there) Is there someone in the official team who looks after Transifex in general? Back in the day, leper and Gallaecio did things like answering questions, processing issues (Transifex has a "raise issue" funtion) etc. They have both left, as far as I know. Is it possible to see statistics who translated how much? In the German translation team, there are literally hundreds of people and I'm sure many have never translated a single phrase. I would like to kick these and for this, I would need statistics. How are the "resources" in Transifex determinded by which strings are grouped? The distribution of strings looks a bit like it was made way back and then everyone forgot about it. What I'm trying to say is that maybe a rearrangement might make sense. There are some small groups that could be combined and large groups that could be split. How do I raise acutal issues with strings? A recent example is two strings "Great Tower" and "GreatTower". Both are in the file simulation/templates/structures/han/defense_tower_great.xml. It seems the script that pulls translations from the source code adds a second translation that was not supposed to be translated in the first place. There are many such cases where I suspect this. Should I compile a list and post it on the forum? I'm not a coder and although I can point at issues, I don't know how to solve them. -
Feedbacks from A26 SVN tests
Salesome replied to Yekaterina's topic in Game Development & Technical Discussion
True indeed I thought, removable storage devices are uniteresting since there are no removable storage devices attached. I turned this option on, too. The error message persists. -
Feedbacks from A26 SVN tests
Salesome replied to Yekaterina's topic in Game Development & Technical Discussion
I checked that, too, and the snap package has all the permissions it asks for (see attached). When I restarted the laptop just now, the game no longer crashes (restarts didn't work before on that issue...) The error message in the game menu is still there. -
Feedbacks from A26 SVN tests
Salesome replied to Yekaterina's topic in Game Development & Technical Discussion
The 0 A.D. snap development package crashes when I try to start an actual game match. The snap is currenty on revision number 26557. After launching the game, in the menu, an error message pops up (see attached screenshot). When I try to start a single player match, the game crashes (see crashlog, also attached). I found the forum thread below where an identical error message is discussed. I double-checked and there are only standard ASCII characters in the paths for the installation on my laptop. The current alpha 25b snap does not show these problems. OS is Ubuntu 21.10. crashlog.txt -
Ok, then maybe, choosing a player number greater than six should output a small warning that performance is expected to be low? Giant map size already has a warning message in its flavor text.
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DISCLAIMER: I played a 4v4 online Game. I know this may become laggy. Basically, the problem was that for most of the late game, units were using a stop-motion technique, where they would move for a moment, then stop for a moment, then move for a moment, then stop for a moment etc. It was frustrating for everybody involved. There are some peculiarities, however. I could analyse stuff a bit because I was on audio connection with my teammates and we could discuss everything. The host (not me) was GPU-limited. Actually, he used software rendering on his 16-core CPU The lag didn't stop although three defeated players left the game and two were almost destroyed and did not have a unit worth mentioning In the end, it was 2v1 where the one opponent absolutely did not want to give up (no complaints here, he was just denying his imminent defeat ) My game crashed at some point and I dropped out. For my teammates, it continued and it ended normally (after 10 more minutes) Me and my teammates were in the same country in Central Europe, one opponent I know was from Russia (large ping?) There was never a notification that a particular player was lagging (which would normally be the case) None of my teammates' PCs were CPU-limited (Is pathfinding still the biggest lag problem?) I would like to discuss if this was "normal" lag or whether there is more to it. I attached my replay, the crashlog and the "interesting" one. commands.txt crashlog.txt interestinglog.html
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This has got to be the most polished release ever The last two months seemed like a bit of a pain for the devs (lurking bugs jumping at them from the forums, trac and several other places), but many have been fixed and the effort will pay off for sure. I think the new workflow with the preview releases is a great change.
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I don't know, tbh. You can look for the string ingame (it would be the campaign menu) or you look in the source code if the tag is explained in a code comment. Maybe one of the programmers could explain the systematics behind such replacement tags. I generally view them as black boxes
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A campaign run translates exactly to German "Durchlauf". The system is that you can start a campaign several times (with different presets, difficulty whatever) at the same time. Every time you start a campaign, a separate save file is created. This is a "campaign run". This is a thing for languages other than German. when you have a string that says "4 players", there might be other languages that place the number after the noun, like "players 4". German and English are so closely related that you can translate these placeholders in an identical way in almost all cases. In your example, languages might want to have a different dash character (Chinese comes to my mind). This is not a plural "s", it is part of the tag that is replaced in the end. You know this because replaceable tags are highlighted in colour. There is a special category for pluralized strings. They are very rare among the 0 A.D. strings, so you might not have encountered them yet.