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Showing content with the highest reputation on 2024-01-18 in all areas

  1. I deleted the other post in General Discussion that you made with the same content.
    1 point
  2. @vladislavbelov yesterday committed compute shader support, upscaling and downscaling techniques https://code.wildfiregames.com/D5218, I believe he might know more, maybe also @Stan` and @wowgetoffyourcellphone might know some tricks, but I believe for proper laser there will need to be added proper support in the engine.
    1 point
  3. Another question about a lower priority feature I asked about years ago, is there any way to properly implement a "laser beam" in the engine? There are quite a few units that are supposed to have what can be described as a laser beam attack and I've had to use less than ideal alternatives like a fireball.
    1 point
  4. I suggest that armor can be set lower when an object is upgrading (similar to building foundations).
    1 point
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