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Showing content with the highest reputation on 2023-11-21 in all areas

  1. I was wondering if it would be possible to give 0 A.D. a shader like that of Breath of the Wild or Fire Emblem Three Houses. I was able to achieve a similar effect by applying the anime shader in Reshade but this happened... The cel-shading is there but the borders are upside down for some reason... I was wondering if I could code this type of shader into 0 A.D. itself, and if so, any ideas how?
    2 points
  2. I don't know if this has anything to do with what you are looking for but maybe it helps somehow: https://mod.io/g/0ad/m/xorberaxs-tonemap-shader
    1 point
  3. And tell more about yourself, like are you new in 0ad, did you play some other RTS, credit card number, expiry time and CVS code, name & surname, address , e-mail, gmail password, etc.
    1 point
  4. I'm already working on this one (but the archer's firing speed and accuracy is what gets negative effect by movement speed. not the opposite) in other way. the problem is that this needs huge edits on UnitAI and some other components. so you need patience.
    1 point
  5. I found another map which, when generated in the editor at bigger sizes, goes totally out of whack: "Archipelago". Much like many other maps ("Hellas" for instance), the bigger the map gets, the less water it contains, at "Giant" there are just a couple puddles left. Here is a screenshot of an "Archipelago" map, generated at "Giant" size. Does that look like an archipelago to you?... As you see there isn't any point building a dock here. Not for those couple ponds...
    1 point
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