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Showing content with the highest reputation on 2020-11-16 in Posts

  1. Rejoice everyone, for this is coming to svn (soon™) I've got a branch up and running on SM78 here: https://github.com/wraitii/0ad/tree/sm78 (with stops at SM60 and 68). Work is ongoing to upgrade svn to SM52.
    2 points
  2. You can just edit template_unit now
    1 point
  3. So, as the mod gets bigger it gets harder to do everything myself. As I've been working on the hero features, I've had the idea to rebalance the tech costs of the game as well. But this in itself is a large task and the hero features aren't done. Here's what I'd like to do: All techs (besides Phase techs and other techs listed below) will cost an amount of Glory, plus 1 more resource. Village Techs: 50 Glory Town Techs: 100 Glory City Techs: 200 Glory Empire Techs: 400 Glory Then by building type, the "other" resources are these: Civic Center: Food or Wood, later Stone or Metal, and Glory Barracks: Food, Glory Arch Range: Wood, Glory Stable: Food, Glory Blacksmith: Wood and Metal, no Glory (except the Forging and Metallurgy techs, which are only Glory) Arsenal: Wood and Metal, no Glory Elephant Stables: Food or Metal, Glory Fortress: Metal or Coin, Glory Shipyard: Wood or Metal, Glory Dock: Wood, Glory Temple: Coin, Glory Storehouse and Farmstead: Food, Wood, or Metal, Glory So, I need one or more persons to maybe submit some patches over at Github if you are interested in helping. https://github.com/JustusAvramenko/delenda_est
    1 point
  4. Hi there! Probably you noticed that there were not updates for some time. Unfortunately I was quite busy with other stuff and in the future I don't think I will have more time to dedicate on this (at least for ~8months). Therefore I would say that this experiment finishes here and I am happy about the outcomes. Some WFG members are already working on porting the main branch of 0ad to more recent version of Spidermonkey, so don't worry about this. Last micro update. I tried to do a very rough and inaccurate performance test just looking at the framerate. It seems that my modifications reduced a bit (not dramatically) the FPS. In my opinion this is due to the fact that many optimizations of the GC parameters were done for SM45 and are not useful anymore or even counterproductive for most recent versions of Spidermonkey. I think that there will be the need to spend some time in profiling the VM to get the best achievable performance.
    1 point
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