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Showing content with the highest reputation on 2014-12-07 in all areas

  1. That's great, thanks for adding the mods including mine:)
    2 points
  2. Bows and arrows could have been stored in the towers, so that anyone could use them. I don't know that it was ever done, but it's not totally illogical.
    2 points
  3. Earlier today I pushed some changes to GitHub and also to the live interactable version. The biggest changes are to how the data is parsed... but that happens in the background and is probably not very interesting so I won't go into detail. Of greater interest will be that I've added three more mods that you may activate from the drop-down in the top-right: Amazones by dvangennipDelenda Est by wowgetoffyourcellphone0AD: Ancient Empires by Prodigal SonThe latter two change a lot of the same things and are therefore not compatible with each other. Also, you might encounter problems if you have either one of them and any of the smaller mods active at the same time. I won't prevent you from trying, but... I wouldn't advise it.
    2 points
  4. Just wanted you guys to know I have submitted a patch for this bug. Turns out it was an error with the timezone not being set, before doing the calculations. Tiger may have had their timezone set to where there was no hour given an 3600000 milliseconds. We can see this, because it would show eight hours for a New York timezone, and two hours when the timezone was set to Paris.
    1 point
  5. I really miss formations, every cavalry battle looks like Mongolian versus Mongolian regardless of involved factions.
    1 point
  6. One thing I would add is some kind of "call to arms" button, so if you click it and click somewhere on the map, all citizen soldiers you own will drop what they are doing and attack there.
    1 point
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