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Showing content with the highest reputation on 2014-04-17 in all areas

  1. http://architecture_history.enacademic.com/183/MESOAMERICAN_ARCHITECTURE try that out for size
    1 point
  2. Internationalization. Formations. And ptolemies+animating for the art team.
    1 point
  3. Hi Guys I'm a programmer. I know it's not necessary to do an application for programmers, but I thought I'd introduce myself. I'm a CompSci student at the Australian National University, currently in my Honours year (graduating in a couple of months. Thank god). I'm doing a course on FOSS development, and as a part of that I get to pick a project to contribute to, for which I picked you guys. (Lucky you ). Don't worry, I intend to stick around after the course is done. Anyhoo, I know (in approximate order of experience), HTML/CSS, JS, PHP, C/C++, Java, Python, Ada, Haskell, Ruby, and probably a few others I've forgotten. I was planning to jump into Trac and find something that looks easy to patch, but if anyone has suggestions, I'm open. I'm also a (rather inactive, at this point) Angel over on HeavenGames, and have been around there since back in the AoK days, so I imagine there's a few familiar faces around here. - Silk
    1 point
  4. Hi, nice to see new programmers. We're currently working on i18n, and there are a number of small and big issues with it, but at least they're quite well defined (https://github.com/leper/0ad/issues?direction=desc&milestone=1&sort=updated&state=open). If you don't mind downloading the source code again though git, some help on some of those issues would be welcome. Another ongoing issue. Since the new SpiderMonkey version, there's a lot more logging of undefined values. This is to prevent bugs. It would be nice to check for those warnings when they happen, where they come from, and whether it's intended to be undefined or it's most likely a mistake. Fixing the warnings is easy, but that's not our main target, we want to use the warnings to see possible bugs in our code. See http://trac.wildfiregames.com/ticket/2372 Oh, forgot to mention, you can always join #0ad-dev on Quakenet to discuss stuff (most people are around during European evening).
    1 point
  5. I'd still call it a bug though. I don't think there should be errors just because I issued some commands to an AI player.
    1 point
  6. Made another concept sketch this time for the fortress. My bad not doing anything for so long gonna hopefully put up some more soon. Strannik nice work man! The shape looks more or less spot on. niektb you still on the texturing? Can't wait to see the final product.
    1 point
  7. yea im fine with it. Just call me mute. i would love to work with a team. as i am always willing to help other and learn im willing to do whatever i need to. As far as fragmenting i belive it may be good to wait a while till we have enough people to do the art and animation part. what we need a good catchy name for the combined project and then for the smaller individual projects
    1 point
  8. A small update from my texturing business: What it has: - a roof that adapts nicely the player's color - Baked AO-maps What it needs: - A full re-texture except the roof (and maybe those red bars) since I don't like the wall and wood textures since they lack a certain detail. Same goes for the door. On top of that you still see some seems since the textures weren't placed exactly against each other. Let me know what you think of it right now!
    1 point
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