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Showing content with the highest reputation on 2014-03-10 in all areas

  1. I'm still working on my game although my time is sucked up a bit by EVE Online and its likely to get worse as my plans in that game advance. I just started working today but I've been slacking the last few months. I'm not sure if you saw my post on freegamedev or not and I saw this had been posted in only 2 weeks ago so I figured I'd mention it here.
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  2. We shouldn't be angry with Michael, he's our master at least and very active with the artwork in the SVN currently .. and perhaps even only doesn't want us to be disappointed if all our ideas fail (what many people might think). :/ True for me too .. I always write too much too. And edit over and over - could be seen as trolling too. I read about it and it's why I think it would integrate quite nicely. And no complication too. Just add those mini-tribes and we have our mercenaries in a realistic way (we then might have nomadic mini-civs and you one-hut + a few fields tribes too - two problems solved with one solution: mini-cultures). Still we could add mercenary training camps just like army entrenchment camp for the Romans is like, no? Placeable everywhere (like roman entrenchment camp & intelligence towers are already). There we could place the technologies to research and some extra candies. And it would be an interesting target for being captured for enemies. .. "oh I'm bankrupt. Why? Can't my tribe accept I'm a military leader only. Why do they complain they starve?" No no.. I get your point. It's a good point actually. This way, we could even add to send some camouflaged "mercenaries" that offer being hired .. but in reality are spies (that we sent to them). Just the real thing. Good we've written it down for later to remember ..
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  3. Done! Hmm, it might be that a general description of the Council and what it is doing is required. That can be easily added
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  4. Something like mini-civs was in the works (or at least in the plans), no clue of mercenaries will replace it as something simpler or both will work together someday.
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  5. And a few researchers do no harm.
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  6. Nice they are shrunk. Unfortunately if only one of us uses a non-shrunk version and is on the same page then the shrunk AND normal size version have to be loaded. So it's the contrary of saving bandwidth. As I think the smaller one are still big enough to read the Established date, we should go for those. One more question. How does the recruiting phase work? Rather, where do you plan to recruit, master Romulus? On Mod DB? Or in communities like blender's or Open Game Art? Aren't all modders of this forum member automatically? May we also put up a public write permission sub-repository (if that's possible)? @github: faerietree - my twigs and the fruits they might bear at your service.
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  7. Nice writeup Lion. Thanks for clarifying. Then couldn't we do this with 'mini cultures'? They have only a small economy and many warriors. If you are manage to hire them, they stay loyal until they lose trust in your success and defect. You are right! I must have tomatoes on my eyes!
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  8. It is if the fun/micro-management ratio is worse then the rest of the game. But that's ofc. a matter of taste.
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